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Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72137 08/11/11 08:15 PM
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Alone in the Dark 2 (E) seems ok or maybe i miss something

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72138 08/11/11 08:23 PM
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Kale Offline OP
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Timer 1 timings (no pun intended) are quite off.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72162 08/12/11 03:48 PM
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Don't think anyone's posted this yet...

Clockwork Knight (E):



As far as I can tell it's playable without any issues. FMV plays fine too.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72163 08/12/11 03:51 PM
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Yeah, Clockwork Knight (U) plays well too. Kind of a hard game though, or maybe I need to use a gamepad smile

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72169 08/13/11 03:31 AM
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Kale Offline OP
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Starting implementing "exotic" input devices. First one is the keyboard:


Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72187 08/13/11 09:21 PM
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Fixed fractional increments on the SH-2 FRC, now VCop2 (US) is fully working:




Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72190 08/14/11 02:02 AM
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Kale Offline OP
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Very good :), that should help with Astal and Lunar 2 as well.

(And next step is indeed to add the remaining input devices, including lightguns and mouses).

EDIT: Virtua Cop works too:




Last edited by Kale; 08/14/11 02:09 AM.
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #72197 08/14/11 11:25 AM
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Croc: Pau-Pau Island (Japan) shows a few more garbled screens now, not only logos as before smile

Originally Posted By Kale
And next step is indeed to add the remaining input devices, including lightguns and mouses).

Mice smile

Re: The Sega Satan WIP/screenshot thread [Re: R. Belmont] #72204 08/14/11 06:03 PM
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Originally Posted By R. Belmont
What's the canonical list of "doesn't run in anything", anyway? We're already running several games Yabause doesn't touch, but of course SSF is the big knowledge-hoarding kahuna.


As far as SSF goes, I mainly check these games:

Doom, Die Hard Trilogy, Croc (only works in 1 version of SSF), Revolution X. Some of them work on other emulators. Astal works with SH2 cache enabled (only needed in the title screen). Baku Baku (PAL) seems to lock up in the ending in the last few versions. VF and VF Remix have errors in the SCU DSP - sometimes when you kick someone, he/she appears on the other side of the ring. NBA Live 98 has completely screwed up ingame graphics. Wrong priorities on the RBG0 playground and something that looks like screwed up palettes on the textures (but it's probably some other issue).

And I don't see how the SSF guy is "knowledge-hoarding". Other emulators don't perform worse because they are missing documentation, but because they don't even implement everything we HAVE documentation for.

Re: The Sega Satan WIP/screenshot thread [Re: zyrobs] #72205 08/14/11 06:10 PM
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Originally Posted By zyrobs
And I don't see how the SSF guy is "knowledge-hoarding". Other emulators don't perform worse because they are missing documentation, but because they don't even implement everything we HAVE documentation for.


Because the reason a lot of games don't run in various emulators is due to the things the documentation doesn't say. It has nothing at all about how the CD block commands work, for instance, and that was *the* hangup in MESS for over 5 years.

Now every time Kale figures something out the SSF guy can see how he did it, but we have no idea how the SSF guy did anything.

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