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Joined: Aug 2009
Posts: 1,250 Likes: 171
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OP
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Joined: Aug 2009
Posts: 1,250 Likes: 171 |
But that dump comes from NoIntro ...
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
then we should tell them about the problem
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Joined: Dec 2009
Posts: 7
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Joined: Dec 2009
Posts: 7 |
Black Screen or Hang -------------------- Gamars Puzzle (Unl) (Sound for a short time, black screen throughout) that rom only works with uosnes it doesn't with any other emu worth checkin not even zsnes the one that does work (didn't test it with mess) is Gamars Puzzle (Unl) [h1] in bsnes, snes9x, supersleuth
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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Joined: Aug 2009
Posts: 1,250 Likes: 171 |
r7766 /src/mame/machine/snes.c: [SNES]: Fixed a bug with un-inited DMA regs, fixes at least a long-standing bug with Super Soccer dimmed team selection screen It does: 8f90: lda 420c <- open bus read, A = 0x42 ... 8f93: and $fb 8f95: sta 420c <- ... hence it enables HDMA channels 1 and 6, channel six is uninitialized and it was writing shit to the INIDISP registerIs it normal that anything that doesn't work in the SNES driver is actually caused by HW bugs rather than missing features? --"
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
thumbs up! Is it normal that anything that doesn't work in the SNES driver is actually caused by HW bugs rather than missing features? --" well, given our video code is now quite faithful to bsnes' video, that's quite reasonable because most features are correctly implemented in the weekend I shall be able to work on the vertical mosaic as well. that might solve SimEarth problems
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Joined: Jun 2008
Posts: 205
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Senior Member
Joined: Jun 2008
Posts: 205 |
well, given our video code is now quite faithful to bsnes' video, that's quite reasonable because most features are correctly implemented Are you going to implement the cycle-based PPU renderer? Not even sure if I want to enable that thing publicly for official builds ...
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
I meant *faithful to bsnes 0.062* but no way I start to even only think about cycle base renderer until we have cycle-perfect sync in everything else... it would be pointless.
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
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Plus currently Desert Fighter is also broken, so I don't know how much sense a cycle-based PPU could be at the current time. :P
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Joined: Mar 2007
Posts: 298
Senior Member
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Senior Member
Joined: Mar 2007
Posts: 298 |
Congratulations Kale!!! From my point of view, the SNES driver is better than ever! Of course it still has some flaws, but the recent improvements are exciting.
I don't know if it's the proper time to start reporting bugs in games, or do I have to wait you to finish your coding to start reporting?
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
You can report anything you want now. Just make sure it isn't reported here
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