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Joined: Mar 2001
Posts: 16,960 Likes: 76
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,960 Likes: 76 |
Wait, is that a fart attack? 
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
it's a sort of superfast kick attack (something like Hokuto no Ken punches)... a last addition before I leave for my weekend out: courtesy of FCEUMM and Cah4e3's researches, I added support for the 200-in-1 multicart containing Elfland, a nice Bubble Bobble clone  you have to enter the coloured pipes to change your own color and be able to kill the monster with the same color. definitely funnier than the average pirate games 
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Joined: Oct 2006
Posts: 1,017 Likes: 21
Very Senior Member
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Very Senior Member
Joined: Oct 2006
Posts: 1,017 Likes: 21 |
it's a sort of superfast kick attack (something like Hokuto no Ken punches)... Chun Li!
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Joined: Jul 2004
Posts: 517
Senior Member
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Senior Member
Joined: Jul 2004
Posts: 517 |
(respectively, Final Fantasy 7, Diablo, Harvest Moon and Chrono Trigger) Those are some ambitious ports. Are they actually anything like the originals?
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
more or less as much as Bio Hazard and Darkseed (which can be already played in old MESS): similar plot (apparently) but I cannot read Chinese and already the first fights gave me an headache to go through the correspondent menu...
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
current svn includes also for iNES files (i.e. the images you usually find around in Nointro/GoodNES/NonGoodNES) all the fixes/additions mentioned in the past week. in particular, you can finally test Nanjing ambitious ports in MESS  as soon as I finish cleaning up the xml list, I will release it, enabling the separate PRG/CHR support.
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Joined: Aug 2009
Posts: 669
Senior Member
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Senior Member
Joined: Aug 2009
Posts: 669 |
Hi
I get Graphic corruption in Super 40-in-1 (Multicart WS-1001) [U][!].unf
eg: galaxian, bullets are non existant and garbage displayed on the edges.
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
thanks for the report. unfortunately, it's been like this since the addition of BMC-WS board emulation
however, NEStopia does not seem to have the issue, so I'm going to check this out pretty soon
EDIT: the mapper code seems ok. I suspect the problem might be somewhere in the core emulation, so it's something I will investigate later (in the meanwhile I added a note in the source about the problem)
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Joined: Aug 2009
Posts: 669
Senior Member
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Senior Member
Joined: Aug 2009
Posts: 669 |
Hi etabeta
I've run this: Super Mario Bros (Pirate).nes and most smb carts I've tried
There seem to be some input errors. normally happens when I lose a life. when you go left or right it is as if the controls sudenly gets stuck in that direction. meaning mario only stops if he meets something blocking his path.
also on some of the pirate carts the levels can randomly change, but this only hapens every now and then. sometimes mid level
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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OP
Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
about SMB: could you please run MESS with the -log option and post the error.log content? it would help to identify the image giving you issues
it did never happen here with the nointro SMB nor with the pirate version I tried yesterday (I should re-check exactly which one was)...
also please report the exact images with random reset/level change problems, because they usually mean that we are handling in the wrong way the prg bankswitch and I would like to either fix them (if I find the exact error) or at least document which ones are not working
in any case, thanks a lot for testing
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