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It means right now this isn't supported. I know what I'd have to do to make it work, but the HTML editor doesn't support this in the same way as the browser right now (simply because it was never meant to be used like a browser  ). Ahhh, Ok... I'd knew that, hehe... (btw, I think that I already suggested a way to use templates like a browser without using in the editor :p) About templates, I want to finish that soon, and so long I reach the best that I can do for that, it will be very rare to receive future updates. That's why I want to put features that only will be avaliable in future (such .pdf support and javascript full support  - if you're plannig more things that affect templates and are coming, but don't are supported yet, you can tell me that I try to give support for new things if that improve the templates use experience) Just don't look for this as a pressure for implementation of these features in any way, just take your time  Ps.: Even we know that everyone have a real life, I have to say that you dedication for the project it's so inspiring 
"A user interface is like a joke. If you have to explain it, it's not that good."
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René, I think that rather use notes area for show templates, a better aproach is to creating a new tab area called, for example "templates" that in truth show the MiniWebBrowser, but with full custom QMC2 macro compatibility (if that's possible, opf course). A few arguments that corroborate this opinion: 1) The "note area", have a some toolbars, such "Standard toolbar", "Formating toolbar" (showed by default), and plus menubar and "WYSUWYG/HTML" tabs (that cant't be hide), that in fact, don't contribute for template use experience and plus spend a lot of precious area that could be used for templates itself. Some people can call them "trollbars". I think that they are useful. Of course if used ONLY for note edition (and not for templates use). And, at less in my view point, the big dificulty for template creation is to show more information possible in smallest space possible, without creating a visual pollution. Since just a <br> could ruin a visual experience of template, imagine with all those bars. 2) Everytime that a new feature are add in "notes", that's are very celebrated, since a new feature create a possibility of brand new options for template creation. But wait: miniWebBrowser already have full html,css, javascript, ajax, etc. etc. support. Sometimes the work spend in note support are only reinventing the wheel. And plus note that approaching not only make easier for templates creation (since the the user can use full use of all the features and languages supported in MiniWebBrowser), but that also make easier for all the QMC2 support.  3) As was said long time before in somewhere, a exclusive template area are a lot more intuitive for new users. Well, note that "notes" stand for a place for user create "notes", and not for template use. Btw, new users usually try to open template in "File->Load" until discover that the right place to choose a template are in options menu. With a "Template tab" the users will know that him have to choose a template in and they will eventually find the place in options menu (since don't will have a no more any other option that can confuse him). 4) A place for exclusive use of template avoid for user accidental edition. 5) Some people can clain that use a new detail area for use of templates can take away the possibility for write user his own comments. But: i) if it's really imprencidible, it will be possible to use the macro $ID$ for save each system templates in a default folder using a script. ii) User Comments are a good adiction, but we already have the "notes" tab, that, since his creation could be used for this. And plus, without a template competing for space, user can have all of his space for create his system notes. iii) Unfortunatelly, the idea of edit comments never worked well. For exemple, if user want to edit a coment inside a cell of a table, [ENTER] don't skip for next line, but that create a new cell. Well, that's my opinion 
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: May 2008
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The notes features were actually made to allow the user to make his personal comments (or notes). The template stuff just went in additionally since it makes it easier to fill the notes with data that's already available, and optionally add comments at the same time, but it's never been the main intention to use it ONLY with templates -- though it's a nice use case  . The two editing tool-bars can be hidden, BTW. The menu bar can't right now, simply because I have not yet found a nice way to re-enable it (other than in a more or less unrelated dialog). But since this is still a WYSIWYG editor, it actually makes sense to have the menu and its actions available at all times  ... the tool-bars are just alternative places to trigger some of the menu actions and can thus be seen as optional. You're not forced to use it as a notes editor, though, and can use it as a read only detail through templates... I'm not sure what I should answer to your comment about the setup of notes-templates... it would actually make no difference if this feature were 'specialized' or 'doubled' for your suggested use case or not  . Also, there has been ONE question about where to configure templates in the past (at least only one that I know of) and that doesn't convince me that new users really have trouble setting this up. The editing capabilities are limited, I'm aware of this, but they still allow everything you need (and will sooner or later be improved anyway).
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Just for curiosity: it's technically possible (even its improvable) to make the embedded browser compatible with the qmc2 templates?
MESS the great!
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Joined: May 2008
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A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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I notice when loading games from software list, tab information such as name, year, publisher, etc is displayed which I assume is parsed from the system XML.
Is there any chance an extra pane could be added that displays supported = yes, partial, or no, so I could see that information in real time before I load a game?
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Yes, it could be added... I'll do it soon  ! EDIT: added in SVN r4356  .
Last edited by qmc2; 10/16/12 07:23 AM.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
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The two editing tool-bars can be hidden, BTW. The menu bar can't right now, simply because I have not yet found a nice way to re-enable it (other than in a more or less unrelated dialog). I've added a "hide menu" check-box as the 'corner-widget' of the editor's tab-widget (where you can switch between WYSIWYG and HTML, see bottom-right corner). SVN r4357.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
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... and you'll also find a new option in that area to make the editor's contents read-only (SVN r4358).
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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All those new things will be very welcome for template use for display informations 
"A user interface is like a joke. If you have to explain it, it's not that good."
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