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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
The ROZ layer stuff is looking really good.
Does the ROZ layer use the same flags as the normal tilemap layers? If so, are they disabling the wrap scroll enable flag when the images are rotated in? Sync up to the latest code in MESS, I've fixed the wrapping issue that was present in the videos. It looks very much like the ROZ layer uses pretty much the same flags as the normal tilemap layers, I was able to fix a bug by making it determine the ROZ tilemap dimensions in the same way as regular tilemaps.
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Joined: Jan 2010
Posts: 20
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Joined: Jan 2010
Posts: 20 |
I've video-tested lastest romset Journey to the Laugh ( Funtech , 1995 )Lots of layer problems. Its partially playable but it makes hard to make out whats solid and whats not Sango Fighter ( Panda Entertainment , 1995 )Layer problems, but playable Boom Zoo ( Funtech , 1996 )Fully playable, no sound, of course Sonic Dragon / Speedy Dragon ( AV Artisan , 1995 )Lot of layer problems, bonus stage looks better but main game is totally unplayable Super Dragon Force ( Funtech , 1995 )It has a lot of graphical problems, some elements of the scroll seems to be corrected from previous versions, but most of graphics have fucke'd up. Early SVN: http://is.gd/d5hCoMonopoly : Adventure in Africa ( Panda Entertainment , 1995 )Like SDF. Some of graphics have been fuck'd up, but scroll seems to work better. Early SVN: http://is.gd/d5hGYSuper Taiwanese Baseball League and The Son of Evil doesnt boot SVN used: r8317 x64
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
I've video-tested lastest romset
Lot of layer problems, bonus stage looks better but main game is totally unplayable
It has a lot of graphical problems, some elements of the scroll seems to be corrected from previous versions, but most of graphics have fucke'd up. Some of graphics have been fuck'd up CONS( 1995, supracan, 0, 0, supracan, supracan, 0, "Funtech Entertainment", "Super A'Can", GAME_NO_SOUND | GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING ) Gee, Scooter, I never would have thought that a driver marked with GAME_IMPERFECT_GRAPHICS and GAME_NOT_WORKING would have graphics that are "fucke'd up". Maybe you could spend your time doing something useful like recording videos of drivers that are marked as working, rather than working on completely killing my already-dwindling motivation to continue working on the A'Can driver?
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Joined: Jan 2010
Posts: 20
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Joined: Jan 2010
Posts: 20 |
Oh, sorry
I already knew the status of those games, i've just tried them and recorded for test purposes
Maybe "fucke'd up" is not the correct word but i'm spanish and my english vocabulary is limited :-P
I'm not criticizing you (AT ALL), i'm very grateful for ur work
I repeat: i'm sorry if i offended you with my words
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
Fair enough. The thing is, though, I don't need anyone to do anything involving the system for test purposes. There are something like eight games dumped for it, I'm well aware of any regressions or promotions.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,215 Likes: 234 |
SVN #8332 fixes the u2 regression where the mouse pointer didn't move in maciix/maciicx and significantly improves the Egret MCU simulation. More working Mac models soon, hopefully ;-)
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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OP
Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
SVN r8332 Fixed u2 regressions, greatly improved Egret MCU simulation. maclc2 almost boots. Just tried the maclc2 driver on r8355 build and it is not booting for me. Is it a new regression ?
Last edited by Anna Wu; 06/29/10 10:41 PM.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,215 Likes: 234 |
Almost doesn't mean does
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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OP
Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
Almost doesn't mean does Ahh ok.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
As of rev.8358, all NES mappers have been updated to use the PCB code. you are all kindly invited to test your favorite NES games and to report any problems you can see compared to 0.138 in the NES thread.
New additions/features (compared to 0.138) include: - All Konami VRC-2, VRC-4 and VRC-6 games work (including Japanese TMNT 1 & 2) - Many Mapper 1 games which were broken or never worked are now fixed (e.g. Zombie Hunter, or AD&D Hillsfar) - Mapper 185 games are now supported (e.g. Japanese versions of Mighty Bomb Jack, Spy vs. Spy and Seicross) - Mapper 163 games are now supported (Chinese ports of games like FF7, Diablo, Chrono Trigger, Zelda Minish Cap...) - Added keyboard support (both Famicom & Subor models) in a dedicated driver fami_key, making Famicom BASIC and most Subor educational multicarts working
If you use Bobz's daily build, you also need to update the file hash/nes.hsi because some mappers require crc_hacks in order to differentiate among several boards
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