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Joined: Jan 2010
Posts: 92
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Joined: Jan 2010
Posts: 92 |
Sweet seeing the pc engine getting some love, huge thanks Kale! Did some quick tests: Dragon Half Works fine up until you enter a battle in which it seems to lock up. Gain Ground SX Seems to work flawlessly. Gotzendenier First it gives a grabled screen while loading then black, but if you press the button a couple of times you will reach the ingame intro (shown in picture) but then as soon as the game begins it goes black again. Last Armageddon Loads fine but hangs in intro sequence when you start game. Neo Nectaris Seems fully functional but with garbled graphics in battle sequences.
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Joined: Jan 2010
Posts: 92
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Joined: Jan 2010
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Space Fantasy Zone Seems to work flawlessly. Star Mobile Seems to work flawlessly. Snatcher Shows Konami intro and then goes black, noooooooooo! Star Parodia Seems to work flawlessly.
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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
Yes, CD-DA should work. Easy to test by simply creating a CHD from some cd-single/small cd and try to play it in the built-in cd player. Ok, it's because we were using iso/cue/wav disk images, and those doesn't convert properly in chdman. Good to know, so just the ADPCM is missing, and I'm working on that right now.
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Joined: Mar 2001
Posts: 16,989 Likes: 84
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,989 Likes: 84 |
Yeah, the latest CHDMAN outputs a CHD with working CD-DA from the LoT rip you sent me, and my own rip (from a real original CD) of Rondo of Blood plays CDDA as well.
I'll fix conversion of bin/cue rips with .WAV audio tracks next.
Last edited by R. Belmont; 09/09/10 01:11 PM.
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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
Last edited by Kale; 09/09/10 01:31 PM.
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Joined: Mar 2001
Posts: 16,989 Likes: 84
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,989 Likes: 84 |
As usual, send me a rip that does that and I'll see what I can do 
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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
Last edited by Kale; 09/09/10 02:40 PM.
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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
Splash Lake Steam Heart's <- gives access violation after the character screen, first game tested that does that Prince of Persia (U) <- doesn't work at all, executes bad code Battlefield '94 in Tokyo Dome <- has "copy protection issues"?
Last edited by Kale; 09/09/10 02:55 PM.
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Joined: Aug 2009
Posts: 670
Senior Member
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Senior Member
Joined: Aug 2009
Posts: 670 |
Space Fantasy Zone Seems to work flawlessly. I get static in this one If I convert it it chd
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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
r9074 /src/mess/ (includes/pce.h machine/pce.c): [PCE]: bare minimum implementation of Arcade Card handlingYes, realized that the aforementioned Battlefield is an Arcade card game, adding a simple ID it boots up to the title screen then dies, I'll look up into adding extra features now.
Last edited by Kale; 09/09/10 04:10 PM.
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