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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
iirc Bishoujo Janshi Suchie Pai serial crap was related to romset v1.00 and not v1.01, you've checked that, right?
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
yeah I tested that rom, and I think the problem is fixed: simply reverting your fix, Start was not recognized anymore. with the current code, it is.
or should I look for different issues?
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
Think it was just the start button, can't really remember
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Joined: Jan 2010
Posts: 92
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Joined: Jan 2010
Posts: 92 |
Whoa, weird. I tried them now and super family tennis, sugoi hebereke and super back to the future works. The only difference this time is that I explicitly started each game from the commandline while in the earlier tests I used the built-in file manager to select various games in succession. Tetris Battle Gaiden still turns black if you wait for the demonstration sequence (which shows gameplay) though (both in bobz version and in 0.136).
Also tried Dokapon Gaiden - Honoo no Audition which gives black screen (both bobz and 0.136)
I will make some more tests with a new build tomorrow.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
thanks.
btw, for the time being avoid using the internal file manager, or at least hard-reset emulation with Shift+F3 after you loaded a game
SNES emulation is currently affected by a bunch of multisession bugs which will be fixed once the PPU will become a device (after 0.137)
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Joined: Sep 2009
Posts: 15
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Joined: Sep 2009
Posts: 15 |
The problem with offset-per-tile mode is that vshift isn't updated using the new ypos.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,215 Likes: 234 |
See, now that's the kind of bug report I can really get behind
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
@jbo_85: do you have a proposal for a fix? otherwise, I will take a look at vshift tomorrow (I'm currently busy with additional controller types)...
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Joined: Sep 2009
Posts: 15
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Joined: Sep 2009
Posts: 15 |
It can be fixed by putting: yshift = ypos & ((8 << tilesize) - 1); on line 728 in video/snes.c.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
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