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Freeze the devil #60120
03/14/10 03:50 AM
03/14/10 03:50 AM
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R. Belmont Offline OP
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http://rbelmont.mameworld.info/m1_2010Mar13.zip

You are expected to know what you're doing. Please PM/email me any changes. If circumstances dictate, public SVN will be made available.

Windows end users will find nothing new. Linux end users will find native PulseAudio output support.

Re: Freeze the devil [Re: R. Belmont] #60122
03/14/10 04:36 AM
03/14/10 04:36 AM
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Dublin, Ireland
Richard Bannister Offline

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Awesome. I'll sync up the Mac version in the next few days and you can add that code to the tree...


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Freeze the devil [Re: Richard Bannister] #60125
03/14/10 05:35 AM
03/14/10 05:35 AM
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Stiletto Offline
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*cheers*

Re: Freeze the devil [Re: Stiletto] #60154
03/15/10 05:19 AM
03/15/10 05:19 AM
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Emuman Offline
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is it possible to build a .so version for Linux now?

Re: Freeze the devil [Re: Emuman] #60155
03/15/10 05:20 AM
03/15/10 05:20 AM
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R. Belmont Offline OP
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I've been unable to build an .so that works on more than one distro (or version of the same distro) but you're welcome to try.

Re: Freeze the devil [Re: R. Belmont] #60159
03/15/10 11:10 AM
03/15/10 11:10 AM
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Jonathan Wilson Offline
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Link doesn't work, gives a 403 forbidden error.

Re: Freeze the devil [Re: Jonathan Wilson] #60160
03/15/10 11:22 AM
03/15/10 11:22 AM
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Jonathan Wilson Offline
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Managed to download it by going to rbelmont.mameworld.info then pasting the URL, it downloaded.

Re: Freeze the devil [Re: Jonathan Wilson] #60162
03/15/10 12:47 PM
03/15/10 12:47 PM
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R. Belmont Offline OP
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Zip has been reposted without some problems noted by jonwil. If anyone is redistributing the source in any form, please use the new zip not the old one. (Delete the old M1/ folder entirely before unzipping the new one to eliminate the issues).

Also, "You are expected to know what you're doing." implies getting around MAMEWorld's referrer blocker wink

Last edited by R. Belmont; 03/15/10 12:52 PM.
Re: Freeze the devil [Re: R. Belmont] #60212
03/15/10 08:23 PM
03/15/10 08:23 PM
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The sound stream introduces itself as Audio Overload smile
Also, what's the license? Given that the source is available now, maybe m1 would be suitable for packaging at some point?

Last edited by Belegdol; 03/15/10 08:26 PM.
Re: Freeze the devil [Re: belegdol] #60224
03/15/10 09:15 PM
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R. Belmont Offline OP
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It's not really ready for packaging yet given the lack of license/readme/etc. I just wanted to get it out there since it wasn't like I was doing much with it.

And yes, my WIP NEStopia with Pulse support also shows up as "Audio Overload" in the mixer ;-)

Re: Freeze the devil [Re: R. Belmont] #60244
03/16/10 07:25 AM
03/16/10 07:25 AM
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Richard Bannister Offline

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Hint - try typing "drwbwl" into the Mac version of Audio Overload. The best jokes are the in-jokes.


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Freeze the devil [Re: Richard Bannister] #60272
03/17/10 11:47 AM
03/17/10 11:47 AM
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Dublin, Ireland
Richard Bannister Offline

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Mac version updated, on my site.


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Freeze the devil [Re: Richard Bannister] #60312
03/19/10 06:01 PM
03/19/10 06:01 PM
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Brazil
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Sune Offline
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Thanks for the Mac port!

Would you consider working with Emuman so that M1 can be used in his MAME front-end M+GUI?

M+GUI can call M1 to play game tunes while you're browsing the game list. IIRC it works in Windows and Linux, but on OS X M+GUI doesn't want to talk to M1.

Re: Freeze the devil [Re: Sune] #60313
03/19/10 06:25 PM
03/19/10 06:25 PM
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R. Belmont Offline OP
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M+GUI integration doesn't work on Linux, it's Windows only.

Re: Freeze the devil [Re: R. Belmont] #60324
03/20/10 07:59 AM
03/20/10 07:59 AM
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Posts: 892
Dublin, Ireland
Richard Bannister Offline

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Honestly, it's not something I have time for - but since the source is now out there anyone can bridge the code if they want to...


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Freeze the devil [Re: Richard Bannister] #60566
03/27/10 04:27 PM
03/27/10 04:27 PM
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R. Belmont Offline OP
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Incidentally, the PulseAudio output in the posted new version works great with projectM to give you trippy visualizations (needs hardware OpenGL with shaders). On Fedora yum install projectM-pulseaudio then run "projectM-pulseaudio" and start up M1.

Last edited by R. Belmont; 03/27/10 04:28 PM.
Re: Freeze the devil [Re: R. Belmont] #60690
04/01/10 05:25 AM
04/01/10 05:25 AM
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I just downloaded the new version of M1 and I'm noticing some serious problems with FM emulation. Whenever I listen to a soundtrack that uses the YM2203 or YM2610, there seem to be some FM channels missing, which I find odd considering the previous version of M1 didn't have any problems with this.

Re: Freeze the devil [Re: 2A03] #61207
04/19/10 06:26 AM
04/19/10 06:26 AM
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Did anyone figure the FM emulation problem out yet?

Re: Freeze the devil [Re: R. Belmont] #65681
11/14/10 08:24 AM
11/14/10 08:24 AM
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APN Offline
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So no plans to compile a win32 version?
After looking at the source it seems that you've added support for DCS2/DCS stereo (or was it always there?) and would love to have a chance to try it out, that's if it works. cool

Re: Freeze the devil [Re: APN] #65706
11/14/10 01:50 PM
11/14/10 01:50 PM
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R. Belmont Offline OP
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It's never worked. There is no functional difference between the source and the last released beta binary for Windows users. (Linux peeps gained PulseAudio support which is necessary for compatibility with newer distros).

Re: Freeze the devil [Re: R. Belmont] #100615
07/16/15 09:39 PM
07/16/15 09:39 PM
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EoceneMiacid Offline
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Hi,

I just downloaded the source and compiled it for x64 Linux.
However the binary crashes with a buffer overflow if I try to run it.

Any suggestions?

Re: Freeze the devil [Re: R. Belmont] #100623
07/17/15 02:23 AM
07/17/15 02:23 AM
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neko68k Offline
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Run it in gdb and get a stack trace?

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