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Anna Wu Offline OP
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SVN r7607
fmtowns driver

Towns System Software V2.1L51 (CHD)
Still have problems to use the mouse (pointer) inside the emulation.



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Ah ok, just see ... smile

Originally Posted By mahlemiut

TownsOS now boots up (need to figure out mouse controls)

Last edited by Anna Wu; 03/21/10 10:06 AM.
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SVN r7607
fmtowns driver

Populous & The Promised Lands (CHD)



Kiwame II (CHD)



4D Driving (CHD)



Sim City 2000 (CHD)


Last edited by Anna Wu; 03/21/10 03:14 PM.
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that's quite a nice looking version of Populous, although those aren't valid building structures ;-p

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Nice to see more stuff at least doing something.

Mouse control is what I'm currently looking at. Hopefully that'll be working soon. smile


- Barry Rodewald
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Added border support to the Sam Coupe driver:



More: http://mess.redump.net/people:duke:blog:borderline

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On a related note, I don't think I can improve the driver much further without proper waitstate support in the core. That's mnemodemo 1, part 2 in MESS (with some wip changes):



And heres the demo in SimCoupe:



The big yellow letters are mid-screen palette changes, the bottom border is also changed mid-screen to create those pillars.

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Isn't it possible for a driver to make a given CPU eat a given number of cycles? It's sub-optimal, but I suppose you could make sure that the entire address map range has handlers attached to it, and the handlers deduct the appropriate number of cycles.

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Anna Wu Offline OP
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Originally Posted By mahlemiut
Nice to see more stuff at least doing something.

Mouse control is what I'm currently looking at. Hopefully that'll be working soon. smile



Thanks for the preliminary mouse support (SVN r7618), very useful. smile

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Now that I finally got around to grabbing a version of TownsOS 2.1, it's very nice to see that it is actually somewhat usuable. As in, it will actually run applications (even if TownsPAINT uses some funky video settings). Well, that's one protected mode OS that is running in MESS. smile


- Barry Rodewald
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