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Re: New dumps [Re: Darkstar] #115776 08/29/19 11:05 PM
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Haze Offline
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MAME documents what exists, it's a non-issue.

If they want to go after ROM sites hosting them, they're welcome to.

The best way to completely suicide their format would be to go after the ROM sites; as they're not the copyright holders of the actual games I imagine The Internet would annihilate them. Their reputation is bad in small circles right now, those circles would expand rapidly.


Re: New dumps [Re: Darkstar] #115778 08/30/19 09:27 AM
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Fake Shemp Offline
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Convert them to some format that works right now and hope SPS will make IPFs in the future?

Re: New dumps [Re: Fake Shemp] #115789 09/01/19 08:37 PM
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ICEknight Offline
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Originally Posted by shattered
Are they copy protected?
I think at least one of them is.
Originally Posted by Fake Shemp
Convert them to some format that works right now and hope SPS will make IPFs in the future?
So which format would be better suited for MAME? We're free to choose here.


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
Re: New dumps [Re: Darkstar] #115790 09/01/19 08:51 PM
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R. Belmont Offline
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Any format MAME accepts where the game boots is OK; a straight sector image is fine for things that aren't copy-protected for instance.

Re: New dumps [Re: ICEknight] #115797 09/02/19 09:25 AM
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Olivier Galibert Offline
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Originally Posted by ICEknight
So I just found some Kryoflux images of a few quite rare Spanish games and was wondering about MAME's stance on flux dumps.


"Unresolved" flux dumps, where you have the raw result of reading multiple rotations of each track are annoying to handle (kryoflux, spc, edd...).

"Resolved" dumps where someone extracted one rotation starting at a fixed position (such as the index pulse, or any position that ensures inter-track synchronization is correct), computed a nice "mean" flux change position, and found where tricky things like weak, unformatted or damaged zones are present are very nice, we love them (woz, ipf, mfi...)

"Cooked" formats where sectors are extracted lose information (contents and sizes of gaps), but it can be information that doesn't really exist in the first place, on unprotected stuff in particular where the "standard" system formatting is used. We handle a billion of them (there are usually like two or three per system).

OG.

Re: New dumps [Re: Darkstar] #116504 11/27/19 08:53 AM
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ICEknight Offline
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Not exactly "new" by definition, but here's SPA2's backlog of ZX Spectrum dumps: https://docs.google.com/spreadsheets/d/1vsFypO47mjdWZ8vQ_qTM1zVx13VyU9mXds_muhbyNLU

Since I believe I've already been sent and added all the DSKs, the important stuff here would be the TZXs (if they weren't submitted to MAME already, along with the ones from TZX Archive).


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
Re: New dumps [Re: Darkstar] #116505 11/27/19 04:44 PM
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ICEknight Offline
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Fresh from the Hidden Palace Discord server:
Originally Posted by "Baker64"
Here is a Sega Genesis prototype I found. The rom shows differences from retail, but I have no idea what those differences may be

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]
Granada.FAC0.bin

Looks like a prototype of version 1.1.


LCD artwork scans and cleanups: https://mega.nz/#F!uFYSzK7S!U-lJon9jsqyoCX_3y7_KLA
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