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are they HiROM or LoROM? How much SRAM do they have, if any? could you ran MESS with -logerror and post error.log?

and which address are they trying to access when they dies (in other words, which address should be mapped differently)?

I'm currently unable to test SNES directly...

Last edited by etabeta78; 04/10/10 04:50 PM.
Kale #61021 04/10/10 06:57 PM
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They are BS-X slotted cartridges. You can look in xml.cpp in byuu's snesreader to find out the mapping. The mapper type for those two games is BSCLoROM.

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then it's expected that they do not work... we don't support yet neither BS-X nor Sufami Turbo games!

I should add them at the top of the bug page...

thanks for pointing it out smile

Kale #61023 04/10/10 07:25 PM
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I don't think you need to support the BS-X BIOS stuff. You just have to map the ROM in the banks $80-$bf differently.
Relevant part of xml.cpp:
Code
    xml << "  <rom>\n";
    xml << "    <map mode='linear' address='00-1f:8000-ffff' offset='000000'/>\n";
    xml << "    <map mode='linear' address='20-3f:8000-ffff' offset='100000'/>\n";
    xml << "    <map mode='linear' address='80-9f:8000-ffff' offset='200000'/>\n";
    xml << "    <map mode='linear' address='a0-bf:8000-ffff' offset='100000'/>\n";
    xml << "  </rom>\n";
    xml << "  <ram size='" << strhex(ram_size) << "'>\n";
    xml << "    <map mode='linear' address='70-7f:0000-7fff'/>\n";
    xml << "    <map mode='linear' address='f0-ff:0000-7fff'/>\n";
    xml << "  </ram>\n";
    xml << "  <bsx>\n";
    xml << "    <slot>\n";
    xml << "      <map mode='linear' address='c0-ef:0000-ffff'/>\n";
    xml << "    </slot>\n";
    xml << "  </bsx>\n";
Forum post on the zboard:
http://board.zsnes.com/phpBB2/viewtopic.php?p=169088#169088

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ok, but the support for the BS slot would still be missing. that's why I never bothered about the proper mapping.

I know very well how bsnes maps them wink

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Bug report!

Star Fox (USA) has had a regression. Graphics appear to be split into 4 bands. 2 bands show correct graphics and 2 are garbled. Tested with the latest SVN.

[Linked Image from ]

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Kale Offline OP
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Pro Kishi Jinsei Simulation - Shougi no Hanamichi
<- this jumps at 0xc00000 and there's currently nothing mapped there, incorrect cart mode?

Kale #61069 04/11/10 02:21 PM
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running it with -log reports in error.log that the game uses SA-1

given that all the lists of special chip games have different translations for Japanese games, it's probably a special chip game that was missing in the Wiki list...

EDIT: this should be more reliable than Wikipedia:

http://snesemu.black-ship.net/misc/hardware/-from%20nsrt.edgeemu.com-chipinfo.htm

could someone fix the lists in our SNES bugs page?

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I'm going to add a fatalerror for these, I'm bored enough of them ...

Kale #61071 04/11/10 02:40 PM
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fine for me, or at least a printf wink

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