|
Joined: May 2004
Posts: 1,772 Likes: 34
Very Senior Member
|
Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
That's suggestive of some kind of interrupt masking / comms type problem to me.
|
|
|
|
Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
|
OP
Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
That's suggestive of some kind of interrupt masking / comms type problem to me. Me too, even moreso given the fact based on interrupt timing alone, Conker's BFD either runs through the legal screen with polygon storms, runs through the legal screen without polygon storms but without Conker in it and then crashes a few frames after the Cock & Plucker Inn appears, or crashes sometime in the Inn itself.
|
|
|
|
Joined: Sep 2001
Posts: 535
Senior Member
|
Senior Member
Joined: Sep 2001
Posts: 535 |
Just give me a heads up when to do another testrun and which settings to use.
|
|
|
|
Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
|
OP
Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
Since I'm going to be offline for a few days at least, feel free to do a regression run now.
|
|
|
|
Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
|
OP
Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
By the way, for all you nuts out there who have an overclocked rig able to run 3D N64 games full-speed, I just checked in a fix for the correct-but-late audio issue that (as far as I know) plagued the majority of games. I also dialed up the PI DMA speed from 10 cycles per word to 3 cycles per word. I'm not sure what exactly this fixes, but sometime between the last time I regressed them and now, the following changes have occurred in my test cases:
- F-Zero X shows the N logo before hanging (black screen before). - Gex 3 shows the legal screen before hanging (black screen before). - Quake 64 seemed to run farther in-game before hanging. - Madden Football 64 seems to run farther in the intro rather than hanging, and it no longer attempts to perform a bunk TLUT upload, thus fixing characters in the "Exhibition" menu.
|
|
|
|
Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
|
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
|
|
|
|
Joined: Jan 2006
Posts: 3,691
Very Senior Member
|
Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
there is a gba version too
|
|
|
|
Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
|
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
By request.
|
|
|
|
Joined: Dec 1999
Posts: 1,180 Likes: 2
Very Senior Member
|
Very Senior Member
Joined: Dec 1999
Posts: 1,180 Likes: 2 |
"Kurukuru Fever" and "Don-chan Puzzle Hanabi de Doon!", respectively. I guess Gridle already sorted that out for you though
Last edited by Justin; 02/26/12 10:04 PM.
|
|
|
|
Joined: Feb 2007
Posts: 549
Senior Member
|
Senior Member
Joined: Feb 2007
Posts: 549 |
Pok�mon Puzzle League freezes when entering any game mode, after selecting your Pok�mon. MESS still runs and at this point hits about 800% unthrottled.
There's no audio at all after the intro finishes. I didn't try to leave it running long enough to see if the intro plays again with audio.
Before the audio changes audio was playing perfectly during the FMV intro. Now it plays back at what sounds like double speed - pitch did not change though.
|
|
|
3 members (Cpt. Pugwash, 2 invisible),
196
guests, and
1
robot. |
Key:
Admin,
Global Mod,
Mod
|
|
Forums9
Topics9,320
Posts121,923
Members5,074
|
Most Online1,283 Dec 21st, 2022
|
|
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!
|
|
|
|