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This also fixed the following:
-Heart of Darkness graphics (now the game is playable)
-Final Fantasy 8 videos and gameplay
-Final Fantasy 9 videos and gameplay
-Gex videos
-Iron Man - X-O Manowar in Heavy Metal videos
-MK Trilogy intro

and a lot more smile


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Nice. I wonder Dark Stone doesn't have any issue.

I have a iPad and Android updated graphics version. The game is pretty hard when getting stuck on the quests. Look the hell a lot better than the PSX version. Anyway it free with ads. Paid will remove the ads. smile


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Hello, in light of Felipe's awesome new improvements to the driver (indeed video is much better in .167), I'm curious what other roadblocks stand in the way of moving driver status from "preliminary" to "imperfect"? Just about everything I've tested runs fine save for some small issues such as a glitch in FF7 menus, no dualshock input recognized in Ape Escape, and the general lack of controller rumble (though that's a broader issue than just this driver). I'll admit my test cases thus far have been somewhat limited, so I'm curious to hear of others' mileage with it.

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WOW! The Chrono Cross attract mode sounds so good and Xenogears makes it all the way past the FMVs and into the game to start playing it.

Good stuff Felipe smile

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To be honest, the driver probably should have been marked "imperfect" rather than "preliminary" a long time ago, but smf has always maintained that the driver is massively inaccurate and desperately needs rewriting. However, since smf has ostensibly quit teh sk3n3 (despite claims otherwise), I don't think it's really his call to make anymore.

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Hah yeah, I poured my 40 for smf and while a sighting every once in a while might be nice, I'm over it. Anyway, "inaccurate" I agree with, but "massively" is probably stretching it.

In summary, I've found the following so far, again all tested with stock .167:

General
Start screen intro "music" is sometimes scratchy
Lack of rumble in games that support it (due to SDL issues)

Game-specific
Ape Escape: dual analog not recognized - won't start
Diablo: minor sound issues - last few seconds of dialog repeats
Final Fantasy VII: menus are rendered improperly
Pro Pinball (any in the series): won't start (maybe a mode-switching problem assuming these games support the ps1's hi-res mode?)
Silent Hill: trees and people are rendered improperly
Sled Storm: music cuts out and/or won't play
Tekken 2: won't start

Shideravan's post also covers other games with similar issues - but like the ones above, some of them seem minor. Also many are FMV related and likely fixed now, and when you compare against the large number of games that seem fine, claims of "massively inaccurate" should at least raise a few eyebrows. wink

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The dual analog support was done by, I think, Carl, so he should be able to fix Ape Escape.

The GTE internals are very, very well known now; replacing it would likely fix Silent Hill and some other games (I think it's Nuclear Strike that has a bunch of unknown GTE opcodes).

Hooking up the 6805 CD controller would solve one potentially major source of inaccuracy.

Rewriting the GPU to use polynew might be interesting; that way it'll get free acceleration when we do that, not that it really needs it. Also, emulating the cycle counts of GPU draw operations so games that are GPU limited (most of them) run at the right framerate would be nice.

And of course those torture tests; some claim fixing them won't help any games, but even if they don't it's known instances where we diverge from hardware. Would be nice if they were in a format that was easier to run on MAME, too.

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Originally Posted By R. Belmont
The dual analog support was done by, I think, Carl, so he should be able to fix Ape Escape.
Not a game I have so can't really test it. As for problems, the SPU needs work as there are some games with hang waiting for something from it.

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Thanks. Interesting about the GTE, would it be a simple matter to replace the existing code? I always assume efforts like that are complex for both licensing and technical reasons. And yeah, it would be quite nice to see the CD controller hooked up. smile

I would *love* to see MAME pass some of those ridiculous torture tests, but walk before we run I guess.

My tests certainly show that the SPU needs work, tons of games seem to have seemingly minor audio issues but I'm sure that in some more egregious cases they cause games not to boot etc.

Last edited by Shoegazer; 11/07/15 06:35 PM.
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Well, the best code out there is Mednafen's, and it's GPL v2, which isn't ideal for us license-wise.

For the SPU, Neill Corlett's SPU and SPU2 are available now under BSD-compatible licensing. Not sure if it would actually *help*, but maybe worth a shot.

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