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R
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Nobody knows that hardware well. Just submit it ;-)

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Originally Posted by crazyc
Got the RE3 movie working.
[Linked Image from i.imgur.com]
Fix is in the MDEC though. Someone who knows that hardware better than me ought to look at it first.
With the Latest fixes:


Final Fantasy IX now shows video (sort off) but it's very jumpy

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The fact that smf wasn't setting the busy flag properly suddenly causes a lot of the difficulties I had adjusting the DMA timing to make more sense. I'll see if I can take another pass at it this weekend.

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Playing through Breath of Fire III, it sports some minor glitchy gfxs, especially noticeable with Balio & Sunders sprites:

[Linked Image from mamedev.emulab.it]

Breath of Fire IV

Works

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Broken Sword

Usual black screen hang at MDEC after title screen:

[Linked Image from mamedev.emulab.it]

Broken Sword II


Initial loading after disclaimer is quite slow, working otherwise.

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Street Fighter EX Plus Alpha


Black screen (MDEC)

Last edited by Kale; 04/19/13 04:07 PM.
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Dark Tales

Works

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Discworld II

Works

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Rockman

Black screen, protected anyway.

Last edited by Kale; 04/19/13 04:21 PM.
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C
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Parappa the Rapper opening movie
[Linked Image from i.imgur.com]
Brave Fencer Musashi movie too
[Linked Image from i.imgur.com]
It still misses a transfer later though.

Last edited by crazyc; 04/20/13 08:08 PM.
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R
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SOTN will now get into the Marble Gallery, but then it hangs loading the Outer Wall. Whee smile

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This time without any hacks.
[Linked Image from i.imgur.com]
I ended up doing a lot of reworking of the cdrom code. Much of it turned out to be unnecessary for this but maybe it'll help (or break things) elsewhere.

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Originally Posted by R. Belmont
The fact that smf wasn't setting the busy flag properly suddenly causes a lot of the difficulties I had adjusting the DMA timing to make more sense. I'll see if I can take another pass at it this weekend.

What I don't get is why when I announce I'm working on something everyone wants to get involved. Adjusting DMA timing is a fail. It's like you enjoy kludging broken code for fun and profit.

Joined: Aug 2011
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Medal of Honor (NTSC-U / PAL-E):

Now works, video intro and all. You'll need to use the digital pad as the controller type otherwise the controls don't quite work, (camera goes up instead of forward).

[Linked Image from i38.tinypic.com]

[Linked Image from i37.tinypic.com]

[Linked Image from i34.tinypic.com]

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