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yep, that's my point, the CPU core is not much more than a skeleton CPU core with the opcodes and flags needed by a simple chess AI implemented.

I doubt a complex system is going to go very far at all without some form of interrupts regardless of how well the PCE chips are implemented ;-)

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Just for the record: I've just tried the full Virtual Boy software list, only two games (Wario Land and nesterfb) shows a Warning screen then dies on work RAM checks (presumably vblank irq wait).

And mind you, most games on Virtual Boy doesn't even load correctly! (i.e. cart loading is wrong)

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please, could you give more details about the correct loading? I'd fix it, if I knew what is wrong. the list was just created to preserve the dumps, but it was untested (and that's why all the games have the supported=no flag)

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Boot vectors doesn't load properly. V810 is just like I86 based machines, i.e. boot vectors are at the end of the memory space.

And basically 2097152 (0x200000) size ROMs boots, while all of the others don't.

Translated:

Code
	AM_RANGE( 0x07000000, 0x071fffff ) AM_MIRROR(0x0e00000) AM_ROM AM_REGION("user1", 0) /* ROM */

This loads plainly to memories 0x07000000 - 0x071fffff, that can be ok for 0x200000 sized roms, but for other games you put the data at 0x07000000 - 0x070fffff and 0x07000000 - 0x0707ffff ... but you must at least put it on the final 0x07180000 - 0x071fffff bank (and I presume the cart area is mirrored for these too)

It's probably easier to do than to explain ...

EDIT: whatever, just use this:

Code
static DEVICE_IMAGE_LOAD( vboy_cart )
{
	UINT32 size;
	UINT8 *ptr = memory_region(image.device().machine, "user1");

	if (image.software_entry() == NULL)
	{
		size = image.length();
		if (image.fread( ptr, size) != size)
			return IMAGE_INIT_FAIL;
	}
	else
	{
		size = image.get_software_region_length("rom");
		if(size == 0x200000)
			memcpy(ptr, image.get_software_region("rom"), size);
		else if(size == 0x100000)
		{
			memcpy(ptr, image.get_software_region("rom"), size);
			memcpy(ptr + 0x100000, image.get_software_region("rom"), size);
		}
		else if(size == 0x080000)
		{
			memcpy(ptr, image.get_software_region("rom"), size);
			memcpy(ptr + 0x080000, image.get_software_region("rom"), size);
			memcpy(ptr + 0x100000, image.get_software_region("rom"), size);
			memcpy(ptr + 0x180000, image.get_software_region("rom"), size);
		}
		else
			return IMAGE_INIT_FAIL;
	}

	return IMAGE_INIT_PASS;
}

Last edited by Kale; 11/16/10 10:17 PM.
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so do you suggest to mirror twice the 1048576 roms and four times the 524288 roms?

EDIT: ok, you were indeed suggesting that. but then it would be better to simply edit the xml list to use ROM_RELOAD like in MAME wink

I will do it tomorrow if you don't beat me to it

EDIT2: exact code
Code
<rom name="aaa.bin" size="1048576" crc="xxxxxxxx" sha1="xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx" offset="000000" />
<rom size="1048576" offset="100000" loadflag="reload" />

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Ok, just do it.

With this more games shows the disclaimer then still dies due of missing irqs (and that requires non-trivial work)
And no, for the 1.234 time, I'm still busy with K8 :P

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don't worry I'll do it tomorrow.

in bocca al lupo for k8 wink

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Compiling src/mess/machine/ti99/tn_usbsm.c...
tn_usbsm.c
src\mess\machine\ti99\tn_usbsm.c(272) : warning C4333: '>>' : right shift by too large amount, data loss
Compiling src/mess/machine/ti99/tn_ide.c...
tn_ide.c
src\mess\machine\ti99\tn_ide.c(193) : warning C4333: '>>' : right shift by too large amount, data loss
src\mess\machine\ti99\tn_ide.c(204) : warning C4333: '>>' : right shift by too large amount, data loss
Compiling src/mess/devices/bitbngr.c...
bitbngr.c
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'

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Originally Posted by Curt Coder
Compiling src/mess/devices/bitbngr.c...
bitbngr.c
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(179) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
src\mess\devices\bitbngr.c(180) : warning C4305: 'initializing' : truncation from 'double' to 'float'
I wrote that code. I don't understand the warning. I create an array of floats using numeric constants:
Code
  float tunes[] = {0.97, 0.9825, 0.985, 0.9875, 0.99, 0.9925, 0.995, 0.9975, 1.0,
   1.0025, 1.005, 1.0075, 1.01, 1.0125, 1.015, 1.0175, 1.02};
I could switch the whole thing to double, but the extra precision is unnecessary.


tim lindner
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MSVC is unnecessarily strict about float constants needing an "f" on the end. So 0.97f, 0.9825f, etc. should make it shut up.

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