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#5946 07/30/04 06:47 AM
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Could P.O.W. - Prisoners of War be added to the next M1? Also, in Gradius/Nemesis the Warm-Up music is nowhere to be found in M1, it is also not in the Sound Test in their service modes.

#5947 07/30/04 08:08 AM
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That's because the warmup music's part of the BIOS, not the game. Check "Bubble System BIOS (bubsys.zip, parent nemesis.zip)".

#5948 08/20/04 09:27 PM
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Is Gladiator playable in M1? I know it's not in Bridge or Fox and I know it has a lot of repetitive music in it (hardly worth having playable for that reason alone frown ), but I'm wanting to get a few of the sound effects and some of the bonus/victory tunes from it too. Just recording while it's playing in mame ain't cutting it. ('cause of music overlapping :annoyed: )

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Quote
I've heard that the M1 guy accepts polite requests over on the official board ;-)
Pretty Please? ...I mean, it'd sure be nice if Gladiator was playable in M1. Can ya help me out? :bemused:


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#5949 08/21/04 01:21 AM
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A quick clarification: Bridge and Fox are frontends - both of them, along with the commandline interface, rely on the M1 engine (m1.dll) to do the actual work. So it'd be pretty odd if one supported games the other didn't ;-)

I can look at Gladiator. I believe it's not one of the standard Taito sound systems, but it still shouldn't be too bad.

#5950 08/23/04 07:29 PM
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Quote
Originally posted by R. Belmont:
A quick clarification: Bridge and Fox are frontends - both of them, along with the commandline interface, rely on the M1 engine (m1.dll) to do the actual work. So it'd be pretty odd if one supported games the other didn't ;-)
I always thought that but... Well, I had one version of FoxM1 and it played music from Black-Tiger but the version of BridgeM1 that I had at the time didn't. I guess I didn't pay attention to the (core?) versions numbers. :bemused:

Quote
...the main/sub CPU communications are extremely baroque (there's an MCU sitting in the middle enforcing a protocol) so it may be a while.
Good luck.


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#5951 08/24/04 03:28 PM
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Hey there.

I came here for a request as well, so I thought I might as well use that thread.

First of all, congratulations and many thanks to the creators of M1. It has not cease to be a source of enjoyment eversince I first tried it, and I don't think it will end soon. =)

Now, to the point. I've an avid VGM collector, and could recently listen to some music from Vasara and Vasara 2 on a shooting game compilation album, and loved it. Sadly, I noticed these games aren't supported yet by M1. I have no idea of how much effort it requires, but if it's not too much, I'd love to see them supported in the next release.

*With hope and thanking you guys again* wink

#5952 08/24/04 07:47 PM
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Vasara 1/2 have no separate sound CPU, so it's essentially not m1-able.

OG.

#5953 08/24/04 07:48 PM
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SSV doesn't have a separate sound CPU, unfortunately. The driver program did seem fairly well separated from the rest of the game, but it's still not an easy job.

#5954 08/25/04 01:40 AM
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Ack, I see. Well it seems the only solution I'll have will be to play/record the games, then. Unless you feel like spending time on that.

Thanks for the fast replies. =)

#5955 02/13/05 07:32 AM
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Time passed, and I was wondering if anyone gave it a shot... =)

#5956 02/13/05 02:30 PM
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not enough time has passed by a loooooooong way wink


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#5957 02/14/05 12:25 AM
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Aw... See ya in 2010? ;_;

#5958 03/16/05 08:49 AM
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Does Toki have M1-compatible music? Because it'd be sweet to have that in the next release. smile

#5959 03/16/05 08:52 AM
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Looks Seibu Sound System-y, so it oughta drop in.

#5960 03/29/05 01:38 PM
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Attention, another request coming.... wink

I would love to see the 5 pinball machines from Capcom (1995/1996) added to M1, especially Big Bang Bar and Kingpin. Will that be difficult ?

Thanks Arbee !

niki #61695 05/10/10 02:34 PM
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Originally Posted by niki
Hey there.

I came here for a request as well, so I thought I might as well use that thread.

First of all, congratulations and many thanks to the creators of M1. It has not cease to be a source of enjoyment eversince I first tried it, and I don't think it will end soon. =)

Now, to the point. I've an avid VGM collector, and could recently listen to some music from Vasara and Vasara 2 on a shooting game compilation album, and loved it. Sadly, I noticed these games aren't supported yet by M1. I have no idea of how much effort it requires, but if it's not too much, I'd love to see them supported in the next release.

*With hope and thanking you guys again* wink

Originally Posted by niki
Aw... See ya in 2010? ;_;

Aaaaand 5 years later and it's actually 2010 aha

any progress on Vasara ? :3

niki #61696 05/10/10 02:51 PM
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Vasara's a single-CPU game which is typically problematic for M1. I'm expecting those games to be more of a focus when UF gets the new MAME 0.137-based M1 running.

R. Belmont #61891 05/18/10 02:33 PM
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ok, that actually made me laugh.


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Sixtoe #62190 05/24/10 10:50 PM
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hi the team,

is it possible to add THUNDER FORCE AC.

cheers!

PS: if they only put a Sound-test in Vasara games the life will be too easy :p.


if this is not posted in the good place, place redirect me wink

Last edited by Simon B.; 05/24/10 10:54 PM.
Simon B. #62505 06/05/10 03:20 PM
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THUNDER FORCE AC's a single-CPU game which is typically problematic for M1. I'm expecting those games to be more of a focus when UF gets the new MAME 0.137-based M1 running.

I feel like I'm repeating myself wink

R. Belmont #62562 06/06/10 04:08 PM
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Hi,

I am curious if those Dance Dance Revolution arcade musics can be played in M1/ will be supported in M1? I am particularly looking for the korean version of the DDR 3rd Mix...

Thanks for answering.

Best Regards,





jch02140 #62564 06/06/10 05:13 PM
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Unfortunately the DDR 3rd Mix and later (the "573 Digital" board) use music compressed/encrypted in an unknown way. Soundtrack CDs for DDR games are generally easy to track down though.

R. Belmont #62594 06/07/10 01:33 PM
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Originally Posted by R. Belmont
Soundtrack CDs for DDR games are generally easy to track down though.

And will likely be higher-quality rips than whatever compression Konami used in the games themselves.

Just Desserts #62602 06/07/10 03:26 PM
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True... However, the Korean songs are the only songs not included in the Original Soundtrack (I own all the series OST) and is arcade exclusive. Hence I am trying to see if there is a way to get the music off from the arcade data instead... :P



R. Belmont #62697 06/11/10 02:51 PM
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Originally Posted by R. Belmont
Unfortunately the DDR 3rd Mix and later (the "573 Digital" board) use music compressed/encrypted in an unknown way.

You're making me curious. You wouldn't like me when I'm curious.

Knurek #62841 06/16/10 12:25 PM
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Ehh, you're right. Doesn't look like Sony's ADPCM in any way. frown

Knurek #62842 06/16/10 12:48 PM
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The digital board involves 2 large FPGAs and an MPEG decoder with reprogrammable microcode that can be made to read anything. So we're assuming it's some sort of encrypted or otherwise bitstream-incompatible MPEG-1 audio thing.

R. Belmont #62868 06/17/10 11:39 AM
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Are these FPGAs and MPEG decoder ASIC targets for decapping?
Or are there other ways to figure things out?
Have there ever been any bootlegs/hacks for DDR digital? (or are the bootlegs all either DDR analog or DDR digital with custom sound boards)

Although I would imagine that proper emulation of these latter DDR games might invite the wrath of Konami :P

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The games download a large binary blob at boot. We're not clear if that's FPGA microcode, MPEG decoder microcode, or both, but clearly there's very little ROM involved so decapping probably wouldn't be necessary.

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Originally Posted by Jonathan Wilson
Have there ever been any bootlegs/hacks for DDR digital?

Oh man, people have hacked the crap out of DDR digital machines. ...They've just added new game modes and stuff, not new songs. laugh

Just Desserts #62890 06/18/10 08:26 AM
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Is there some way to get MAME to dump out this binary blob when you run the game?

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Not built-in, but it's not hard to add.

R. Belmont #62892 06/19/10 02:06 AM
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I guess ultimatly, even if someone did figure out how to run that binary blob, the fact that there is an MPEG chip in there means that it wont be emulated anytime soon smile

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This is M1 we're talking about though. smile

Knurek #62940 06/21/10 11:08 PM
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Originally Posted by Knurek
Ehh, you're right. Doesn't look like Sony's ADPCM in any way.
Could it be this format?

F-3582 #62942 06/22/10 12:13 AM
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No, that format *is* Sony ADPCM.

R. Belmont #62970 06/23/10 01:17 AM
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what about yamaha adpcm, AKA 'delta-T' aka 'smif-audio'? (same audio format ym2608/2610 and y8530 use)
That's a weird oddball one which just came up a few days ago on the list...

LN

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There's a fricking MPEG decoder chip on the board. I'm pretty sure Konami wouldn't have gone to that expense for any kind of ADPCM. Also, unlike the Jaleco music games, Konami actually did care about audio quality.

smf and I are not gibbering morons. If it was any kind of half-standard ADPCM we would have recognized it.

R. Belmont #62972 06/23/10 03:41 AM
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ok, I'll shut up now. sorry.

LN


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niki #118090 11/10/20 01:28 PM
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Originally Posted by niki
Originally Posted by niki
Hey there.

I came here for a request as well, so I thought I might as well use that thread.

First of all, congratulations and many thanks to the creators of M1. It has not cease to be a source of enjoyment eversince I first tried it, and I don't think it will end soon. =)

Now, to the point. I've an avid VGM collector, and could recently listen to some music from Vasara and Vasara 2 on a shooting game compilation album, and loved it. Sadly, I noticed these games aren't supported yet by M1. I have no idea of how much effort it requires, but if it's not too much, I'd love to see them supported in the next release.

*With hope and thanking you guys again* wink

Originally Posted by niki
Aw... See ya in 2010? ;_;

Aaaaand 5 years later and it's actually 2010 aha

any progress on Vasara ? :3

10 years later this time, I'm back. smile

Well, we have this now I guess, but felt like saying hi :p

https://vgmdb.net/album/88971

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