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Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70926 06/19/11 03:36 AM
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NHL 97 now works. Redbook audio plays fine during menu, but there doesn't appear to be any other sounds.


Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70927 06/19/11 10:06 AM
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Originally Posted By F1ReB4LL
Of course, it works without the ROM cart, it's not King of Fighters '95 and not Ultraman (only 2 titles used those, Kof 95 was in 2 regions, so 3 ROM carts in total, not counting AR and diagnostic ones) smile Btw, it uses 1MB RAM cart, but unplayble glitchy on original hw with 4MB RAM cart, same for all SNK 1MB titles. Different mapping, iirc, don't remember clearly (also emulated in ssf).


KOF95 uses the same rom cart for both regions. It's dumped and released, so it's just a question of Mess having cart support. AR carts are also dumped, in fact there are something like 4 or 5 different dumps, some from the carts, some from the firmware updates released by Datel or whoever.

Most SNK games run fine with the 4mb ram cart, only a select few have bugs with them (mostly the Fatal Fury titles). It's only something around 5 games.

Originally Posted By Kale
Originally Posted By solstar82

i always played this game on the SFF emulator.and i thought that the polygons looked so bad because of the emu itself.but no...they just look crap anyway frown


Game is a lot better on the Sega Saturn, being an updated version of the VF2 engine. That means that yes, the video emulation is quite choky there ...

Actually it looks like that on the real console as well. Megamix uses the Fighting Vipers engine, not VF2, which has significantly lower quality visuals than VF2. Only the backgrounds run in high-resolution for example, the characters themselves are low-res.
(Of course it's possible that Vipers uses an upgraded vf2 engine, but if it's upgraded, it's upgraded to handle the extra features of that game and not visually upgraded)

And the game doesn't do anything spectacular with the vdp1, no blending or background tricks and such, only the high resolution part is special. Even a basic vdp1 implementation can handle that fine. The game does have one peculiar problem though, that it shares with VF2. If you don't get the memory access timing right between the SH2 and the 68k, the game won't have sound.

Originally Posted By R. Belmont
Virtua Fighter 2, which Sega claims to be the most advanced and highest-performance use of the dual CPUs on the Saturn:

For a 1996 game, yeah. But iirc Dead or Alive and Quake both surpassed it (they use both SH2 *and* the scu dsp).

Last edited by zyrobs; 06/19/11 10:11 AM.
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70928 06/19/11 11:45 AM
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Kale Offline OP
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Go Go Goal

Works fine with the usual blending artifacts. afaik this game is the same or earlier engine as Tecmo World Cup '98 (ST-V only)?





Touryuu Densetsu Elan Doree

Same as ST-V version (AKA fucked video fest) but no protection, so texture are there.





Gale Racer

Priority bug on the gameplay with the HUD, and usual FMV that crashes at some point, otherwise playable.
This conversion is infamously know for its shitty draw distance ("draw distance: behind your eyes" :)).





Last edited by Kale; 06/19/11 11:59 AM.
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70949 06/19/11 07:02 PM
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Cleopatra Fortune (Japan/T-1108G/V1.002/Rev0) - Works:



Galaxy Fight - Universal Warriors (Japan/T-1510G/V1.002/Rev0) - No controls, works upto the title screen, then resets and crashes:


Quote:
-----------------------------------------------------
Exception at EIP=7796DECE (not found): STACK OVERFLOW
-----------------------------------------------------
EAX=00000064 EBX=03D20000 ECX=03D27E54 EDX=00000078
ESI=03D20204 EDI=0C1C3C68 EBP=00093044 ESP=00092FD0

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70950 06/19/11 07:12 PM
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F1ReB4LL Offline
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GT24 (Japan/T-5714G/V1.003/Rev0) - Works:

Sakura Taisen: Hanagumi Taisen Columns (Japan/GS-9138/V1.000/Rev0) - Works:


Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70951 06/19/11 07:22 PM
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Kale Offline OP
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Please note: stacks without symbols enabled are pratically pointless.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70952 06/19/11 07:23 PM
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Lode Runner: The Legend Returns (Japan/T-25101G/V1.000/Rev0) - Works:



Lode Runner Extra (Japan/T-25103G/V1.000/Rev0) - Works:



Willy Wombat (Japan/T-14306G/V1.000/Rev0) - Works:


Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70953 06/19/11 07:27 PM
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F1ReB4LL Offline
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Waku Waku 7 (Japan/T-1515G/V1.000/Rev0) - Works:




World Heroes Perfect (Japan/T-3103G/V1.003/Rev0) - Freezes on the first screen:

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70958 06/19/11 09:57 PM
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Gals Panic SS (Japan, T-29002G, V1.005, Rev0) -- No controls ingame.



Kururin Pa! (Japan, T-24201G, V1.000, Rev0) -- Freezes in menu.


Shingata Kururin Pa! (Japan, T-24202G, V1.010, Rev0) - Works:


Re: The Sega Satan WIP/screenshot thread [Re: Kale] #70959 06/19/11 10:02 PM
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Silhouette Mirage (Japan/T-32901G/V1.003/Rev0) -- Freezes after a few seconds of gaming (and missing layers on a title screen):



Asuka 120% Limited - Burning Fest. Limited (Japan/T-16708G/V1.003/Rev0) -- Works:


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