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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
I only brought it up because I don't see any English on those shots of "Speedy Dragon" but I haven't run the game myself.
And no one is proposing transliterating things which are already English words like "suupaa mario burazaazu" or whatever. I think you'll find that that is exactly what SteveMartin is proposing. The fact of the matter is that "Boomzoo" is in English and what is shown on the title screen. Therefore, the game's English title is Boomzoo, regardless of whatever the Chinese words mean. Period.
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Joined: Dec 2009
Posts: 24
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Joined: Dec 2009
Posts: 24 |
Calm down man, they're just titles. I wasn't aware it's such a big issue to people.
Whatever the case, I'm sure you guys can figure out the best way to name them, I personally don't want to go any further since it seems like this is gonna turn into some naming politics issue or something. I'm sure that whatever convention is chosen though, it won't hinder people's understanding at what it is exactly that they're playing.
Still looking forward to more progress on this driver!
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
r7989 /src/mess/drivers/jaguar.c: [Jaguar]: handled ROM games with header, fixes at least Brutal Sports Football booting
Hangs if you let the Telegames logo to do all of its transition, and gameplay timings looks busted ...
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Joined: May 2004
Posts: 1,772 Likes: 34
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
r7989 /src/mess/drivers/jaguar.c: [Jaguar]: handled ROM games with header, fixes at least Brutal Sports Football booting
Hangs if you let the Telegames logo to do all of its transition, and gameplay timings looks busted ... god-damn console rom scene! yeah those headers might have skewed my jaguar compatibility testing a while back. hopefully we'll see some new test cases now anyway.
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Joined: May 2004
Posts: 1,772 Likes: 34
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
I only brought it up because I don't see any English on those shots of "Speedy Dragon" but I haven't run the game myself.
And no one is proposing transliterating things which are already English words like "suupaa mario burazaazu" or whatever. I think you'll find that that is exactly what SteveMartin is proposing. The fact of the matter is that "Boomzoo" is in English and what is shown on the title screen. Therefore, the game's English title is Boomzoo, regardless of whatever the Chinese words mean. Period.Yeah, the no-intro dats are a bit irritating for a similar reason. Some of them use the title from the *box* despite it appearing nowhere in the game. I don't think there is anything wrong with including that as additional information, but it's just confusing when it never actually appears. As with MAME sometimes the best option is common sense.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
and this means we'll have to clean up from headers the roms present in jaguar.xml in addition to nes ones (which I'm working on) and lynx ones... but nice fix EDIT: I hope my commit did not conflict with any progress of yours, but the code which called image_read there was making softlists crash badly...
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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OP
Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
Maybe I need a new clean compile. SVN r7993 C:\Emulator\Mess\SVN\Bin\mess>make TARGET=mess
Compiling src/mess/osd/windows/dialog.c...
cc1plus.exe: warnings being treated as errors
src/mess/osd/windows/dialog.c: In function 'int win_dialog_add_portselect(dialog
_box*, const input_field_config*)':
src/mess/osd/windows/dialog.c:1306: error: unused variable 'height'
src/mess/osd/windows/dialog.c:1307: error: unused variable 'width'
make: *** [obj/windows/mess/mess/osd/windows/dialog.o] Error 1
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Joined: Sep 2009
Posts: 239
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 239 |
cc1plus.exe: warnings being treated as errors
Now that's hardcore.
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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OP
Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
SVN r7995 It�s fixed.
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Joined: Sep 2001
Posts: 535
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 535 |
May bad. Debug builds don't bail out on warnings.
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