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I think, you can contact Duke to ask to store the new artworks on redump.net.

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Thank you very much for your answer!

I have corrected the name of the image in my NC100 artwork and I have several more to upload.

#78087 03/12/12 12:22 AM
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Just for giggles, I wanted to try out the artwork layout feature with this rendered picture of a Commodore 1084 monitor. And with some tweaks to the monitor curves in glsl CRT-geom filter, it looks pretty good together (click for larger picture):



You can download this 1084.zip (artwork and modified effects) here.

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Hah, that's pretty cool. I don't think the aspect ratio is quite right though - it looks closer to 1:1 than 4:3.

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/pedantic mode on

the 1084 is an amiga monitor. the 1702 is the proper c64 one smile

/pedantic mode off

otherwise nice screenie xD

minireaper #78095 03/12/12 10:18 AM
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I still have the 1084S (Stereo) Model for my A4000 but at moment I use an older NEC Multisync Monitor for the 15kHz/50Hz-Signal.

R. Belmont #78097 03/12/12 04:57 PM
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Originally Posted By R. Belmont
Hah, that's pretty cool. I don't think the aspect ratio is quite right though - it looks closer to 1:1 than 4:3.


I agree, the aspect ratio is closer to 4:3, just like any most old monitors or TVs, I have about 7 of the sitting down the basement, at least all the monitors work, unlike the 64s and 1541s and clones. Just realized I could check the 1701 under my desk, the size 11 x 8.5 inches and 13 inch diagonal. The tube is technical not 4:3 but I think the usable area on the screen is 4:3. I don't have working 64 to test it with upstairs.

Amiga monitors are Evil, they had problems with the Flyback transforms, and you had to re-solder them, unless you had a really good soldering gun, it was very hard to do. Unless you liked the screen flipped upside down. I think that was the flyback, now I not too sure, it been 15 years since I had to do it.

Last edited by Quantum Leaper; 03/12/12 05:00 PM.
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I need help building an artwork for gamegear.

I figured a lot of things by myself to write a dirty but efficient layer code, but i'm a bit stuck at the moment :

I have a quite nice gamegear picture. I succeded in making the buttons and the D-Pad clickable (even if i have to improve the diagonals).

Now i'd like to have a change of color of the button or the d-pad when i click it.

For this purpose, i want to superimpose a colored version of the picture of the button when i click it.

I know that "element" allows to define various pictures to various state of the element, but i can't figure how to define these states.

Here's my code. Be indulgent, i don't master a lot of the functions, so i will be able to clean it a lot when i'll master them.

Code:
<!-- gamegear.lay -->

<mamelayout version="2">
	<element name="bezel">
		<image file="gamegear.png" />
	</element>
	<element name="button">
                <!-- invisible element to define button bounds -->
	</element>
	<element name="up" defstate="1">
		<image file="up.png" state="1" />
	</element>
	    <element name="down" defstate="1">
		<image file="down.png" state="1" />
	</element>
	    <element name="left" defstate="1">
		<image file="left.png" state="1" />
	</element>
	<element name="right" defstate="1">
		<image file="right.png" state="1" />
	</element>
    <element name="button1" defstate="2">
		<image file="b1.png" state="1" />
	</element>
	<element name="button2" defstate="2">
		<image file="b2.png" state="1" />
	</element>
	<element name="start" defstate="2">
		<image file="start.png" state="1" />
	</element>
		
	<view name="Bezel Artwork">
		<screen index="0">
			<bounds left="275" top="64" right="526" bottom="252" />
		</screen>
		<bezel element="bezel">
			<bounds left="0" top="0" right="804" bottom="427" />
		</bezel>
		<bezel name="up" element="up">
		    <bounds x="45" y="120" width="98" height="49" />
		</bezel>
		<bezel name="down" element="down">
		    <bounds x="45" y="170" width="98" height="50" />
		</bezel>
		<bezel name="left" element="left">
		    <bounds x="45" y="120" width="49" height="100" />
		</bezel>
		<bezel name="right" element="right">
		    <bounds x="94" y="120" width="49" height="100" />
		</bezel>
		<bezel name="button1" element="button1">
			<bounds x="650" y="175" width="40" height="46" />
		</bezel>
		<bezel name="button2" element="button2">
		    <bounds x="708" y="128" width="44" height="49" />
		</bezel>
		<bezel name="start" element="start">
		    <bounds x="657" y="66" width="38" height="49" />
		</bezel>
		<bezel element="button" inputtag="PORT_DC" inputmask="0x01">
		    <bounds x="76" y="123" width="35" height="46" />
		</bezel>
		<bezel element="button" inputtag="PORT_DC" inputmask="0x02">
		    <bounds x="76" y="169" width="35" height="46" />
		</bezel>
		<bezel element="button" inputtag="PORT_DC" inputmask="0x04">
		    <bounds x="46" y="152" width="46" height="35" />
		</bezel>
		<bezel element="button" inputtag="PORT_DC" inputmask="0x08">
		    <bounds x="93" y="152" width="46" height="35" />
		</bezel>
		<bezel element="button" inputtag="PORT_DC" inputmask="0x10">
		    <bounds x="650" y="175" width="40" height="46" />
		</bezel>
		<bezel element="button" inputtag="PORT_DC" inputmask="0x20">
		    <bounds x="708" y="128" width="44" height="49" />
		</bezel>
		<bezel element="button" inputtag="START" inputmask="0x80">
		    <bounds x="657" y="66" width="38" height="49" />
		</bezel>
	</view>
</mamelayout>


Edit : nevermind, i found the (obvious) error.

Last edited by remax; 10/17/12 09:25 PM.
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Is there a way to make a click somewhere in a box change the picture displayed in another box, somewhere else?

At the moment, i know how to use "state" to change the content of a picture in a box, but the detection box and the picture has to be of the same size and at the same place.

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Here's a screenshot of an attempt to make a Commodore 1702 monitor (using SVG editor, exporting PNG) layout for Commodore 64 (VIC-II). wink

You can download the layout for yourself. I will add more detail and correctness in the future.

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