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Its probably something bad/worth fixing, does valgrind see it? or does valgrind throw in the towel when you run mame in it?

LN


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Ooh got an error.

If one customize either the picker or the list view in messui ad try to re-add the fields the list seems totally screwed (see pic)

[Linked Image from thumbnails29.imagebam.com]

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is gameboy color broken in current svn or is it my build? gb mono works, though...

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LN: the text formatting oddness happens only on Windows builds, and Valgrind doesn't run on Windows.

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Anna Wu Offline OP
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Originally Posted by etabeta78
is gameboy color broken in current svn or is it my build? gb mono works, though...

SVN r8462
ZeldaDX tested
Seems to work for me.

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Anna Wu Offline OP
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Originally Posted by Anna Wu
Originally Posted by etabeta78
is gameboy color broken in current svn or is it my build? gb mono works, though...

SVN r8462
ZeldaDX tested
Seems to work for me.

Hmm, it seems i have wrong colors.

First Screen (last official version)
Second Screen (SVN r8462)

[Linked Image from img12.imageshack.us]

[Linked Image from img20.imageshack.us]

and not all carts are working.
Example: Zelda (Oracle of Ages/Seasons)






Last edited by Anna Wu; 07/10/10 12:12 PM.
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I was exactly testing Oracle of Ages/Seasons wink

they were working short time ago, though: when lists were added, I played a lot these games (testing sram etc.)

wonder what could have broken them...

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Anna Wu Offline OP
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Originally Posted by R. Belmont
LN: the text formatting oddness happens only on Windows builds, and Valgrind doesn't run on Windows.

So the Windows (32bit) owner have to wait for new compile tools with bug fixing or exist another solution ?

Last edited by Anna Wu; 07/11/10 07:27 AM.
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You can try minorly adjusting the code in the files which hit the compiler error (switch around the order of a few lines where the order doesn't actually matter; or add an initializer to a variable which doesn't actually need it) and sometimes it will stop the compiler from crashing.

LN


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Anna Wu Offline OP
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Originally Posted by Lord Nightmare
You can try minorly adjusting the code in the files which hit the compiler error (switch around the order of a few lines where the order doesn't actually matter; or add an initializer to a variable which doesn't actually need it) and sometimes it will stop the compiler from crashing.

LN

This kind of solution seems to difficult for me. frown
You know, I am not a programmer.

Last edited by Anna Wu; 07/11/10 08:12 AM.
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