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Re: Regarding the gba driver [Re: Kale] #61534 05/07/10 01:45 AM
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Originally Posted By Kale
Originally Posted By TheTrout
Hi, I'm mostly a lurker here and absolutely LOVE MESS, but I had a quick GBA question: has anyone gotten either Advance Wars 1 or 2 to load yet? When I boot either of them, I get the Game Boy logo followed by a white screen.


I know nothing about GBA HW, but fwiw Advance Wars 1 & 2 reads from 0x0e00**** area ... obviously dunno what's mapped there, maybe it isn't even supposed to enter on this sub-routine ...


Code:
External Memory (Game Pak)

  08000000-09FFFFFF   Game Pak ROM/FlashROM (max 32MB) - Wait State 0
  0A000000-0BFFFFFF   Game Pak ROM/FlashROM (max 32MB) - Wait State 1
  0C000000-0DFFFFFF   Game Pak ROM/FlashROM (max 32MB) - Wait State 2
  0E000000-0E00FFFF   Game Pak SRAM    (max 64 KBytes) - 8bit Bus width
  0E010000-0FFFFFFF   Not used


http://nocash.emubase.de/gbatek.htm

Re: Regarding the gba driver [Re: Just Desserts] #61548 05/07/10 12:48 PM
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Kale Online Sleepy
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Ok.




Re: Regarding the gba driver [Re: Kale] #61549 05/07/10 12:59 PM
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any hope that you can take a look at Super Mario Advance 2 & 3 EEPROM bits transfer?

Re: Regarding the gba driver [Re: etabeta78] #61550 05/07/10 01:07 PM
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Kale Online Sleepy
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I suck at EEPROMs :P

(and yay, Advance Wars 2 hangs after that you press the start button for whatever reason)

EDIT: currently MESS is VERY painful to use ... the software list stuff causes it to crash very often --"

Last edited by Kale; 05/07/10 01:08 PM.
Re: Regarding the gba driver [Re: Kale] #61552 05/07/10 01:23 PM
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can you provide any backtrace? it has only happened once here and I was unable to find the reason and/or reproduce it.

also, if you simply rename the gba.xml list to anything else, it should simply skip it and not to crash anymore

Re: Regarding the gba driver [Re: etabeta78] #61554 05/07/10 01:36 PM
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Kale Online Sleepy
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gdb currently crashes here if you try to use it with mess. And no, if you rename it, it'll make the command line itself to crash ...

Last edited by Kale; 05/07/10 01:38 PM.
Re: Regarding the gba driver [Re: Kale] #61560 05/07/10 01:49 PM
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etabeta78 Offline
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none of the two behaviors happen on my mac (compiled with rev.7979)

not sure how to help without a backtrace

EDIT: in particular, the command line crash is very weird: it sounds like the bug I fixed in rev.7930. are you using the latest version?

Re: Regarding the gba driver [Re: etabeta78] #61566 05/07/10 02:05 PM
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Kale Online Sleepy
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Not yet ... guess that I'll do a clean compile after this ...

Super Mario Advance 2:
bp 80072ea,R4 keeps to be equal to 1 and it must be 3 ... probably some kind of missing condition with the reads ... it has slight timing issues and crackling sound, fwiw wink

Re: Regarding the gba driver [Re: Kale] #62079 05/22/10 03:55 PM
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Sword of Mana doesn't save currently (it uses flashrom). Looking into it...

Re: Regarding the gba driver [Re: R. Belmont] #62085 05/22/10 06:00 PM
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...improved in SVN #8138. You can save to the top slot in SoM all you like, but attempting to save to the lower slot will screw up and make it impossible to save anywhere. Still looking...

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