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Joined: Aug 2009
Posts: 1,250 Likes: 171
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Well, you are probably right, but I would like to check a few additional things as well via a trojan.
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Joined: May 2004
Posts: 1,772 Likes: 34
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Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
Well, you are probably right, but I would like to check a few additional things as well via a trojan. but understanding how it displays the overlay will help if you're going to attempt to dump the rom data to the screen won't it? ;-) (assuming it's internal rom)
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Joined: Aug 2009
Posts: 1,250 Likes: 171
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Well, that's one of the things to check ;P
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Joined: Jan 2010
Posts: 92
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Joined: Jan 2010
Posts: 92 |
Great progress on the Snes driver guys! I tried the latest version from bobz and I'm not sure if this is a regression or if it simply has never worked correctly, but in 'Chaos Seed' the game is supposed to go into a long attract/story sequence after showing the intro and this never happens in mess, it just goes to title sceen and then back to showing nice clouds.
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Joined: Aug 2009
Posts: 1,250 Likes: 171
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Posts: 1,250 Likes: 171 |
A bug report just for the record ... it's very unlikely that you can test this out ( Fushigi no Dungeon 2 - Furai no Shiren ending, can be seen with the inp that I've recently sent on HARP)
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Joined: Mar 2010
Posts: 155 Likes: 1
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Joined: Mar 2010
Posts: 155 Likes: 1 |
I've also noticed some oddness with Final Fantasy V. Goodtools name: Final Fantasy V (J) [T+Eng1.1_RPGe]. Issues:
1) Sprite priorities, perhaps most noticeable when character travels under bridges in castles 2) Numerous other minor graphical problems introduced at some point between .137 and .138. 3) Audio speed-up to 300% (est.) normal speed after playing for a while 4) Will not allow a game to be saved in "slot 4" (ingame slot). Slots 1-3 are ok though. 5) Problems using .138 to load save states made from .137
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Joined: Mar 2007
Posts: 298
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Senior Member
Joined: Mar 2007
Posts: 298 |
Super Kick Boxing has graphic issues again
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
Super Kick Boxing has graphic issues again you already reported it in this same thread. the corruption has been reintroduced by Kale's work on the CPU cycle steal (short after r7740) and the problem is mentioned at http://mess.redump.net/sysinfo:snes:bugs it's not like we forget about bugs...
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Joined: Aug 2009
Posts: 1,250 Likes: 171
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r9421 /src/mame/ (machine/snes.c video/snes.c): [SNES]: Fixed regressed PPU open bus behaviour, fixes background graphics in Super Kick Boxinghttp://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=52384#Post52384Deja-vu ... (yes, there are PPU registers that returns MDR instead of PPU Open Bus)
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Joined: Nov 2010
Posts: 29
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Joined: Nov 2010
Posts: 29 |
I am not certain if bug is one ... but, the game "Donkey Kong Country (USA) (Rev 2) - CRC 762AF827" it is in this screen: as to solve ???
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