Previous Thread
Next Thread
Print Thread
Page 85 of 120 1 2 83 84 85 86 87 119 120
Joined: Jan 2006
Posts: 3,691
Very Senior Member
Offline
Very Senior Member
Joined: Jan 2006
Posts: 3,691
You can find a proper bug-list updated to rev. 7670 at this link

http://mess.redump.net/sysinfo:snes:bugs

This should make possible updating the page when new bugs are found or old bugs are fixed. In particular, Tafoid is running a whole testsuit and this will help to identify all the games which freezes completely MESS

Notice that I removed games previously listed as broken and which now actually work, but they might well have graphics bugs or other issues worth reporting, so keep testing wink
Thanks to algrun for testing some of the issues posted by Kale.

Finally, I separated the games not working due to unemulated chips from the ones due to buggy emulation: the former are expected not to work, the latter might get fixed

There are a few issues which I was unable to trigger/reproduce
* Act Raiser (U) (hangs after selecting a stage)
* Bishoujo Wrestler Retsuden: Exhibition wrestler select screen has a one-line bug with some elements (which elements?)
* Final Fight 2 (when the screen scrolls vertically, missing black masking)
* Fushigi no Dungeon 2: the score table has incorrect graphics (when it is displayed?)
* Ikari no Yousai (J) (garbage after beating the first boss, known to happen on a SNES PAL with JP cartridge too)
* Super Mario World: stage 1 boss background is (still) broken, uses mode 7 (this had been reported as fixed at MW... could anyone provide a .inp? it's painful to play this until the boss with an eeepc barely able to go at 60% and the keyboard);
* Puzzle Bobble / Bust-A-Move: Sprites goes offset after some time in challenge mode (sprite seems fine... it's only bubbles which sometimes move, as I reported in the linked page, or is there anything else wrong with this?)
* Tiny Toon Adventures - Buster Busts Loose (U): At the end of the first level, you get a chance to play a mini-game selectable from a spinning wheel. This wheel still show correctly at times, but not all the time. I notice if I fast forward - it seems to show correctly all the time.

could anyone help me e.g. by posting a .inp file or at least a snap with the problem? thanks

Joined: Apr 2008
Posts: 49
Z
Member
Offline
Member
Z
Joined: Apr 2008
Posts: 49
I was playing Star Fox (U) last night with the latest svn build at Bobz. In the Asteroid level where you go inside some ships and destroy their core, when you exited the ships the space background was red and garbled instead of black space with stars.

Everything else looked great!

Joined: Dec 2009
Posts: 7
A
Member
Offline
Member
A
Joined: Dec 2009
Posts: 7
Originally Posted by etabeta78
@algrun: where did Tokimeki changed compared to past revisions? it works exactly the same as it did for me (svn 7670), and it keeps freezing as soon as I select anything in game (as it has always done)

i got it now i was using v1.1 of the game wich plays as i said v1.0 freezes,it's not really like it freeze, you get an image of a girl and then some dots appear over the image, if you press the arrow buttons you can move the image as some puzzle,but definitely its not what it should be showing

Edit: i'll try to give some .inp files too for some of the games you posted

@Tafoid thanks for letting me know

Last edited by algrun; 03/31/10 04:36 PM.
Joined: Apr 2006
Posts: 737
Likes: 1
Senior Member
Offline
Senior Member
Joined: Apr 2006
Posts: 737
Likes: 1
Just a FYI, I sent ETA this .INP already:

* Tiny Toon Adventures - Buster Busts Loose (U): At the end of the first level, you get a chance to play a mini-game selectable from a spinning wheel. This wheel still show correctly at times, but not all the time. I notice if I fast forward - it seems to show correctly all the time.




Joined: Jun 2008
Posts: 205
B
Senior Member
Offline
Senior Member
B
Joined: Jun 2008
Posts: 205
Gentlemen, behold!

Code
8281c8 lda #$07               A:c141 X:000c Y:0020 S:01d1 D:0000 DB:82 nvMxdIzC V:166 H: 490
8281ca sta $2100     [822100] A:c107 X:000c Y:0020 S:01d1 D:0000 DB:82 nvMxdIzC V:166 H: 502
8281cd lda #$0f               A:c107 X:000c Y:0020 S:01d1 D:0000 DB:82 nvMxdIzC V:166 H: 526
8281cf sta $2100     [822100] A:c10f X:000c Y:0020 S:01d1 D:0000 DB:82 nvMxdIzC V:166 H: 578

A.S.P. Air Strike Patrol.

The game uses mid-scanline writes to the display brightness register to simulate a shadow for your plane. Only way to emulate this is with a full, true cycle-based S-PPU1+2 emulator.

Any takers?

byuu #60677 03/31/10 06:01 PM
Joined: May 2004
Posts: 1,772
Likes: 34
H
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,772
Likes: 34
that's awesome ;-) nothing new to people who have done c64 / speccy emulation I guess.. but it's really pushing things on a console.

Haze #60678 03/31/10 06:11 PM
Joined: Mar 2001
Posts: 17,234
Likes: 260
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,234
Likes: 260
There were a couple of NES games that were notorious for mid-scanline PPU twiddling (pretty much anything by Codemasters) but until now it was unknown on SNES. Nice work, byuu.

Joined: Jun 2008
Posts: 205
B
Senior Member
Offline
Senior Member
B
Joined: Jun 2008
Posts: 205
Thanks, FitzRoy spotted it in-game. The most insidious part is that an emulator would never even know about it. They wouldn't see the shadow line and would think the game was perfect. Hence why I mentioned it here smile

This game just so happened to hit right between the exact point where I render the scanline, so my entire scanline ended up darkened, making it stand out big-time.

You guys probably also know about Uniracers, but if not ... that one writes to OAM during Hblank in 2-player mode. The S-PPU is controlling the OAM address at this time, and the last fetched sprite data is where the write ends up going. But that one's a lot easier to deal with since it writes during Hblank where the position is stable.

Joined: Aug 2009
Posts: 1,261
Likes: 193
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,261
Likes: 193
Originally Posted by etabeta78
Kale, but did you simply copy and pasted the old list from August?!? tons of what you listed has been fixed for months...

e.g. Elfaria 2, SimAnt, Kishin Douji Zenki - Rettou Raiden, Super James Pond, Super Mario Kart, all the DSP1 games, and probably many more

you could have said you haven't tested any more the games in these lists...

Uhm:

Elfaria 2 (J) doesn't work
SimAnt works
Kishin Douji Zenki - Rettou Raiden doesn't work
Super James Pond works
Super Mario Kart (J) doesn't work

... I had a list and tested a bunch of them (and yes, they weren't working on my machine at the time of the revision). If they works now, ok, fine, but by working I don't mean "black screen" :P

#Ghost Chaser Densei - gfxs glitches during gameplay (e.g. below the status bar) <- again, timing bug
#Puzzle Bobble / Bust-A-Move: Sprites goes offset after some time in challenge mode (sprite seems fine� it's only bubbles which sometimes move, as I reported above, or is there anything else wrong with this?) <- left-over, you can remove this.

(will follow inps for some of the issues)

Joined: Apr 2004
Posts: 1,563
Likes: 12
J
Very Senior Member
Offline
Very Senior Member
J
Joined: Apr 2004
Posts: 1,563
Likes: 12
great, reminds me of gameboy...

Page 85 of 120 1 2 83 84 85 86 87 119 120

Link Copied to Clipboard
Who's Online Now
1 members (Revenant), 226 guests, and 1 robot.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,328
Posts122,128
Members5,074
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Forum hosted by www.retrogamesformac.com