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Originally Posted by cdoty
The ROZ layer stuff is looking really good.

Does the ROZ layer use the same flags as the normal tilemap layers? If so, are they disabling the wrap scroll enable flag when the images are rotated in?

Sync up to the latest code in MESS, I've fixed the wrapping issue that was present in the videos. It looks very much like the ROZ layer uses pretty much the same flags as the normal tilemap layers, I was able to fix a bug by making it determine the ROZ tilemap dimensions in the same way as regular tilemaps. smile

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I've video-tested lastest romset

Journey to the Laugh ( Funtech , 1995 )

Lots of layer problems. Its partially playable but it makes hard to make out whats solid and whats not

Sango Fighter ( Panda Entertainment , 1995 )

Layer problems, but playable

Boom Zoo ( Funtech , 1996 )

Fully playable, no sound, of course

Sonic Dragon / Speedy Dragon ( AV Artisan , 1995 )

Lot of layer problems, bonus stage looks better but main game is totally unplayable

Super Dragon Force ( Funtech , 1995 )

It has a lot of graphical problems, some elements of the scroll seems to be corrected from previous versions, but most of graphics have fucke'd up. Early SVN: http://is.gd/d5hCo

Monopoly : Adventure in Africa ( Panda Entertainment , 1995 )

Like SDF. Some of graphics have been fuck'd up, but scroll seems to work better. Early SVN: http://is.gd/d5hGY

Super Taiwanese Baseball League and The Son of Evil doesnt boot

SVN used: r8317 x64

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Originally Posted by stranno
I've video-tested lastest romset

Lot of layer problems, bonus stage looks better but main game is totally unplayable

It has a lot of graphical problems, some elements of the scroll seems to be corrected from previous versions, but most of graphics have fucke'd up. Some of graphics have been fuck'd up

Originally Posted by MESS
CONS( 1995, supracan, 0, 0, supracan, supracan, 0, "Funtech Entertainment", "Super A'Can", GAME_NO_SOUND | GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING )

Gee, Scooter, I never would have thought that a driver marked with GAME_IMPERFECT_GRAPHICS and GAME_NOT_WORKING would have graphics that are "fucke'd up". Maybe you could spend your time doing something useful like recording videos of drivers that are marked as working, rather than working on completely killing my already-dwindling motivation to continue working on the A'Can driver?

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Oh, sorry

I already knew the status of those games, i've just tried them and recorded for test purposes

Maybe "fucke'd up" is not the correct word but i'm spanish and my english vocabulary is limited :-P

I'm not criticizing you (AT ALL), i'm very grateful for ur work

I repeat: i'm sorry if i offended you with my words

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Fair enough. The thing is, though, I don't need anyone to do anything involving the system for test purposes. There are something like eight games dumped for it, I'm well aware of any regressions or promotions.

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SVN #8332 fixes the u2 regression where the mouse pointer didn't move in maciix/maciicx and significantly improves the Egret MCU simulation. More working Mac models soon, hopefully ;-)

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SVN r8332
Quote
Fixed u2 regressions, greatly improved Egret MCU simulation. maclc2 almost boots.

Just tried the maclc2 driver on r8355 build and it is not booting for me. Is it a new regression ?

Last edited by Anna Wu; 06/29/10 10:41 PM.
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Almost doesn't mean does smile

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Originally Posted by R. Belmont
Almost doesn't mean does smile

Ahh ok. smile

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As of rev.8358, all NES mappers have been updated to use the PCB code. you are all kindly invited to test your favorite NES games and to report any problems you can see compared to 0.138 in the NES thread.

New additions/features (compared to 0.138) include:
- All Konami VRC-2, VRC-4 and VRC-6 games work (including Japanese TMNT 1 & 2)
- Many Mapper 1 games which were broken or never worked are now fixed (e.g. Zombie Hunter, or AD&D Hillsfar)
- Mapper 185 games are now supported (e.g. Japanese versions of Mighty Bomb Jack, Spy vs. Spy and Seicross)
- Mapper 163 games are now supported (Chinese ports of games like FF7, Diablo, Chrono Trigger, Zelda Minish Cap...)
- Added keyboard support (both Famicom & Subor models) in a dedicated driver fami_key, making Famicom BASIC and most Subor educational multicarts working

If you use Bobz's daily build, you also need to update the file hash/nes.hsi because some mappers require crc_hacks in order to differentiate among several boards

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