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Extra line? You mean the line between the blue areas?
Edit: link huge pics
http://i.imgur.com/HXGCc.jpg

http://i.imgur.com/tFKbQ.jpg

Last edited by crazyc; 12/29/12 07:03 PM.
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Kale Offline OP
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Yes, those ones.

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When i run the PELSHIFT test on a TSENG Labs ET4000 W32P the second test does not shift. the first test does shift but doesn't change colors.

I tried the PELSHIFT test on dosbox and it behaves just like my ET4000. There is one difference dosbox shifts right when it hits 8 ET4000 shifts left.


Last edited by Malice; 12/29/12 08:39 PM.
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Quake 2:

Up and running on the AT486 driver in Windows 95. Runs all the way up to 640x480. Again I've copied the install folder over to a secondary hard drive and ran it directly from there. The screenshot taken was with Print Screen because every time I pressed the Scroll Lock key the Quake 2 menu would appear over the attract mode mad The game looks great with full sound, but naturally runs very slowly. Excuse the scanlines on the image.


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Wow, uh... I never really expected a game from the end of 1997 to run in MESS.

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I'm a bit surprised myself actually. Goes to show how well developers supported as low as 256 colours back in the day. A few others I've tried, but without success:

Interstate '76 PC Demo: Black screen after the loading screen.

3D Mark 99 Max: Needs a 3D accelerator card, (I was thinking it supported software rendering back then, but apparently not).

Max Payne PC Demo: Tells me I don't have a DirectX 8.0 compliant video card / does not support software rendering. (I was thinking it supported software rendering).

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Originally Posted By Kale
http://mamedev.emulab.it/kale/fast/files/PELSHIFTtestV0.06.zip

Does an extra item test after the first, it should color cycle in some way, vertical stripes with color entries 0x24 -> 0x42 -> 0xff. Notice that the black screen time between tests #1 and #2 takes a while.


V0.06 Running on a ps/2 model 70 (specifically an 8570-A21):


LN


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PELSHIFT test V0.06 run on a TSENG Labs ET4000 W32P
http://www.youtube.com/watch?v=x7QX6TbZHnE

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PELSHIFT test V0.06 run on a Nvidia Geforce 6600
http://www.youtube.com/watch?v=vW78Jn768Iw

Seems to match the behavior of Lord Nightmare's PS/2 VGA.

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So, it looks like this is a standard behavior, just one that doesn't really work on some clones.

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