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Kale Offline OP
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iirc Bishoujo Janshi Suchie Pai serial crap was related to romset v1.00 and not v1.01, you've checked that, right?

Kale #59709 03/06/10 06:14 PM
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yeah I tested that rom, and I think the problem is fixed: simply reverting your fix, Start was not recognized anymore. with the current code, it is.

or should I look for different issues?

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Kale Offline OP
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Think it was just the start button, can't really remember smile

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Whoa, weird. I tried them now and super family tennis, sugoi hebereke and super back to the future works. The only difference this time is that I explicitly started each game from the commandline while in the earlier tests I used the built-in file manager to select various games in succession. Tetris Battle Gaiden still turns black if you wait for the demonstration sequence (which shows gameplay) though (both in bobz version and in 0.136).

Also tried Dokapon Gaiden - Honoo no Audition which gives black screen (both bobz and 0.136)

I will make some more tests with a new build tomorrow.

Xor #59716 03/06/10 06:55 PM
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thanks.

btw, for the time being avoid using the internal file manager, or at least hard-reset emulation with Shift+F3 after you loaded a game

SNES emulation is currently affected by a bunch of multisession bugs which will be fixed once the PPU will become a device (after 0.137)

Kale #59721 03/06/10 10:21 PM
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The problem with offset-per-tile mode is that vshift isn't updated using the new ypos.

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See, now that's the kind of bug report I can really get behind smile

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@jbo_85: do you have a proposal for a fix? otherwise, I will take a look at vshift tomorrow (I'm currently busy with additional controller types)...

Kale #59724 03/06/10 10:53 PM
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It can be fixed by putting:
yshift = ypos & ((8 << tilesize) - 1);
on line 728 in video/snes.c.

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sir, you made my day laugh

[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]
[Linked Image from mamedev.emulab.it]

Thanks a lot for spotting the problem and providing a solution.

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