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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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OP
Very Senior Member
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Posts: 4,625 |
Ah OK, thanks for the info.
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Joined: Jul 2007
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Very Senior Member
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I think that they should be added, yes. But none of them actually works at current time, they seem pretty picky HW-wise.
And, dunno, Xevious puts bogus CG window values, making the sprites to not be visibile on the left. Thanks for the fix.
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Joined: Mar 2009
Posts: 6
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Posts: 6 |
Hi, mz2500 emulation is great. I love it. But, when I tried to input a BASIC program, I couldn't enter some characters. Could you add, for example
PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')
just after
PORT_BIT(0x40,IP_ACTIVE_LOW,IPT_KEYBOARD) PORT_NAME(".")
I think you can find the codes to add in fm7.c. Thank you.
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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OP
Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
Hi, mz2500 emulation is great. I love it. But, when I tried to input a BASIC program, I couldn't enter some characters. Could you add, for example
PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')
just after
PORT_BIT(0x40,IP_ACTIVE_LOW,IPT_KEYBOARD) PORT_NAME(".")
I think you can find the codes to add in fm7.c. Thank you. A known problem. Try to paste following line: ABCDDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!"�$%&/\()=?`<>:;,.-_'#+* You will be surprised. Sharp MZ-2500 keyboard layout :
Last edited by Anna Wu; 09/05/10 04:32 AM.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
Could you add, for example
PORT_CODE(KEYCODE_STOP) PORT_CHAR('.')
just after
PORT_BIT(0x40,IP_ACTIVE_LOW,IPT_KEYBOARD) PORT_NAME(".") if the PORT_BIT is already in the driver, you don't need any source change. just press TAB > Input (This System) and you can map the '.' input to whatever key you want...
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
Does anybody know how to load Dust Box programs in Sharp MZ-2500? Notice that you can skip the "SIO" check by keep pressing SPACE key on the 256 colors artwork (and obviously you need interlace enabled, otherwise it refuses to run).
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Joined: Aug 2009
Posts: 671
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Senior Member
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Posts: 671 |
@kale I've been able to start it. But it looks like it is a compilation of text files. The following keys I found to work: Direction keys moves the pointer. choose with space or z-key. then move page with either space or F2. F1 gives music on or off. F3 is previous page. F4 opens Print options. press F4 again to print. F5 exits. Some images:
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Joined: Aug 2009
Posts: 1,250 Likes: 171
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Posts: 1,250 Likes: 171 |
I've actually loaded one of these items successfully, it was a PD quality game (dunno how I've did it obviously). And no, I think that floppy loading is too slow to be just a collection of texts.
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Joined: Dec 1999
Posts: 1,180 Likes: 2
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Posts: 1,180 Likes: 2 |
The text balloons at the anime girl screen of vol. 11 are usage instructions. It's designed for a mouse but you can fake it with the keyboard using the arrow keys to move, Space as button 1, and Return as button 2. To run a program, move the pointer over it and double-click (press the spacebar twice). To exit back to the menu, press Shift + Break (Break is not mapped to a key in the driver by default).
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
Thanks for that Sharp MZ-2500 emulation should be enoughly good now, there are still a bunch of unemulated features but they are hard to test them out with Dust Box games (it requires a lot of time with current fdc timings) so I'll pass for now. Anyway new day new driver (with some hara ... help from Charles MacDonald ^^'): r9059 /src/mame/video/vdc.c: [PCE]: Fixed sprite OV flag behaviour, fixes Mizubaku Daibouken hangs EDIT: Etabeta, could you please confirm if this is fixed for the other two mentioned games as well? -> http://bugzilla.mess.org/show_bug.cgi?id=1503
Last edited by Kale; 09/06/10 11:32 PM.
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