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Hint - try typing "drwbwl" into the Mac version of Audio Overload. The best jokes are the in-jokes.

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Mac version updated, on my site.

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Thanks for the Mac port!

Would you consider working with Emuman so that M1 can be used in his MAME front-end M+GUI?

M+GUI can call M1 to play game tunes while you're browsing the game list. IIRC it works in Windows and Linux, but on OS X M+GUI doesn't want to talk to M1.

Sune #60313 03/19/10 06:25 PM
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M+GUI integration doesn't work on Linux, it's Windows only.

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Honestly, it's not something I have time for - but since the source is now out there anyone can bridge the code if they want to...

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Incidentally, the PulseAudio output in the posted new version works great with projectM to give you trippy visualizations (needs hardware OpenGL with shaders). On Fedora yum install projectM-pulseaudio then run "projectM-pulseaudio" and start up M1.

Last edited by R. Belmont; 03/27/10 04:28 PM.
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I just downloaded the new version of M1 and I'm noticing some serious problems with FM emulation. Whenever I listen to a soundtrack that uses the YM2203 or YM2610, there seem to be some FM channels missing, which I find odd considering the previous version of M1 didn't have any problems with this.

2A03 #61207 04/19/10 06:26 AM
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Did anyone figure the FM emulation problem out yet?

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So no plans to compile a win32 version?
After looking at the source it seems that you've added support for DCS2/DCS stereo (or was it always there?) and would love to have a chance to try it out, that's if it works. cool

APN #65706 11/14/10 01:50 PM
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It's never worked. There is no functional difference between the source and the last released beta binary for Windows users. (Linux peeps gained PulseAudio support which is necessary for compatibility with newer distros).

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