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Windows: mamepgui-1.5.0.win-20100305Linux/x86: mamepgui-1.5.0.linux.x86-20100305Mac/universal: mamepgui-1.5.0.mac.universal-20100305Source: mamepgui-1.5.0.src-20100305M+GUI currently supports the following MAME builds: MAME, MESS, SDLMAME, SDLMESS, MAMEPlus 1.5.0 - added support to select games with joystick
- auto center game selection cursor
- added Spanish translation [MiNoviaMuerta]
- fixed MESS bios selection [Xander]
- fixed min/max values of beam and flicker options
- load 7z/zip archives with less strict matching criteria, so that .png files in a subfolder should work
- optimized command.dat parsing
- show rom info in MAMEInfo widget
- Linux: link against static libpng12
- Mac: start game with Return/Enter
![[Linked Image from i36.tinypic.com]](http://i36.tinypic.com/s63hwh.png)
MAME Plus Team
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Yes! No more pressing enter in vain, out of habit from over a decade of Mame32/UI use. Thanks for listening.
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Village Idiot Senior Member
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Now i waiting for View \ List in Left and Right scroll =)
title Village Idiot is bug of bad understand,but was forgotten to fix it.
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Overall, an impressive release!
A couple of minor things, though... Nit-Picking, as it were...
- The Command-Line Option still seems to be broken for me (it doesn't like folder names with spaces)
- The 'Quit' option appears to be missing from the Application menu (I can still quit via the dock...)
Last edited by MAMEBase; 03/05/10 09:04 AM.
The following statement is true... The preceding statement is false.
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Thanks for the update news, Emuman ! 
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Rocks!!!!!!! 
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You forgot to include "Quit" into the Mac version! I pressed Apple+Q and nothing happend...
Please inlcude this menu option!!
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- The 'Quit' option appears to be missing from the Application menu (I can still quit via the dock...) Or close window (red buttton).
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As it's a Mac program there should be a quit option. It's Mac and not Windows...
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How do I install the binary so that it works with mame 0.136?
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Place the M+GUI executable in your MAME folder, run it and set up the paths in the configuration menus. Then press F5 to refresh the gamelist.
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He's on the PS3. The distributed M+GUI binary is for Intel. You see the problem.
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So what frontend should I be looking at installing then (I seriously need to make a thread for this to be stickied once we've sorted this out - with the relevant kudos of course - so that the next person with a PS3 has an easy time of it heh).
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Well, there won't be too many more next people - the slimlines don't run Linux, after all.
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Billb's repository contains an RPM of M+GUI 1.4.9e... may be that helps. Also, I'm sure he'll continue to update it for a while... There are even more front ends that work on the PS3... QMC2 for instance (also in his repo): http://pleasantfiction.ipower.com/p...poview/applications.emulators.group.html
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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I got that version of MGUI to install. The only thing is that when I try to run it, the following error message comes up: "Enlightenment was unable to run the following application
mamepgui
The Application failed to start"
Anyone got any ideas on what might be causing the issue (including where I need to manually link it to mame0.136)?
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You're probably missing a dependent package or 3. Run it from the commandline and see what it says.
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Hi, I'm having problems compiling this version of mamepgui. (I was able to get 1.4.9e running earlier.) I'm running ubuntu 9.10 x64. I've gotten mame and mess 0.137 compiled in preparation, and also downloaded/make/make installed qt 4.6 per the mamepgui compile instructions.
But here's the problem I'm having with 1.5.0 - after doing "lrelease mamepgui.pro" and "qmake", "make" fails with:
mamepgui_main.o: In function `global constructors keyed to CFG_PREFIX': mamepgui_main.cpp:(.text+0xba3): undefined reference to `qt_plugin_instance_qico()' mamepgui_main.cpp:(.text+0xbbd): undefined reference to `qt_plugin_instance_qjpeg()' mameopt.o: In function `OptionUtils::updateSelectableItems(QString)': mameopt.cpp:(.text+0xf17b): undefined reference to `SDL_GetNumVideoDisplays' mameopt.cpp:(.text+0xf625): undefined reference to `SDL_SelectVideoDisplay' mameopt.cpp:(.text+0xf62a): undefined reference to `SDL_GetNumDisplayModes' mameopt.cpp:(.text+0xf733): undefined reference to `SDL_GetDisplayMode' mameopt.cpp:(.text+0xf764): undefined reference to `SDL_PixelFormatEnumToMasks' collect2: ld returned 1 exit status make: *** [mamepgui] Error 1
Any hints? Thanks!
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My issue looks similar to this one previously posted: http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=53103#Post53103""lrelease mamepgui.pro && qmake && make" failed to link on my Ubuntu (9.04 amd64) due to jpeg and ico plugins. I had previously installed libqt4-dev, qt4-qmake, and qt4-dev-tools. I don't know how Qt build system works. I commented the lines in "build_static" section in mamepgui.pro file : #LIBS build_static { # QTPLUGIN += qico qjpeg # DEFINES += USE_STATIC } And it seems to work now." ... however, LiuKahr's fix doesn't work for me.
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In general M+GUI compile stuff is probably best posted about on MAMEWorld in the MAME Plus! forum - Emuman is seen there more than here.
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Thanks RBelmont, appreciate the info. I've re-posted over there.
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I hope the next version for MacOS X will have the Quit command again - it's quite irritating that I can not quit the program pressing Command + Q or selecting it from the menu...
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Command + H doesn't work either.
Over on Mameworld, Emuman said he'll fix it for the next release.
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Any news on a new version? I really miss the Command + Q and the Command + H options...
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It looks like Emuman is taking a break, he hasn't been on the forums for a while.
Hey, at least M+GUI doesn't crash when you quit, like QMC2 :-)
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Hey, at least M+GUI doesn't crash when you quit, like QMC2 :-) If you build it yourself with disabled Phonon features it won't crash on exit either  . It's really a Qt/Phonon bug as of Qt 4.6... haven't tried Qt 4.7 on Mac OS X yet.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Maybe I'll try that, thanks for the tip. Still in the process of getting used to qmc2.
Not the right place to post this but I promise it's a quickie:
qmc2 saves .ini files in the MESS root folder instead of the ini folder, is there anything I can do about that?
Nothing seems to happen when importing MESS64.ini and I can't find anywhere else to set the ini folder path.
I'm running the qmc2 executable from inside the MESS folder.
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qmc2 saves .ini files in the MESS root folder instead of the ini folder, is there anything I can do about that? Hmmm, QMC2 does not manage ini files itself (except for the ini-exporter/importer). You may need to set the "inipath" in the global emulator settings, though! Nothing seems to happen when importing MESS64.ini and I can't find anywhere else to set the ini folder path.
I'm running the qmc2 executable from inside the MESS folder. OK, so you're really talking about the ini-exporter... yes, it uses the inipath setting or "." if it's unset. Also, you may want to read this FAQ for more information about how QMC2 handles the emulator configuration.
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Thanks.
MAME/MESS.ini has two ini paths set by default. The emulator somehow knows that it's supposed to read and write game/systemname.ini in the ini folder, and only read the main .ini in the root folder.
qmc2 doesn't make that distinction and just writes to the first inipath, which is the root folder.
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qmc2 doesn't make that distinction and just writes to the first inipath, which is the root folder. Hmmm, I must admit that you've apparently found a bug... it SHOULD make this distinction and ask you to select the ini-path to use for the export if it includes multiple paths (as in the default case). But the default case is not correctly handled... I'll try to fix that for 0.2.b17! UPDATE: fixed in SVN r2306.
Last edited by qmc2; 10/07/10 10:30 AM.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Cool, thanks!
(Emuman: Sorry about the thread-jacking)
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To get things back on topic, FYI here's a script for Arch Linux that works as a guide for hassle-free compilation of MAME+GUI 1.5.0 on the latest Ubuntu (10.10) as well. I think the only dependencies are the qt and sdl dev library packages - no need to re-download all of qt, thank goodness. http://aur.archlinux.org/packages/mamepgui/mamepgui/PKGBUILDHope this helps...
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Will there be any update to the GUI soon? I'm still missing the quit menu option or the possibility to press the key combination Command+Q (Command + H does also not work).
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FWIW, M+GUI appears to be crashing on me after updating to MAME 0.141u4. The crash report is as follows: Process: mamepgui [13249]
Path: /Applications/mamepgui-1.5.0.7z/mamepgui.app/Contents/MacOS/mamepgui
Identifier: com.yourcompany.mamepgui
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [85]
Date/Time: 2011-03-27 00:06:38.148 -0500
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6
Interval Since Last Report: 344041 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 187 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 6D8E36D8-9DB5-4227-AF3E-220C93CAEE70
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000061745320
Crashed Thread: Unknown
Backtrace not available
Unknown thread crashed with X86 Thread State (32-bit):
eax: 0x61745320 ebx: 0x00068011 ecx: 0x01a6ef24 edx: 0x01a6ef10
edi: 0x01a6ef24 esi: 0x00880578 ebp: 0xbfffe4a8 esp: 0xbfffe490
ss: 0x0000001f efl: 0x00010286 eip: 0x0063ef44 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x61745320
Binary images description not available
Model: iMac10,1, BootROM IM101.00CC.B00, 2 processors, Intel Core 2 Duo, 3.06 GHz, 4 GB, SMC 1.53f13
Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 2.1.14.5
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: Hitachi HDS722020ALA330, 1.82 TB
Serial ATA Device: OPTIARC DVD RW AD-5680H
USB Device: Hub, 0x0409 (NEC Corporation), 0x005a, 0x24300000
USB Device: AX88772, 0x0b95 (ASIX Electronics Corporation), 0x772a, 0x24340000
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0x24400000
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0x26500000
USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0x26400000
USB Device: USB-PS/2 Optical Mouse, 0x046d (Logitech Inc.), 0xc00e, 0x26430000
USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0220, 0x26420000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000
Any ideas?... Anyone?
The following statement is true... The preceding statement is false.
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Happened to me too. Delete mame.ini.
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That seems to have done the trick, thanks!
The following statement is true... The preceding statement is false.
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Ok I havent compiled or really played a new mame on my mac since 0.138.
I remember well having to right click on the dock to close M+Gui before as this was the only way to do it..
I just finished setting up my new 0.142 install, and when I was done, I just clicked the red close button in the top corner of the window and the app closed down fine. No crash report nothing, it appears it does quit..
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M+GUI for Mac not showing NEOGEO roms in "Available Arcades" Is it normal? neogeo.zip is in the rom folder and if I manually load from "All Arcades" it works! So what's wrong? THX!
“Your effort to remain what you are is what limits you.”
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I see all the NeoGeo games in MAME+GUI just fine. I'm running M.A.M.E. v0.143u2 (Jul 27 2011) 64bit and mamepgui-1.5.0.mac.universal-20100305
I sort the game list under the "driver" column and all the games show up under neodriver.c
I also checked the folder list and under "Driver" I see all the games in neodriver.c
Hope that helps. If not look under Options then Directories and PATHS to find your ROMs. Perhaps you moved your NeoGeo zip files into a separate folder?
W.
=will=
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neogeo.zip is in the ROMs folder! Very strange... No NeoGeo games shows up. I'm running M.A.M.E. v0.143u2 64bit and mamepgui 1.5.0
“Your effort to remain what you are is what limits you.”
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SOLVED! I found a new version of "neogeo.zip" and now it works!
“Your effort to remain what you are is what limits you.”
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For anyone on OS X who has M+GUI crashing after updating MAME: Open a Terminal prompt, navigate to your MAME folder and type ./mame64 -cc (./mame -cc if you're on 32-bit OS X obviously) to update your mame.ini. Your existing settings will stay the way they are. When doing this, you will see one of the weirdest error messages in the world: "Illegal integer value for numprocessors: "auto"; reverting to auto" Incidentally, this error message is apparently part of the reason why M+GUI crashes while populating the gamelist: http://www.mameworld.info/ubbthread...ded&sb=5&o=&fpart=1&vc=1In the Finder, click Go, Go to folder, type ~/.mamepgui and press return. Delete the cache folder and mamepgui.ini. Move your mame.ini out of your mame folder. Start M+GUI and point it to your mame binary as prompted. Once it's done populating the game list, quit. Put back mame.ini and start M+GUI. This way, if you had everything set in mame.ini already, you only have to set up the GUI part of M+GUI again.
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isn't it enough to open mame.ini and change "numprocessor" from auto to 1?
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:lightbulb: It might be possible to get around this issue entirely by opening mame.ini and setting the numprocessors value to the number of CPU cores you have.
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Yep eta...took me about 33 seconds to write that post.
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Yes it really works.. I compiled 143u4 just now and M+GUI doesn't crash anymore.
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Hi, I have a question;
is it possible to change the font color of the games?
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I followed the instructions after MAMEPGUI crashed after an update but it does not work. It still crashes.
I removed all from .mamepgui, the prefs in the prefs folder, removed the mame.ini and tried the ./mame64 -cc but nothing helped. Still crashes.
By the way - any hopes that the great MAMEPGUI will be updated in future?
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For this particular crash, all you need to do is set the numprocessors value in mame.ini so that it matches your number of CPU cores. If that doesn't work, maybe you have some other issue.
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It still crashes right after importing the new game list.
So I also set the numprocessors to 1, cleared the cache and removed the mamepgui.ini. Does not help at all.
I think an update of MAMEPGUI would be nice, I still miss the Cmd+Q option to quit.
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I'd say it's time to consider alternatives...
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Compiled MAME from svn just now and M+GUI doesn't crash.
ClarkKent: do you really have a single core processor, is it one of the old iMacs with a Core Solo?
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I found the reason for crashing by myself: there was a mame.ini inside the folder where I keep all the MAME frontends (I keep them separately from MAME). No idea why MAMEPGUI creates a new one!? Nevertheless after deleting this mame.ini all is working fine now!
Why should we consider alternatives?? MAMEPGUI is just a great, the greatest!, frontend for MacOS X at the moment. All other frontends are missing some options. So an update would be nice...
Edit: There is only one thing MAMEPGUI can't do - it does not show the flyers because the .zip is 5.8 GB in size (official zip format does not support files more than 4GB). I know that I can unzip all files but I like to have all in one single zip file. Would be nice if a solution could be found for this problem...
Last edited by ClarkKent; 07/16/12 08:11 AM.
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Well, AFAIK M+GUI was abandoned, which means there will be no more updates. But I might be wrong, and/or someone else might pick it up and extend it from the current source... I don't want to give the impression that other front-ends are "better", but I know there are at least some (including my own) that are still actively developed.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Edit: There is only one thing MAMEPGUI can't do - it does not show the flyers because the .zip is 5.8 GB in size (official zip format does not support files more than 4GB). Ahhh..thank you, so that's why icons.zip doesn't work either, it's +8GB.
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Ahhh..thank you, so that's why icons.zip doesn't work either, it's +8GB. You must have BIG icons then, or was that a joke  ?!
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Heh no, it's icons.zip from JohnIV, weighs in at 8.5MB.
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How the heck do you create a zip over 4 GB? 
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A WinRAR is you. Sorry about the typo.
icons.zip still doesn't work with M+GUI. I really like M+GUI but it sure has weird bugs.
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Joined: Sep 2004
Posts: 13
Member
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Member
Joined: Sep 2004
Posts: 13 |
I really wonder if MAMEPGUI is dead or just paused...
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