|
Joined: Jun 2003
Posts: 14
Junior Member
|
Junior Member
Joined: Jun 2003
Posts: 14 |
Could P.O.W. - Prisoners of War be added to the next M1? Also, in Gradius/Nemesis the Warm-Up music is nowhere to be found in M1, it is also not in the Sound Test in their service modes.
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
That's because the warmup music's part of the BIOS, not the game. Check "Bubble System BIOS (bubsys.zip, parent nemesis.zip)".
|
|
|
|
Joined: Aug 2003
Posts: 122
Senior Member
|
Senior Member
Joined: Aug 2003
Posts: 122 |
Is Gladiator playable in M1? I know it's not in Bridge or Fox and I know it has a lot of repetitive music in it (hardly worth having playable for that reason alone  ), but I'm wanting to get a few of the sound effects and some of the bonus/victory tunes from it too. Just recording while it's playing in mame ain't cutting it. ('cause of music overlapping :annoyed: ) edit: I've heard that the M1 guy accepts polite requests over on the official board ;-) Pretty Please? ...I mean, it'd sure be nice if Gladiator was playable in M1. Can ya help me out? :bemused:
Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
A quick clarification: Bridge and Fox are frontends - both of them, along with the commandline interface, rely on the M1 engine (m1.dll) to do the actual work. So it'd be pretty odd if one supported games the other didn't ;-)
I can look at Gladiator. I believe it's not one of the standard Taito sound systems, but it still shouldn't be too bad.
|
|
|
|
Joined: Aug 2003
Posts: 122
Senior Member
|
Senior Member
Joined: Aug 2003
Posts: 122 |
Originally posted by R. Belmont: A quick clarification: Bridge and Fox are frontends - both of them, along with the commandline interface, rely on the M1 engine (m1.dll) to do the actual work. So it'd be pretty odd if one supported games the other didn't ;-) I always thought that but... Well, I had one version of FoxM1 and it played music from Black-Tiger but the version of BridgeM1 that I had at the time didn't. I guess I didn't pay attention to the (core?) versions numbers. :bemused: ...the main/sub CPU communications are extremely baroque (there's an MCU sitting in the middle enforcing a protocol) so it may be a while. Good luck.
Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
|
|
|
|
Joined: Aug 2004
Posts: 7
Member
|
Member
Joined: Aug 2004
Posts: 7 |
Hey there. I came here for a request as well, so I thought I might as well use that thread. First of all, congratulations and many thanks to the creators of M1. It has not cease to be a source of enjoyment eversince I first tried it, and I don't think it will end soon. =) Now, to the point. I've an avid VGM collector, and could recently listen to some music from Vasara and Vasara 2 on a shooting game compilation album, and loved it. Sadly, I noticed these games aren't supported yet by M1. I have no idea of how much effort it requires, but if it's not too much, I'd love to see them supported in the next release. *With hope and thanking you guys again* 
|
|
|
|
Joined: Jun 2001
Posts: 536 Likes: 42
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 536 Likes: 42 |
Vasara 1/2 have no separate sound CPU, so it's essentially not m1-able.
OG.
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
SSV doesn't have a separate sound CPU, unfortunately. The driver program did seem fairly well separated from the rest of the game, but it's still not an easy job.
|
|
|
|
Joined: Aug 2004
Posts: 7
Member
|
Member
Joined: Aug 2004
Posts: 7 |
Ack, I see. Well it seems the only solution I'll have will be to play/record the games, then. Unless you feel like spending time on that.
Thanks for the fast replies. =)
|
|
|
|
Joined: Aug 2004
Posts: 7
Member
|
Member
Joined: Aug 2004
Posts: 7 |
Time passed, and I was wondering if anyone gave it a shot... =)
|
|
|
|
Joined: Jun 2001
Posts: 306
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 306 |
not enough time has passed by a loooooooong way 
|
|
|
|
Joined: Aug 2004
Posts: 7
Member
|
Member
Joined: Aug 2004
Posts: 7 |
Aw... See ya in 2010? ;_;
|
|
|
|
Joined: Oct 2004
Posts: 296
Senior Member
|
Senior Member
Joined: Oct 2004
Posts: 296 |
Does Toki have M1-compatible music? Because it'd be sweet to have that in the next release. 
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Looks Seibu Sound System-y, so it oughta drop in.
|
|
|
|
Joined: Mar 2005
Posts: 2
Junior Member
|
Junior Member
Joined: Mar 2005
Posts: 2 |
Attention, another request coming.... I would love to see the 5 pinball machines from Capcom (1995/1996) added to M1, especially Big Bang Bar and Kingpin. Will that be difficult ? Thanks Arbee !
|
|
|
|
Joined: Aug 2004
Posts: 7
Member
|
Member
Joined: Aug 2004
Posts: 7 |
Hey there. I came here for a request as well, so I thought I might as well use that thread. First of all, congratulations and many thanks to the creators of M1. It has not cease to be a source of enjoyment eversince I first tried it, and I don't think it will end soon. =) Now, to the point. I've an avid VGM collector, and could recently listen to some music from Vasara and Vasara 2 on a shooting game compilation album, and loved it. Sadly, I noticed these games aren't supported yet by M1. I have no idea of how much effort it requires, but if it's not too much, I'd love to see them supported in the next release. *With hope and thanking you guys again*  Aw... See ya in 2010? ;_; Aaaaand 5 years later and it's actually 2010 aha any progress on Vasara ? :3
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Vasara's a single-CPU game which is typically problematic for M1. I'm expecting those games to be more of a focus when UF gets the new MAME 0.137-based M1 running.
|
|
|
|
Joined: Jun 2001
Posts: 306
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 306 |
ok, that actually made me laugh.
|
|
|
|
Joined: Apr 2009
Posts: 1
Member
|
Member
Joined: Apr 2009
Posts: 1 |
hi the team, is it possible to add THUNDER FORCE AC. cheers! PS: if they only put a Sound-test in Vasara games the life will be too easy :p. if this is not posted in the good place, place redirect me 
Last edited by Simon B.; 05/24/10 10:54 PM.
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
THUNDER FORCE AC's a single-CPU game which is typically problematic for M1. I'm expecting those games to be more of a focus when UF gets the new MAME 0.137-based M1 running. I feel like I'm repeating myself 
|
|
|
|
Joined: Jun 2010
Posts: 2
Member
|
Member
Joined: Jun 2010
Posts: 2 |
Hi,
I am curious if those Dance Dance Revolution arcade musics can be played in M1/ will be supported in M1? I am particularly looking for the korean version of the DDR 3rd Mix...
Thanks for answering.
Best Regards,
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Unfortunately the DDR 3rd Mix and later (the "573 Digital" board) use music compressed/encrypted in an unknown way. Soundtrack CDs for DDR games are generally easy to track down though.
|
|
|
|
Joined: May 2009
Posts: 2,225 Likes: 387
Very Senior Member
|
Very Senior Member
Joined: May 2009
Posts: 2,225 Likes: 387 |
Soundtrack CDs for DDR games are generally easy to track down though. And will likely be higher-quality rips than whatever compression Konami used in the games themselves.
|
|
|
|
Joined: Jun 2010
Posts: 2
Member
|
Member
Joined: Jun 2010
Posts: 2 |
True... However, the Korean songs are the only songs not included in the Original Soundtrack (I own all the series OST) and is arcade exclusive. Hence I am trying to see if there is a way to get the music off from the arcade data instead... :P
|
|
|
|
Joined: Nov 2003
Posts: 459
Senior Member
|
Senior Member
Joined: Nov 2003
Posts: 459 |
Unfortunately the DDR 3rd Mix and later (the "573 Digital" board) use music compressed/encrypted in an unknown way. You're making me curious. You wouldn't like me when I'm curious.
|
|
|
|
Joined: Nov 2003
Posts: 459
Senior Member
|
Senior Member
Joined: Nov 2003
Posts: 459 |
Ehh, you're right. Doesn't look like Sony's ADPCM in any way. 
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
The digital board involves 2 large FPGAs and an MPEG decoder with reprogrammable microcode that can be made to read anything. So we're assuming it's some sort of encrypted or otherwise bitstream-incompatible MPEG-1 audio thing.
|
|
|
|
Joined: Jun 2001
Posts: 161
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 161 |
Are these FPGAs and MPEG decoder ASIC targets for decapping? Or are there other ways to figure things out? Have there ever been any bootlegs/hacks for DDR digital? (or are the bootlegs all either DDR analog or DDR digital with custom sound boards)
Although I would imagine that proper emulation of these latter DDR games might invite the wrath of Konami :P
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
The games download a large binary blob at boot. We're not clear if that's FPGA microcode, MPEG decoder microcode, or both, but clearly there's very little ROM involved so decapping probably wouldn't be necessary.
|
|
|
|
Joined: May 2009
Posts: 2,225 Likes: 387
Very Senior Member
|
Very Senior Member
Joined: May 2009
Posts: 2,225 Likes: 387 |
Have there ever been any bootlegs/hacks for DDR digital? Oh man, people have hacked the crap out of DDR digital machines. ...They've just added new game modes and stuff, not new songs. 
|
|
|
|
Joined: Jun 2001
Posts: 161
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 161 |
Is there some way to get MAME to dump out this binary blob when you run the game?
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Not built-in, but it's not hard to add.
|
|
|
|
Joined: Jun 2001
Posts: 161
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 161 |
I guess ultimatly, even if someone did figure out how to run that binary blob, the fact that there is an MPEG chip in there means that it wont be emulated anytime soon 
|
|
|
|
Joined: Nov 2003
Posts: 459
Senior Member
|
Senior Member
Joined: Nov 2003
Posts: 459 |
This is M1 we're talking about though. 
|
|
|
|
Joined: May 2006
Posts: 111
Senior Member
|
Senior Member
Joined: May 2006
Posts: 111 |
Ehh, you're right. Doesn't look like Sony's ADPCM in any way. Could it be this format?
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
No, that format *is* Sony ADPCM.
|
|
|
|
Joined: Mar 2006
Posts: 1,080 Likes: 7
Very Senior Member
|
Very Senior Member
Joined: Mar 2006
Posts: 1,080 Likes: 7 |
what about yamaha adpcm, AKA 'delta-T' aka 'smif-audio'? (same audio format ym2608/2610 and y8530 use) That's a weird oddball one which just came up a few days ago on the list...
LN
|
|
|
|
Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
There's a fricking MPEG decoder chip on the board. I'm pretty sure Konami wouldn't have gone to that expense for any kind of ADPCM. Also, unlike the Jaleco music games, Konami actually did care about audio quality.
smf and I are not gibbering morons. If it was any kind of half-standard ADPCM we would have recognized it.
|
|
|
|
Joined: Mar 2006
Posts: 1,080 Likes: 7
Very Senior Member
|
Very Senior Member
Joined: Mar 2006
Posts: 1,080 Likes: 7 |
ok, I'll shut up now. sorry.
LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
|
|
|
|
Joined: Aug 2004
Posts: 7
Member
|
Member
Joined: Aug 2004
Posts: 7 |
Hey there. I came here for a request as well, so I thought I might as well use that thread. First of all, congratulations and many thanks to the creators of M1. It has not cease to be a source of enjoyment eversince I first tried it, and I don't think it will end soon. =) Now, to the point. I've an avid VGM collector, and could recently listen to some music from Vasara and Vasara 2 on a shooting game compilation album, and loved it. Sadly, I noticed these games aren't supported yet by M1. I have no idea of how much effort it requires, but if it's not too much, I'd love to see them supported in the next release. *With hope and thanking you guys again*  Aw... See ya in 2010? ;_; Aaaaand 5 years later and it's actually 2010 aha any progress on Vasara ? :3 10 years later this time, I'm back.  Well, we have this now I guess, but felt like saying hi :p https://vgmdb.net/album/88971
|
|
|
2 members (R. Belmont, 1 invisible),
175
guests, and
1
robot. |
Key:
Admin,
Global Mod,
Mod
|
|
Forums9
Topics9,355
Posts122,423
Members5,082
|
Most Online1,283 Dec 21st, 2022
|
|
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!
|
|
|
|