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Joined: Apr 2011
Posts: 292
Senior Member
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Senior Member
Joined: Apr 2011
Posts: 292 |
Yes, it could be added... I'll do it soon  ! EDIT: added in SVN r4356  . Thank you very much for adding that 
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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OP
Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
It was no big deal, otherwise it would've been postponed (aka put on the TODO list  ).
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: Mar 2007
Posts: 298
Senior Member
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Senior Member
Joined: Mar 2007
Posts: 298 |
I think I've already suggested it before but I cannot remember, so I'm going to request it again...  Is there any way to make those 3D models to work inside QMC2? Such as the 3Darcade website 'flash' previews, that displays the cabinet rotating. This would be a kickass feature in QMC2!!
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
Yes, you did  ! It's on the TODO list... well, doing it natively would require QtDeclarative / QML, something I'm gonna start with real soon anyway for the long-awaited 'Arcade Mode' (which will be re-done in QML)... this has a higher priority right now and is a major task  . BUT: yes, when you've installed the Flash plugin, you could also run it in the browser... the notes-template feature is a good place for that  ! I'll perhaps add something like that to my example template soon...
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
The Shockwave Player works in QtWebKit, but only for the 32-bit version... the plugin doesn't work in non-IE 64-bit browsers. That's a known issue, but Adobe probably doesn't care.  Apart from that the main problem is that the 3D preview URLs aren't easy to 'guess'  ...
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
Regarding native support for 3D arcade models through QML / Qt 3D (which is definitely desirable because of Shockwave's platform restrictions, see above), the currently supported mesh format plugins are listed here (Qt 5): http://doc-snapshot.qt-project.org/5.0/qt3d-index.html#asset-loadingThis limits the models QMC2 will be able to render to the 3D Studio Max format (which is also available in Qt 4.8, but requires Qt 3D as an add-on). Not all models are available in 3ds max format, but most of them... and there are probably/hopefully converters for some of the other formats.
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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OP
Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
this has a higher priority right now and is a major task Please, rise the priority of this item too: Add a nicer 'quick-search' function (replacing the default keyboard-search implementation inherited from QAbstractItemView) to all 4 game/machine list views and the software-list views including a pop-up editor to display and customize the search string

"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: May 2008
Posts: 4,930 Likes: 24
Very Senior Member
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Very Senior Member
Joined: May 2008
Posts: 4,930 Likes: 24 |
The priority is not very high because there already IS a nice search function... however, it will be done, sooner or later  .
A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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OP
Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
How I can show icons? Both in bar and in default template? Ps.: When I click in clean all caches of the emulator, nothing happens 
"A user interface is like a joke. If you have to explain it, it's not that good."
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