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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
The "high RAM" at 06xxxxxx has no waitstate penalty - the SH-2 can burst-fetch it at full speed (which is why program code is always stored there). The "low RAM" at 2xxxxxxx does have 1 or 2 waitstates, I forget how many now. Video and sound RAM and register accesses have varying amounts of wait states as well.
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Joined: May 2004
Posts: 1,773 Likes: 34
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,773 Likes: 34 |
of course being SH2 you have the whole cache thing confusing it even more, so if you don't actually hit the ram there is no penalty etc. Implementing universal wait states might just make it too slow.
then of course the dual CPUs. Are any of these tests being done with it set to *perfect* interleave? I have a feeling you're going to find a lot of Saturn games which are fussier than anything on ST-V.
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Joined: Aug 2009
Posts: 672
Senior Member
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Senior Member
Joined: Aug 2009
Posts: 672 |
Dark Seed (works) ![[Linked Image from img34.imageshack.us]](http://img34.imageshack.us/img34/175/0002q.png) ![[Linked Image from img90.imageshack.us]](http://img90.imageshack.us/img90/640/0003di.png)
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Joined: Aug 2009
Posts: 1,283 Likes: 220
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,283 Likes: 220 |
Gal Jan (Jap) ![[Linked Image from img714.imageshack.us]](http://img714.imageshack.us/img714/748/0000q.png) No clue what It means Doesn't get proper data from the disc file system. Final Fight Revenge Ok, any clue about how the cart RAM works?
Last edited by Kale; 05/29/11 06:43 PM.
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Ok, any clue about how the cart RAM works? cs0.c in Yabause 0.9.10, but pretty much you just map RAM at the right places in the cartridge area and it works apparently 
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Joined: Aug 2009
Posts: 1,283 Likes: 220
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,283 Likes: 220 |
Last edited by Kale; 05/29/11 07:27 PM.
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Virtua Fighter 2, which Sega claims to be the most advanced and highest-performance use of the dual CPUs on the Saturn: ![[Linked Image from rbelmont.mameworld.info]](http://rbelmont.mameworld.info/wipimg/satcd10.png) ![[Linked Image from rbelmont.mameworld.info]](http://rbelmont.mameworld.info/wipimg/satcd11.png) ![[Linked Image from rbelmont.mameworld.info]](http://rbelmont.mameworld.info/wipimg/satcd12.png) Plays fine, except redbook BGM is silent (not shocking).
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Joined: Feb 2008
Posts: 106
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 106 |
Sonic R (japan): Doesn't recognize any input
Last edited by JonasP; 05/29/11 08:18 PM.
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Joined: Feb 2008
Posts: 106
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 106 |
Shanghai - the great wall (japan) ![[Linked Image from img24.imageshack.us]](http://img24.imageshack.us/img24/192/0001lu.png) Fully playable
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Joined: Sep 2009
Posts: 239
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 239 |
Saturn Bomberman Fight!! (J) Gets as far as this screen then fades to black:
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