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Re: Regarding the gba driver [Re: R. Belmont] #62095 05/22/10 10:33 PM
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Firewave Offline
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Could you take a look at the division by zero crash with Golden Sun while you are at it. It's in bugzilla - http://bugzilla.mess.org/show_bug.cgi?id=1899

Re: Regarding the gba driver [Re: Firewave] #62103 05/22/10 10:58 PM
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R. Belmont Online Content
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Golden Sun runs fine here with #8138? Some glitchy raster effects on scene transitions but it seems to play OK.

Re: Regarding the gba driver [Re: R. Belmont] #62112 05/23/10 12:45 AM
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SVN #8143 reroutes flash saving through the core flash ROM support and now Sword of Mana works properly saving in both slots. LMK if some other game using flash doesn't work now.

Re: Regarding the gba driver [Re: R. Belmont] #62135 05/23/10 04:00 PM
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Kale Offline
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It seems that now Advance Wars doesn't need the aforementioned kludge to boot?

Re: Regarding the gba driver [Re: Kale] #62136 05/23/10 04:27 PM
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Advance Wars always booted for me without a kludge.

Re: Regarding the gba driver [Re: R. Belmont] #62680 06/10/10 06:37 PM
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Kale Offline
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Part 1 of the announced game-by-game testing, up to Broken Sword for now, will be ported to a Wiki page at some point (if anybody wants to do it already be my guest).
Also, screens of gfx bugs will be provided by request:

Code:
(assume US version if not stated otherwise)

2006 FIFA World Cup (UE): playfield is offsetted / asserted after some time of gameplay
Acrobat Kid (JP) / Aero the Acrobat: flickers on the first disclaimer screen
Action Replay: doesn't load
Activision Antology: sound is migraine inducting, sometimes emulation crashes
Advance Guardian Heroes: slight gfx issue on the intro, it puts some garbage just before fighting the minions
Advance Wars 2: dies if you try to start a play
Adventure of Tokyo Disney Sea (JP): title screen gfxs aren't right, it seems a mirror effect just like the Castlevania "clouds" one?
The Adventures of Jimmy Neutron - Attack of the Twonkies (UE): backdrop is wrong, it has random lines instead of being an united tint
The Adventures of Jimmy Neutron - Jet Fusion (UE): dies just after the various logo companies
Agassi Tennis Generation: dies if you try to enter into gameplay
Aggressive Inline: dies just after the GBA logo
Aka-chan Doubutsuen (JP): text layer is missing (or there's a priority issue)
Akagi (JP): unable to save? Not sure
Aladdin: huge gfx issues during gameplay
All-Star Baseball 2003: asserts with an integer overflow after the title screen
All-Star Baseball 2004: various gfx issues
American Bass Challenge: sea mirror gfxs are misplaced in the bottom half.
Animal Yokochou - Dokidoki Shinkyu Shiken: black line of garbage in the intro.
Animaniacs - Lights Camera Action (UE): crashes when it's supposed to show the Warner Bros. logo
The Ant Bully: asserts with an integer overflow
Army Men - Operation Green: fills the error.log with "trying to draw OBJ with OBJ_SHAPE = 3" messages
Asterix & Obelix - Bash them all! (EU) - slight timing issue with the sea in the background
Astro Boy - Omega Factor: issue with the background in the tutorial, same as Castlevania clouds issue? There are also noticeable slowdowns, most notably when Atom comes from 
                          the sky in the first real level or when you try to hit something with the laser (real thing is way smoother)
ATV Thunder Ridge Racers: transitions are too slow (maybe related to the sound status)
Backyard Hockey: hangs after the GBA logo
Baldur's Gate - Dark Alliance: during the intro (after that you've created a character) one of the screen gfxs are busted, should be full black.
Banjo Pilot: black screen after the GBA logo
Banjo Kazooie: severe corruption with the palette / crashes with an integer overflow if you try to start a play
Batman Vengeance: resets itself after a bunch of seconds of gameplay
BB Booru (JP): resets / hangs after the first dialog box
Beyblade V-Force: hangs after the GBA logo
Bibi Blocksberg (DE): hangs at the menu screen, with "disco fading style"
Bibi und Tina (DE): hangs at the Morgen Studios logo screen, with "disco fading style" (probably same as above)
Die Biene Maja (DE): asserts with an integer overflow
Big Mutha Truckers: hangs at the title screen
bit Generations: Boundish (JP): hangs after the Anzen disclaimer
bit Generations: Coloris (JP): hangs at the title screen
bit Generations: Dial Hex (JP): hangs / asserts after the Anzen disclaimer
bit Generations: Digidrive (JP): hangs after the Anzen disclaimer
bit Generations: Dotstream (JP): hangs / asserts after the Anzen disclaimer
Blades of Thunder: asserts with "Screen mode 5 is not fully supported yet, contact MESSdev!" msg
Boboboubo Boubobo (JP) - (all four versions): have issues with the background color text boxes
Boktai: unable to create save data, sun device is unemulated
Boktai 2: sun device is unemulated, game have slowdowns (caused by the wrong sound emulation?)
Bomberman MAX 2 (all versions): black screen after the Hudson Soft logo
Bouken Yuuki Pluster World - Densetsu no Plust Gate (normal and EX): can't start a play, unable to create save data
Boulder Dash EX: gfx garbage on the menu screen
Breath of Fire / Breath of Fire 2: character name screen text is offsetted vertically
Broken Sword - The Shadow of the Templars: black screen after the GBA logo

*Kikaika Guntai - Mech Platoon (JP)
Mario Kart Super Circuit: huge flickering with roz and sprites, game is too slow
*Silent Hill

issues with the roz layer
-------------------------
Advance GT2 (JP)
Advance GTA (JP) (also there's a gfx issue on title screen)
Advance Rally (JP)
Antz - Extreme Racing (no roz at all)
ATV Quad Power Racing (UE)
B-Legends! Battle B-Daman - Fire Spirits! (flickers)
B-Legends! Battle B-Daman - Moero! B-Damashi! (flickers)
Bomberman Jetters - Densetsu no Bomberman (world map)

sound doesn't work at all list (just farts or no sound)
------------------------------
007 - Everything or Nothing
2006 FIFA World Cup (UE)
All-Star Baseball 2004
Antz - Extreme Racing
ATV Thunder Ridge Racers (until gameplay, then one channel farts)
Babar to the Rescue
Back to Stone
Backyard Skateboarding
Best Friends - My Horse (EU)
Beyblade G-Revolution
Bionicle Heroes
Board Game Classics

a sound channel farts list:
----------------------
Ab Durch Die Hecke (DE)
Action Man - Robot Attack (UE)
The Adventures of Jimmy Neutron - Attack of the Twonkies (UE)
American Dragon
Les Aventures of Jackie Chan (FR) (farts during transitions)
Baldur's Gate - Dark Alliance
Barbie - The Princess and the Pauper
Batman Begins
Blackthorne

Re: Regarding the gba driver [Re: Kale] #62766 06/13/10 04:55 PM
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Just Desserts Offline
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Looking into a few of these.

Re: Regarding the gba driver [Re: Just Desserts] #62767 06/13/10 05:18 PM
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Dr. Spankenstein Offline
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Originally Posted By Just Desserts
Looking into a few of these.


Awesome. Does this mean you got that game shipped? *cue Champagne*

Re: Regarding the gba driver [Re: Dr. Spankenstein] #62768 06/13/10 08:14 PM
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Just Desserts Offline
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Originally Posted By Spa8nky
Originally Posted By Just Desserts
Looking into a few of these.


Awesome. Does this mean you got that game shipped? *cue Champagne*


No, I just have today off.

Re: Regarding the gba driver [Re: Just Desserts] #63506 07/20/10 04:24 PM
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Kale Offline
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Up-to-date regression list, haven't improved it from some time (up to F1 2002)

Guess that there are too many "issues with roz layer / sound channels" reports, so I'd guess that I won't provide more games from now on ...

Code:
(assume US version if not stated otherwise)

2006 FIFA World Cup (UE): playfield is offsetted / asserted after some time of gameplay
Acrobat Kid (JP) / Aero the Acrobat: flickers on the first disclaimer screen
Action Replay: doesn't load (returns Nintendo garbage on GBA logo)
Activision Antology: sound is migraine inducting, sometimes emulation crashes
Advance Guardian Heroes: slight gfx issue on the intro, it puts some garbage just before fighting the minions
Advance Wars 2: dies if you try to start a play
Adventure of Tokyo Disney Sea (JP): title screen gfxs aren't right, it seems a mirror effect just like the Castlevania "clouds" one?
The Adventures of Jimmy Neutron - Attack of the Twonkies (UE): backdrop is wrong, it has random lines instead of being an united tint
The Adventures of Jimmy Neutron - Jet Fusion (UE): dies just after the various logo companies
Agassi Tennis Generation: dies if you try to enter into gameplay
Aggressive Inline: dies just after the GBA logo
Aka-chan Doubutsuen (JP): text layer is missing (or there's a priority issue)
Akagi (JP): unable to save? Not sure
Aladdin: huge gfx issues during gameplay
All-Star Baseball 2003: asserts with an integer overflow after the title screen
All-Star Baseball 2004: various gfx issues
American Bass Challenge: sea mirror gfxs are misplaced in the bottom half.
Animal Yokochou - Dokidoki Shinkyu Shiken: black line of garbage in the intro.
Animaniacs - Lights Camera Action (UE): crashes when it's supposed to show the Warner Bros. logo
The Ant Bully: asserts with an integer overflow
Army Men - Operation Green: fills the error.log with "trying to draw OBJ with OBJ_SHAPE = 3" messages
Asterix & Obelix - Bash them all! (EU) - slight timing issue with the sea in the background
Astro Boy - Omega Factor: issue with the background in the tutorial, same as Castlevania clouds issue? There are also noticeable slowdowns, most notably when Atom comes from 
                          the sky in the first real level or when you try to hit something with the laser (real thing is way smoother)
ATV Thunder Ridge Racers: transitions are too slow (maybe related to the sound status)
Backyard Hockey: hangs after the GBA logo
Baldur's Gate - Dark Alliance: during the intro (after that you've created a character) one of the screen gfxs are busted, should be full black.
Banjo Pilot: black screen after the GBA logo
Banjo Kazooie: severe corruption with the palette / crashes with an integer overflow if you try to start a play
Batman Vengeance: resets itself after a bunch of seconds of gameplay
BB Booru (JP): resets / hangs after the first dialog box
Beyblade V-Force: hangs after the GBA logo
Bibi Blocksberg (DE): hangs at the menu screen, with "disco fading style"
Bibi und Tina (DE): hangs at the Morgen Studios logo screen, with "disco fading style" (probably same as above)
Die Biene Maja (DE): asserts with an integer overflow
Big Mutha Truckers: hangs at the title screen
bit Generations: Boundish (JP): hangs after the Anzen disclaimer
bit Generations: Coloris (JP): hangs at the title screen
bit Generations: Dial Hex (JP): hangs / asserts after the Anzen disclaimer
bit Generations: Digidrive (JP): hangs after the Anzen disclaimer
bit Generations: Dotstream (JP): hangs / asserts after the Anzen disclaimer
Blades of Thunder: asserts with "Screen mode 5 is not fully supported yet, contact MESSdev!" msg
Boboboubo Boubobo (JP) - (all four versions): have issues with the background color text boxes
Boktai: unable to create save data, sun device is unemulated
Boktai 2: sun device is unemulated, game have slowdowns (caused by the wrong sound emulation?)
Bomberman MAX 2 (all versions): black screen after the Hudson Soft logo
Bouken Yuuki Pluster World - Densetsu no Plust Gate (normal and EX): can't start a play, unable to create save data
Boulder Dash EX: gfx garbage on the menu screen
Breath of Fire / Breath of Fire 2: character name screen text is offsetted vertically
Broken Sword - The Shadow of the Templars: black screen after the GBA logo
Buffy the Vampire Slayer: hangs (black screen) after the title screen
Caesars Palace Advance (UE): if you choose "video games", game returns a black screen
Card e-Reader (JP) / Card e-Reader + (JP): missing e-reader device emulation
Cardcaptor Sakura - Card Friends (JP): video has a layer of garbage on the story mode intro screens
Cartoon Network - Speedway: roz flickers
Castlevania - Harmony of Dissonance: anything prior to the actual gameplay have problems with the gfxs (timings?)
Castleween (EU): title screen graphics are wrong (garbage on the background layer), game crashes if you attempt to start a play
Chessmaster: can't grab any piece during gameplay
Chicken Little: asserts with an integer overflow
Choro Q Advance 2 (JP): hangs with sound farts if you try to enter into a race
The Chronicles of Narnia: huge slowdowns when it gets to the title screen (related to the non-working sound?)
CIMA - The Enemy: fills the error.log with "trying to draw OBJ with OBJ_SHAPE = 3" messages
Cinnamon (JP) (both versions): slight gfx issue on the "stage 1" logo (timing presumably)
Classic NES series (all of them): either crashes due of integer overflow assert or they doesn't work anyway (Excitebike / The Legend of Zelda / Zelda II all returns a "Game Pak error" msg)
Codebreaker: doesn't load (returns Nintendo garbage on GBA logo)
Colin McRae Rally 2.0: code crashes if you attempt to load a race
Columns Crown: noticeable slowdowns during gameplay
Custom Robo GX (JP): doesn't work, returns an EEPROM bad msg 
Dancing Sword (JP): missing text layer, layers are offsetted on character screen
Daredevil (UE): background layer flickers (timing?)
Darius R (JP): noticeable slowdowns at the start of a play, caused by the sound part?
Dave Mirra Freestyle BMX 3 (UE): hangs just after the GBA logo
David Beckham Soccer: graphics are offsetted
Davis Cup: noticeable black strips during gameplay
Densetsu no Stafy (JP): window effects aren't right
Densetsu no Stafy 2 (JP): game resets when you select a stage
Densetsu no Stafy 3 (JP): asserts with "invalid screen mode (6 or 7)"
Di Gi Charat (JP): some black stripes during the intro and the menu screens
Die Wilden Fussball Kerle (DE) hangs at the menu screen, with "disco fading style"
Digimon - Battle Spirit 2: after that you choose a character, left character flickers on the VS screen.
Disney Princess (UE): Jasmine level 2 doesn't work at all, tilemap scrolls without any sense and game refuses to work at all
Dog Trainer (EU) / Dog Trainer 2 (EU): Any attempt to "save" results in a failure, presumably because it's attempting to write to the corrispondent NDS game?
Donkey Kong Country: Hangs after the Rare logo, should show the Nintendo logo but it doesn't
Donkey Kong Country 2: there's a line in the middle of the screen on the world map
Donkey Kong Country 3: palette is screwed (all black) when you get to the enter initials screen / world map water is glitchy (cutted in half) / game asserts when you try to start a true level
Dora the Explorer - The Search for the Pirate Pig's Treasure: hangs after the GBA logo with static sounds
Dr. Mario & Puzzle League: asserts with "Screen mode 5 is not fully supported yet, contact MESSdev!" if you try to choose Dr. Mario
Dragon Ball - Advanced Adventure: title screen scrolling is cutted in half
Dragon Ball GT - Transformation: hangs after the GBA logo
Dragon Ball Z - Bukuu Tougeki (JP): hangs after the Banpresto logo
Dragon Ball Z - Supersonic Warriors: heavy slowdowns at the Banpresto logo
Dragon Ball Z - The Legacy of Goku: during gameplay tilemap graphics are messed up
Dragon Quest Characters - Torneco no Daibouken Advance 3 - Fushigi no Dungeon (JP): minor black line strips artifacts on the title screen / window effects are offsetted on the save screens
Dragon Tales - Dragon Adventures: disclaimer screens aren't displayed correctly (it just gives green / red dots)
Drake & Josh: asserts after the GBA logo (integer overflow)
Driver 2 Advance: story characters have a weird artifact with the colors / gameplay have roz issues
Driver 3: black screen after the story is explained, the music still works
Drome Racers: backdrop have random colored lines
e-Reader: hangs after the GBA logo
E.T. the Extraterrestrial: asserts after a few seconds of gameplay with "out of memory"
Earthworm Jim 2: game is too slow (noticeable especially with the beat, half BPM I suppose)
Ed, Edd n Eddy - The Mis-EDventures: asserts after the GBA logo with "integer overflow"
ESPN International Winter Sports 2002: hangs with sprite garbage when it reach the events.
Ever Girl: asserts with integer overflow
Extreme Ghostbusters: keeps r/ws 0x0000-0x7fff area after that you finish level one
F-Zero Climax: gameplay is too slow

Gambler Densetsu Tetsuya (JP): doesn't save properly, any attempt results in an hang (steps to reproduce: at title screen, select the option on the right, then press start on the third option, game asks if you want to save, confirm by selecting the first option). Also, game noticeably slows down in several places.

issues with the roz layer
-------------------------
Advance GT2 (JP)
Advance GTA (JP) (also there's a gfx issue on title screen)
Advance Rally (JP)
Antz - Extreme Racing (no roz at all)
ATV Quad Power Racing (UE)
B-Legends! Battle B-Daman - Fire Spirits! (flickers)
B-Legends! Battle B-Daman - Moero! B-Damashi! (flickers)
Bomberman Jetters - Densetsu no Bomberman (world map)
Chocobo Land - A Game of Dice (when you select a city on the world map) [probably not the best thing to check out]
Choro Q Advance / Mario Kart Super Circuit: huge flickering with roz and sprites, game is too slow
Corvette (flickers)
Crash Nitro Karts
Crazy Frog Racer
Digimon Racing (flickers)
Disney Sports - American Football (JP) (offsetted)
Disney Sports - Basketball (offsetted)
Disney Sports - Soccer (offsetted)
Downforce (UE)
Droopy's Tennis Open (EU) (flickers / offsetted)
Extreme Ghostbusters (bad window roz effect when you finish the first level)
F-Zero Climax (slight flickering on the race intro screens)
F1 2002 (UE) (no roz layer on gameplay)

sound doesn't work at all list (just farts or no sound)
------------------------------
007 - Everything or Nothing
2006 FIFA World Cup (UE)
All-Star Baseball 2004
Antz - Extreme Racing
ATV Thunder Ridge Racers (until gameplay, then one channel farts)
Babar to the Rescue
Back to Stone
Backyard Skateboarding
Best Friends - My Horse (EU)
Beyblade G-Revolution
Bionicle Heroes
Board Game Classics
Candy Land
Care Bears - The Care Quests
Cocoto Kart Racer (EU)
Digimon Racing
Disney Princess - Royal Adventure
Dora the Explorer - Dora's World Adventure!
Elf Bowling 1 & 2
Eragon
F1 2002 (UE) (only during gameplay)

a sound channel farts list:
----------------------
Ab Durch Die Hecke (DE)
Action Man - Robot Attack (UE)
The Adventures of Jimmy Neutron - Attack of the Twonkies (UE)
American Dragon
Les Aventures of Jackie Chan (FR) (farts during transitions)
Baldur's Gate - Dark Alliance
Barbie - The Princess and the Pauper
Batman Begins
Blackthorne
Brother Bear
Cabbage Patch Kids - The Patch Puppy Rescue
Camp Lazlo
Catwoman (UE)
Chessmaster
Chi Vuol Essere Milionario (IT)
Codename Kids Next Door - Operation S.O.D.A.
Corvette
Crash Bandicoot 2 - N-Tranced
Crash Bandicoot Fusion
Crash Nitro Karts
CT Special Forces 2
Dead to Rights
Defender of the Crown
Derby Stallion Advance (a tune triggers farting)
Die Wilden Fussball Kerle (DE)
Digimon - Battle Spirit 2 (on the VS screen)
Doom 2 (especially when you finish a level)
Extreme Skate

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