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Joined: May 2009
Posts: 2,225 Likes: 387
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,225 Likes: 387 |
Sorry to hear about losing the Windows sources. That must be weeks of work at least! I do have a few remarks on that one as well if you want them: - Stops after playing one file (same as Mac version). Would be nice to see both versions behave a tad more like an audio player with a playlist. Now both versions are 'single song players'. Nthing this. Why even have a playlist if it doesn't auto-advance?
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Maybe you could take a look at adding support for NEZPlug M3U playlists, since, well, people on Mac can't really listen to Portable Music History sets the proper way (no Mac player to my knowledge can handle this format, so you're left with untimed songs).
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
No Linux player can either, for that matter.
And PMH in general is too pretentious for words, but at least somebody's doing proper tagging and timing on portable sets.
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Not sure how it looks for Macs, but Datschge's been using Winamp under Wine for things like that. Obviously, it would be nice to have a native player for both systems. And it's just a name, really. No hidden agendas there.  (Although I wish I had thought of adding Lynx, SuperVision and earlier portables earlier, never mind the lack of music formats for those).
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Not implying hidden agendas, I just think the huge emphasis on chronological release dates without also having a more conventional archive view (like snesmusic itself does for SNES games) is weird. There's no search function, and the front page loading on-demand defeats using CTRL-F to search.
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Actually, Datschge has just implemented better integration with snesmusic main, so you can just search for composer/company there and get links to PMH sets. Example: Yuzo Koshiro's profileI don't think it's possible to do a game title search yet though, as Google doesn't seem to index PMH properly ATM, will need to bring this up to Datschge later.
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,258 Likes: 267 |
Right, Google can't crawl it for the same reason CTRL-F doesn't work.
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Joined: Oct 2011
Posts: 9
Member
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Member
Joined: Oct 2011
Posts: 9 |
I would like there to be an update so that PCM becomes channels on the SEGA side as so far you can only enable and disable channels of the main chip and you are then left with PCM channels still playing.
I like to fiddle with the channels to see what it sounds like but the PCM chips always being enabled stops us from fiddling with GYM and VGM channels properly.
Hopefully an update where we can fiddle with the PCM's enabling and disabling random channels from that as well would be a really cool feature as the fiddling with channels is my favorate feature of the player by far.
Adding the other random AMIGA tracker formats is a must for the new versions as well you can find the rest of the tracker formats and extensions for those formats on Exotica the AMIGA music resource and AMIGA Music Preservation your other source for tracks.
And I think this other idea I got from Page 1 of an advanced pitch settings tab somewhere in the corner or something where you can choose the speed manually as well as the key pitch it plays in and stuff love fiddling with those types of things in Virtual DJ and Audacity so it's welcome to the player especially in the case of that Zool track for AMIGA where it makes you set a higher BPM manually to play it at the right speed.
That manual track tweaking idea is bloody genius I love that idea it's brilliant I would like to see the track information more as well like if it's that Zool mod it tells you what BPM to play it in so it's a must to see that part of the additional module info to be able to tweak it correctly like it says in that info if you do add the manual tweaking.
I also think that this PS3 WWISE OGG/WAV support thing from a few threads down is a great idea if it's executed well and can suck in the complete playlist from a PS3/360 PCK file into AO without having to use any manual software to extract them to listen yet another great idea I approve of by someone else on here in fact the extra SEGA channel fiddling and extra AMIGA formats are the only ideas I didn't approve from someone else and made up myself.
So there you go 2 ideas from others I approve on and 2 ideas of my own think the SEGA and the AMIGA other formats my ideas are the main ones I would like to see though obviously because they are my own suggestions but I very much approve the other ideas I made my own twist on to suit the software more as well if it's possible to do.
Last edited by TEOL; 12/04/12 01:21 PM.
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Joined: May 2009
Posts: 2,225 Likes: 387
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,225 Likes: 387 |
I also think that this PS3 WWISE OGG/WAV support thing from a few threads down is a great idea if it's executed well and can suck in the complete playlist from a PS3/360 PCK file into AO without having to use any manual software to extract them to listen Personally I'd love to see support for more console-native formats, e.g. Sony .VAG and Xbox / Xbox 360 .VGM (I think that's the container format, anyway), since players exist for the former and decryptors exist for the latter. However, I suspect that supporting WWISE/FMOD/Bink container formats would be kind of annoying to implement and might incur wrath from the relevant companies. Also, your post was really hard to read, as it lacked commas and periods in a number of important place. As-is your post reads like a hyperventilating, over-excited teenager talking about anime.
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