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Joined: Aug 2010
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Is there an official MESS 64-bit release for windows?

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It's official in that 64-bit builds are checked for valid compilation before every intermediate and major MAME release, and that tools are provided to compile a 64-bit build. Ergo, if you were to download the latest source code for MESS and compile it using the 64-bit MAME build tools, it would be as "official" a build as a 32-bit one you would download off the site.

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Hmm, I just built MESS with this command:

make NOWERROR=1 MSVC_BUILD=1 DIRECT3D=9 DIRECTINPUT=8 PTR64=1 TARGET=mess

and I get the same behavior as with 32-bit, no games work with the DRC RSP

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Are you running a 64-bit OS?

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Yeah

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weird, on my macbook the 64bit version runs super mario 64 fine

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MESS SVN 9898 (64-Bit)

Each time I try and load a game with the latest N64 revisions I get as far as the N64 system info window before MESS exits without any warning.

I'm using Windows 7 64 Bit:

Code
------------------
System Information
------------------
	  Card name: NVIDIA GeForce GT 330M 
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
           Language: English (Regional Setting: English)
System Manufacturer: Sony Corporation
       System Model: VPCF11C5E
               BIOS: BIOS Date: 09/23/09 11:58:43 Ver: 08.00.10
          Processor: Intel(R) Core(TM) i5 CPU       M 520  @ 2.40GHz (4 CPUs), ~2.4GHz
             Memory: 4096MB RAM
Available OS Memory: 4014MB RAM
          Page File: 1834MB used, 6192MB available
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

Can anyone else please confirm/deny?

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You compiled your own build or you use the emucr version ?
If you compiled your own build, you made a clean compile ?
Did you deleted the old .ini/.cfg files for this driver before ?

I can not more help because I use the working 32-bit build.

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Quote
You compiled your own build or you use the emucr version?

I used the emucr 64-bit version.

Bobz 32-bit build works fine
Emucr 32-bit build goes into a clicking loop with a black screen

I guess the next logical step would be to compile my own 64-bit version.

Last edited by Spa8nky; 01/03/11 11:57 AM.
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Not like the emucr compilations.
Sometimes the history/change(s) are missing and some more.
bobz 32-bit builds are very reliable.

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