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Sweet seeing the pc engine getting some love, huge thanks Kale!

Did some quick tests:

Dragon Half

Works fine up until you enter a battle in which it seems to lock up.

Gain Ground SX

Seems to work flawlessly.

Gotzendenier

First it gives a grabled screen while loading then black, but if you press the button a couple of times you will reach the ingame intro (shown in picture) but then as soon as the game begins it goes black again.

Last Armageddon

Loads fine but hangs in intro sequence when you start game.

Neo Nectaris

Seems fully functional but with garbled graphics in battle sequences.

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Space Fantasy Zone

Seems to work flawlessly.

Star Mobile

Seems to work flawlessly.

Snatcher

Shows Konami intro and then goes black, noooooooooo!

Star Parodia

Seems to work flawlessly.







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Kale Offline OP
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Originally Posted By judge
Yes, CD-DA should work. Easy to test by simply creating a CHD from some cd-single/small cd and try to play it in the built-in cd player.


Ok, it's because we were using iso/cue/wav disk images, and those doesn't convert properly in chdman. Good to know, so just the ADPCM is missing, and I'm working on that right now.

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Yeah, the latest CHDMAN outputs a CHD with working CD-DA from the LoT rip you sent me, and my own rip (from a real original CD) of Rondo of Blood plays CDDA as well.

I'll fix conversion of bin/cue rips with .WAV audio tracks next.

Last edited by R. Belmont; 09/09/10 01:11 PM.
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Kale Offline OP
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Ok, thanks smile

EDIT: another small issue with chdman is that it can't read file names with special characters, rippers tends to put that effing ˛ in their names like "Championship Rally [J] [S-CD˛].cue" ... but dunno if you can do anything for that.

Bonanza Bros.





Championship Rally




Last edited by Kale; 09/09/10 01:31 PM.
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As usual, send me a rip that does that and I'll see what I can do smile

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Kale Offline OP
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Well, there's a rip that does it plus doesn't decode properly:

Code:
 E:\ISOs\[PCECD] Dekoboko Densetsu - Hashire Wagamanma>chdman -createcd x.cue dekoboko_densetsu.chd
chdman - MAME Compressed Hunks of Data (CHD) manager 0.139u2 (Sep  9 2010)

CD-ROM x.cue has 26 tracks and -1986787593 total frames

(hangs there, notice the negative frame number)


The Dynastic Hero <- hangs at the first intro









Exile 2 <- missing gfxs during gameplay







Loom <- seems to work with minor gfx / audio issues




Last edited by Kale; 09/09/10 02:40 PM.
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Splash Lake





Steam Heart's <- gives access violation after the character screen, first game tested that does that



Prince of Persia (U) <- doesn't work at all, executes bad code

Battlefield '94 in Tokyo Dome <- has "copy protection issues"?


Last edited by Kale; 09/09/10 02:55 PM.
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Originally Posted By Xor
Space Fantasy Zone

Seems to work flawlessly.
I get static in this one If I convert it it chd

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r9074 /src/mess/ (includes/pce.h machine/pce.c): [PCE]: bare minimum implementation of Arcade Card handling

Yes, realized that the aforementioned Battlefield is an Arcade card game, adding a simple ID it boots up to the title screen then dies, I'll look up into adding extra features now.


Last edited by Kale; 09/09/10 04:10 PM.
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