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#70329 06/03/11 01:58 AM
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frown

Has Marty been heard from recently?

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Nope. Hence the various unofficial updates.

To be fair, there's not much else left to do in terms of actual NES emulation though. And NST works fine while eta gets MESS in range.

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Yeah, it's basically as perfect as you can get with the NES. Also, if you're having sound issues, just use 1.36. Works wonders and is just as good as the later releases, probably better since it has better support for hard-patched ROMs.

Last edited by Samurai Fox; 06/03/11 04:42 AM.
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FYI, Marty last logged in here on June 7, 2009.

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Originally Posted By R. Belmont
Nope. Hence the various unofficial updates.

To be fair, there's not much else left to do in terms of actual NES emulation though. And NST works fine while eta gets MESS in range.


Not necessarily asking if he's ever going to release an update, but just asking out of curiosity if he had been heard from at all. As for Nestopia, its still the best NES emulator, but would be nice if sound de-syncs and input lag problems that some of us experience were addressed. There seems to be some core improvements since 1.36 (new mappers, PPU fixes for example) which would make it a shame to have to roll back to an older version. MESS will probably be all thats left in the future for console games, but dedicated emus for consoles seem to do the job much better.

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There's are a few things I can think of that need to be fixed respecting Nestopia core emulation issues:

1. Young Indiana Jones Chronicles - "Screen shaking issues" V-Sync related I beleive. The topic has been discussed and updated recently here: http://nesdev.parodius.com/bbs/viewtopic...ba460988a90accb

2. Ninja Gaiden - During the intro animation-story graphic color glitch of the moon in the lower left portion. Also reported...

3. Castlevania - When defeating Medusa (prior to the last boss) sometimes you will receive the cross which destroys all enemies on the screen. Both issues 2 & 3 possible timing related bugs. Both noted here: http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=50410#Post50410

Those are the only NES game emulation issues I can recall. However, I believe there are other Famicom emulation problems.

I empathize with those who have sound desync/video desync/timing issues, although never experiencing them myself. I've played Nestopia on a variety of graphics cards, laptops and desktops, and I am lucky enough to only once to had a video issue on one laptop which was several years old, with Intel based graphics whose refresh was locked at 59. I simply had to change Nestopia from 60 to 59 and problem was solved.

All video cards from ATi Radeon 9600, 9800, HD 5670...To NVidia Gforce 7-series and 9-series cards, along with the aforementioned Intel graphics chips and more...No issues besides the above "problem".

I used Sound Blaster Live! card and the rest with variety of on-board audio with no problems.

Processors include: Pentium IV (1.4 GHz & 2.8) Northwood, Pentium Dual Core - various, Core2Duo - various, and i7 (Gen 2) 'Sandy Bridge' 3.4GHz...Again no problems.

My very limited controller experience, however, is just with the Saitek P880. Respecting that, I always use the default/Windows installed drivers and never add anything additional to them. All other 'controller' usage was via keyboard.

I've tried Nestopia under (32-bit) XP, XP SP2, XP SP3, Vista Home Basic & Premium, 7 Professional. Finally, also playing it under 64-bit Windows 7 home premium, no issues.

Again, I do empathize, but just never experienced any video/audio/timing issues myself.

While it may come off as bias, I believe the bigger interest should lie with fixing core emulation issues like those mentioned above, before all the different 'unofficial' attempts to try new video/audio/controller tweaking. Just my two cents...probably worth less in most places, and certainly people can spend their time doing whatever...lol.

EDIT: One other "bug" report I saw is fot the game Startropics 2 - Zoda's Revenge. The report states that when you're in world view (the view you take while traveling in the world), you can walk through walls and objects when you move towards the right.

Using the ROM with the following attributes: CRC: F8E6F5C8 and registers as Mapper 4 - dump "ok" (Not "bad") under Nestopia's launcher, I do not experience the issue.

I suspect the reporter(s) of the 'bug' may have a bad dump - or at least an 'alternative' one.

Last edited by Trebor; 06/04/11 04:50 PM.
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It's possible to communicate with Marty:
http://se.linkedin.com/pub/martin-freij/19/375/161

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evgs1987,

I understand your "enthusiasm" for Marty to continue working on Nestopia; however, do you honestly think Marty wants to continue development, or forgot about Nestopia and the message boards?

As Richard pointed out above, Marty has not logged in since June 2009. Being the programmer of Nestopia, I'm sure if Marty wanted to continue this project he would. Posting Marty's contact information or other means to reach him outside of what was provided in the documentation included with Nestopia, seems a tad rude and selfish to me.

Marty has done more than enough for this project and persisting to try to have yourself or others, quite frankly, *nag* him about it, will accomplish nothing, but annoy and perhaps further distance Marty from ever looking at Nestopia again.

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Originally Posted By Trebor
There's are a few things I can think of that need to be fixed respecting Nestopia core emulation issues:

2. Ninja Gaiden - During the intro animation-story graphic color glitch of the moon in the lower left portion. Also reported...


I think I reported that issue a good while ago and soomeone replied that wasn't a bug.

As for the future of Nestopia, I was hoping R.Belmont would take the project under his wing in Marty's absence.

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