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I think that they should be added, yes. But none of them actually works at current time, they seem pretty picky HW-wise.

And, dunno, Xevious puts bogus CG window values, making the sprites to not be visibile on the left.

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Seems Mappy's layers is not inline in MZ-2500

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SVN r8961/r8962
Quote
Relics: doesn't boot, bad dump?

Try Takeda�s emulator.

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I've tried there too, doesn't work to me? Maybe I have a bad dump?
EDIT: ok, it actually works, loading is just painfully slow ...

Also, I wonder how the HDD interface really works ... any idea about how to install any game on that?

Finally, here's my current ToDo list, anything not listed there isn't known:

HTML
	TODO:
	- Kanji text is cutted in half when font_size is 1 / interlace is disabled, different data used?
	  (check Back to the Future);
	- Find real CRTC registers
	- Some games doesn't set proper registers if you have interlace enabled, is there any real reason?
	- Implement external ROM hook-up;
	- FDC loading without the IPLPRO doesn't work at all, why?
	- reverse / blanking tvram attributes;
	- clean-ups! ^^'

    per-game/program specific TODO:
	- (Renju): hangs on the "presents" screen;
	- (Xtal Soft - The Prince of Darkness): dies on IPLPRO loading, presumably a wd17xx core bug;
	- (Sound Gal): dies with bad code, another wd17xx core bug;
	- Basic: vertical scrolling returns wrap-around that shouldn't wrap;
	- Basic: loading has an alignment bug with the bitmap
	- (K2): doesn't seem to work, there was a "Disk I/O error" msg before;
	- LayDock: hangs by reading the FDC status and expecting it to become 0x81;
	- Mappy: TVRAM layer is double x sized than it should be;
	- Marchen Veil I: dies with garbage on screen;
	- Moon Child: needs mixed 3+3bpp tvram supported;
	- Multiplan: hangs after you set the RTC;
	- Murder Club: has lots of CG artifacts;
	- Penguin Kun Wars: has a bug with window effects ("Push space or trigger" msg on the bottom"), needs investigation;
	- Relics: doesn't boot, bad dump?
	- Super MZ Demo 1: Hangs at the logo "roar".
	- Telephone Soft: shows garbage with the CG layer;
	- The Black Onyx: hangs at the title screen, background should also animate;
	- The Tower of Druaga: has a small priority/layer clearance bug at the digital / analog screen select;
	- Xevious: has issues with the window effects, it should actually be applied on TV layer and not CG.
	- Ys 3: has garbage on top / bottom (note: you have to load both disks at start-up otherwise it refuses to run)


Last edited by Kale; 08/31/10 01:37 PM.
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Fixed mode 0x03, used by Yukar K2 (a word processor), Turbo Kit seems quite working (afaik since language barrier is obviously greater than usual there):

[Linked Image from mamedev.emulab.it]

Normal version moans about something, I must learn Japanese somehow --"

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The latest Z80DMA change broke trs80m2 CP/M loading. It uses DRQ->RDY line to signal in bytes.

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Ok, I'll check it out tomorrow.

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r9032 /src/mess/drivers/mz2500.c: [MZ-2500]: Many video related fixes, promoted system to working

http://mamedev.emulab.it/kale/?p=1210

And, for now I've made the Sharp X1 Turbo fix specific to the system, will see in future what's up with that (and the fact that it doesn't work with x1turbo40, that is very weird)

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Originally Posted by Curt Coder
The latest Z80DMA change broke trs80m2 CP/M loading. It uses DRQ->RDY line to signal in bytes.

SVN r9031
trs80m2

CP/M 2.2 (CPM22.IMD) is loading for me.

[Linked Image from img836.imageshack.us] [Linked Image from img31.imageshack.us]


Last edited by Anna Wu; 09/04/10 04:46 PM.
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SVN 9030 fixed the trs80m2 problem - that's why Kale "made the Sharp X1 Turbo fix specific to the system" smile

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