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Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86651
03/10/13 01:31 AM
03/10/13 01:31 AM
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Melbourne, Australia
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MikeAbson Offline
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DOOM over IPX/SPX in Windows 95, very awesome!

PC1:



PC2:


Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86652
03/10/13 01:35 AM
03/10/13 01:35 AM
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USA
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R. Belmont Online content
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That's really awesome smile

Re: PC/XT/AT (inside) WIP topic [Re: MikeAbson] #86654
03/10/13 02:00 AM
03/10/13 02:00 AM
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Robbbert Online content
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Originally Posted By MikeAbson
I couldn't use IRQ 2 either, Windows wouldn't let me even when I typed it in.


IRQ2 is reserved by the hardware, it's not available for you.

Quote from Wikipedia:
Quote:
Typically, on systems using the Intel 8259, 16 IRQs are used. IRQs 0 to 7 are managed by one Intel 8259 PIC, and IRQs 8 to 15 by a second Intel 8259 PIC. The first PIC, the master, is the only one that directly signals the CPU. The second PIC, the slave, instead signals to the master on its IRQ 2 line, and the master passes the signal on to the CPU. There are therefore only 15 interrupt request lines available for hardware.

Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86661
03/10/13 03:02 AM
03/10/13 03:02 AM
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Shoegazer Offline
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Now THAT is cool. With any luck, closed-source MAMEhub and Kaillera will be permanently out of commission before long. smile

I realize of course that it's not quite the same thing, but we can dream. Either way it's nice to see IPX/SPX back in action again.

Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86662
03/10/13 03:11 AM
03/10/13 03:11 AM
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Posts: 547
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Darkstar Offline
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Now all that's missing is router/switch emulation (similar to DynaMIPS - http://www.ipflow.utc.fr/index.php/Cisco_7200_Simulator) and then MESS can fully emulate any network environment smile

how cool would that be ;-)

-Darkstar

Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86668
03/10/13 06:21 AM
03/10/13 06:21 AM
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PA, USA
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Lord Nightmare Offline
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Bonus points: Actually emulate one of the old 68k-based Cisco managed switches which run Cisco IOS.

LN


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86674
03/10/13 08:33 AM
03/10/13 08:33 AM
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Melbourne, Australia
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MikeAbson Offline
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Duke Nukem 3D over IPX/SPX in Windows 95. Before playing though, I injected the game in to the PC1 CHD, then used PC2 to copy it over for a bit of fun. It took around 6 minutes to transfer 74.5MB.

PC1:



PC2:


Last edited by MikeAbson; 03/10/13 08:39 AM.
Re: PC/XT/AT (inside) WIP topic [Re: Shoegazer] #86675
03/10/13 08:49 AM
03/10/13 08:49 AM
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zambr Offline
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Originally Posted By Shoegazer
Now THAT is cool. With any luck, closed-source MAMEhub and Kaillera will be permanently out of commission before long. smile
Hi guys, just to make it clear to everyone, CSMAME (client server MAME) and CSMESS have always been open source and freely available.

Same with the V1 MAMEHub GUI module, which simply calls the emulators, but does nothing to them directly (MAMEHub is not mame32 where the emulators are built in, they are separate entities), where the source was / used to be automatically downloaded to your computer via an automated SVN whenever the user ran it, that included the GUI module code.

MAMEHub V2 was released last year, and since November 13th 2012, Jason started to document MAMEHub in full. If have read his blog, a very detailed document is available explaining the mechanics of the whole system (in 3 parts).

Also behind the scenes he has been documenting the code in earnest, but due to his new job, he hasn't had any time to do it properly - but to be fair, this was mainly due to the code not being up to standard at the time, as V2 was a complete re-write of V1.

On Friday, MAMEHub's client GUI source code was released, and he has stated the server code is coming along soon.

Jason apologies for the delay to releasing the V2 part, he just wanted it to be "right", before release.

Back on topic, awesome progress by the way.

Granted, it could have been organised a lot better overall, including the new web site design.

It did not help that we switched from a wiki type site (where all the links were together on same page) to a more general site design, to make it more attractive to the masses.

Last edited by zambr; 03/10/13 08:59 AM.
Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86676
03/10/13 08:54 AM
03/10/13 08:54 AM
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Posts: 242
Dunedin, NZ
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LoganB Offline
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Dunedin, NZ
IRQs from the Microsoft Windows for Workgroups & MS-DOS User's Guide:
Quote:
IRQ | Personal computer with 386XS processor (or higher)
2(9) | Do not use (reserved for EGA/VGA adapter).
3 | Usually not available(reserved for COM2 or COM4, unless only one serial port is installed; sometimes used for bus mouse).
4 | Do not use (reserved for COM1 or COM3).
5 | Available (unless used for second parallel port [LPT2] or bus mouse).
6 | Do not use (reserved for floppy disk controller).
7 | Do not use (reserved for parallel port [LPT1]).
8 | Do not use (reserved for real-time clock).
10 | Available.
11 | Usually available (unless used for SCSI adaptor).
12 | Usually available (unless used for PS/2-style mouse).
13 | Do not use (reserved for math coprocessor).
14 | Do not use (reserved for hard disk controller).
15 | Available.

Re: PC/XT/AT (inside) WIP topic [Re: Kale] #86684
03/10/13 02:00 PM
03/10/13 02:00 PM
Joined: Jan 2012
Posts: 790
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crazyc Offline
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Yep, IRQ2 is redirected to IRQ9 on the AT+. So if you select IRQ2 for the NE2000 it needs to be IRQ9 in the software.

Although, confusingly, if you are using DOS or Windows 3.0/1/11, the AT BIOS will redirect IRQ9 to 2 for you and you should select IRQ2 there. For Windows NT and Linux, which bypass the BIOS, you have to select IRQ9.

Last edited by crazyc; 03/10/13 02:30 PM.
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