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Re: SVN builds - new driver flood [Re: R. Belmont] #64195 09/04/10 04:50 PM
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Anna Wu Offline OP
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Ah OK, thanks for the info. smile

Re: SVN builds - new driver flood [Re: Kale] #64202 09/04/10 07:33 PM
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Anna Wu Offline OP
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Originally Posted By Kale
I think that they should be added, yes. But none of them actually works at current time, they seem pretty picky HW-wise.

And, dunno, Xevious puts bogus CG window values, making the sprites to not be visibile on the left.


Thanks for the fix. smile

Re: SVN builds - new driver flood [Re: Anna Wu] #64220 09/05/10 03:04 AM
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aabbcc Offline
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Hi, mz2500 emulation is great. I love it.
But, when I tried to input a BASIC program,
I couldn't enter some characters.
Could you add, for example

PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')

just after

PORT_BIT(0x40,IP_ACTIVE_LOW,IPT_KEYBOARD) PORT_NAME(".")

I think you can find the codes to add in fm7.c.
Thank you.

Re: SVN builds - new driver flood [Re: aabbcc] #64221 09/05/10 04:13 AM
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Anna Wu Offline OP
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Originally Posted By aabbcc
Hi, mz2500 emulation is great. I love it.
But, when I tried to input a BASIC program,
I couldn't enter some characters.
Could you add, for example

PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')

just after

PORT_BIT(0x40,IP_ACTIVE_LOW,IPT_KEYBOARD) PORT_NAME(".")

I think you can find the codes to add in fm7.c.
Thank you.


A known problem.

Try to paste following line:

ABCDDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!"$%&/\()=?`<>:;,.-_'#+*

You will be surprised. smile

Sharp MZ-2500 keyboard layout :






Last edited by Anna Wu; 09/05/10 04:32 AM.
Re: SVN builds - new driver flood [Re: aabbcc] #64223 09/05/10 06:45 AM
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etabeta78 Offline
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Originally Posted By aabbcc
Could you add, for example

PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')

just after

PORT_BIT(0x40,IP_ACTIVE_LOW,IPT_KEYBOARD) PORT_NAME(".")


if the PORT_BIT is already in the driver, you don't need any source change.

just press TAB > Input (This System) and you can map the '.' input to whatever key you want...

Re: SVN builds - new driver flood [Re: etabeta78] #64227 09/05/10 02:30 PM
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Kale Offline
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Does anybody know how to load Dust Box programs in Sharp MZ-2500? Notice that you can skip the "SIO" check by keep pressing SPACE key on the 256 colors artwork (and obviously you need interlace enabled, otherwise it refuses to run).

Re: SVN builds - new driver flood [Re: Kale] #64229 09/05/10 03:59 PM
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Kaylee Offline
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@kale

I've been able to start it. But it looks like it is a compilation of text files.

The following keys I found to work: Direction keys moves the pointer. choose with space or z-key. then move page with either space or F2. F1 gives music on or off. F3 is previous page. F4 opens Print options. press F4 again to print. F5 exits.

Some images:





Re: SVN builds - new driver flood [Re: Kaylee] #64231 09/05/10 04:29 PM
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Kale Offline
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I've actually loaded one of these items successfully, it was a PD quality game (dunno how I've did it obviously). And no, I think that floppy loading is too slow to be just a collection of texts.

Re: SVN builds - new driver flood [Re: Kale] #64238 09/05/10 08:04 PM
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Justin Offline
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The text balloons at the anime girl screen of vol. 11 are usage instructions. It's designed for a mouse but you can fake it with the keyboard using the arrow keys to move, Space as button 1, and Return as button 2. To run a program, move the pointer over it and double-click (press the spacebar twice). To exit back to the menu, press Shift + Break (Break is not mapped to a key in the driver by default).

Re: SVN builds - new driver flood [Re: Justin] #64287 09/06/10 11:16 PM
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Kale Offline
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Thanks for that smile

Sharp MZ-2500 emulation should be enoughly good now, there are still a bunch of unemulated features but they are hard to test them out with Dust Box games (it requires a lot of time with current fdc timings) so I'll pass for now.

Anyway new day new driver (with some hara ... help from Charles MacDonald ^^'):

r9059 /src/mame/video/vdc.c: [PCE]: Fixed sprite OV flag behaviour, fixes Mizubaku Daibouken hangs



EDIT: Etabeta, could you please confirm if this is fixed for the other two mentioned games as well? -> http://bugzilla.mess.org/show_bug.cgi?id=1503

Last edited by Kale; 09/06/10 11:32 PM.
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