Previous Thread
Next Thread
Print Thread
Page 42 of 78 1 2 40 41 42 43 44 77 78
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72114 08/10/11 07:08 PM
Joined: Oct 2007
Posts: 300
F
F1ReB4LL Offline
Senior Member
Offline
Senior Member
F
Joined: Oct 2007
Posts: 300
Vampire Savior (Japan) -- Works now, no more crashes:



Vampire Hunter - Darkstalkers' Revenge (Japan) -- sometimes works, like before (with the same issues as before: all the sprites are pitch-black), sometimes goes into CD-Player, like in recent MESS revisions - so, unstable.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72115 08/10/11 07:35 PM
Joined: Aug 2009
Posts: 667
Kaylee Offline
Senior Member
Offline
Senior Member
Joined: Aug 2009
Posts: 667
World Series Baseball (USA) Used to go ingame (stadium to play) now it crashes when displaying team roster

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72116 08/10/11 07:51 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72117 08/10/11 08:00 PM
Joined: Feb 2008
Posts: 106
J
JonasP Offline
Senior Member
Offline
Senior Member
J
Joined: Feb 2008
Posts: 106
Earthworm Jim 2 (US):

Playable with graphics issues (flashing sprites, bad priorities and I think some missing graphics at the sega logo at least).

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72120 08/10/11 08:15 PM
Joined: Mar 2001
Posts: 16,473
R
R. Belmont Offline
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,473
You can't damage the rotating gold skulls in the inverted castle, Kale smile

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72121 08/10/11 08:17 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
I know, I was just trying to pass thru it in a spectacular way ^^'

Re: The Sega Satan WIP/screenshot thread [Re: F1ReB4LL] #72122 08/10/11 08:37 PM
Joined: May 2010
Posts: 19
L
LordFlux Offline
Member
Offline
Member
L
Joined: May 2010
Posts: 19
Very cool seeing Akumajou Dracula X running in MESS.

Originally Posted By F1ReB4LL
Vampire Hunter - Darkstalkers' Revenge (Japan) -- sometimes works, like before (with the same issues as before: all the sprites are pitch-black), sometimes goes into CD-Player, like in recent MESS revisions - so, unstable.


Night Warriors - Darkstalkers' Revenge (US) -- doing the same exact thing as the Japan version.

Need For Speed (US) -- appears to work perfectly other than a large texture(?) and a floating steering wheel blocking the road making the game unplayable.

Last edited by LordFlux; 08/10/11 08:39 PM.
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72124 08/11/11 03:19 AM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Guessed a place where reset filter should occur, fixes booting in X-Men Children of the Atom.




Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72133 08/11/11 02:45 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Die Hard Trilogy bogusly tests RAM location 0x25e7ffe with Slave CPU (that is A-Bus RAM cart area in normal circumstnces), I bet it's a left-over for development tool for breaking the execution in there.

A quick fix later* and we get to the title screen (hangs there due of another problem):





I've debug tricked the game for seeing the gameplay too ... it's VERY slow (30% with debugger on), presumably uses the SCU DSP too.

*Note: current implementation needs the cart RAM to be OFF in order to get this to boot.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72134 08/11/11 02:59 PM
Joined: Mar 2001
Posts: 16,473
R
R. Belmont Offline
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,473
That's interesting. The devkit was indeed a cartridge with a SCSI connector on it that you just plugged into a consumer Saturn but Sega was generally pretty good about screening for leftover debug code.

(Sidenote: the contact reliability on the dev carts sucked. Blowing on cartridges NES-style was common and necessary to get a connection and be able to debug).

Page 42 of 78 1 2 40 41 42 43 44 77 78

Who's Online Now
3 registered members (Colin Howell, Dam0, 1 invisible), 89 guests, and 1 spider.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,764
Posts115,179
Members4,889
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3