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#80479 07/11/12 07:51 PM
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There's going to be an update to Audio Overload in the near future.

At the moment the main new feature is a proper ORC player, but there's also Retina Display support for Macs.

Anything else you'd like to see?

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Nice timing. It's been ~4 years since I last checked this board.

Just one request: it would be nice to have an option to make Audio Overload play the next song if it finished playing one. Right now it plays a song and just stops at the end; waiting for me to click the next one.

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How about fixing .s3m tempo, which is too slow right now.

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Not without a song that shows wrong tempo. It's correct on my test tracks.

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By the way, don't let the lack of replies demotivate you. This forum is not too easy to find. It's not linked on the homepage or Mac Update page, and it's been years since the last Audio Overload update. I'm pretty sure many people use Audio Overload since it's the only all-round video game music player on the Mac. Only others vgm players I know of are Game Music Box, Cog and PSFPlay. Module Trackers/Players are also scarce on the Intel platform. Scarce enough to bump into Audio Overload multiple times while searching for them on the web.

Have you considered putting Audio Overload on the Mac app store? Not that I like that development but it appears people actually use it now. It would give the Mac version of Audio Overload more exposure.

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Not a problem with motivation. The current blockers are:

- Finding things that need fixing (hence this thread)
- Waiting on me to reconstruct the Windows port from near-scratch after I lost the Visual Studio project files and most of the Win-specific parts of the source. I guess it's that rewrite I'd always wanted to do ;-)

Incidentally, it looks like VRC7 and NDS sound channels will be supported for NSF in AO 2.1.

Last edited by R. Belmont; 07/23/12 03:17 AM.
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I have a moral objection to paying Apple an annual fee, even a small one, to develop software for their platform that they can then turn around and refuse to distribute at a whim. So I don't see the Mac App Store in the immediate future for AO.

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Heh, figured as much. Apple isn't moved one bit by morals though, nor by 80% of the developers staying away. At least it'll take a few years before users 'forget' they can get software on websites. Perhaps there will be well known/used app store alternatives by then. Or we'll be using another OS (without autosave/versions).

Sorry to hear about losing the Windows sources. That must be weeks of work at least!
I do have a few remarks on that one as well if you want them:
- It doesn't parse directories when dropped into the playlist (unknown file error)
- It's quite a bit slower than the Mac version parsing archives and multiple files when dropped on the playlist. Mac is instant, Win takes a few seconds.
- The window isn't resizable. Not a real problem but a bit annoying on a 1920x1200 screen with a lot of items on the playlist.
- Stops after playing one file (same as Mac version). Would be nice to see both versions behave a tad more like an audio player with a playlist. Now both versions are 'single song players'.

Other than that it just works. I like that it doesn't need to be installed.


If you also want to hear something about the emulation code, some PSF2 files still stop playing after the first second (FF12, believe it was mentioned here already). Haven't noticed/remembered anything else.

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Originally Posted by R. Belmont
Not without a song that shows wrong tempo. It's correct on my test tracks.

Try virt-*.s3m, from ftp://ftp.untergrund.net/users/rez/s3m
(via chiptunes.com.)

All of those virt tracks play too slow in AO, compared to Milkytracker, and the MP3 references at http://www.biglionmusic.com/category/music/chiptunes/


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arekkusu - long time no see! You were kind of a regular back in the MacMAME days. I have fond memories of your OpenGL renderer with its (impressive at the time) persistence effects.

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