Previous Thread
Next Thread
Print Thread
Page 9 of 88 1 2 7 8 9 10 11 87 88
Re: Playstation WIP thread [Re: crazyc] #84470 01/19/13 08:45 PM
Joined: Mar 2001
Posts: 16,420
R
R. Belmont Online Content
Very Senior Member
Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,420
r20354 fixes redbook audio for at least Grand Theft Auto 1 (menu music, in game BGM and street chatter and stuff).

Re: Playstation WIP thread [Re: R. Belmont] #84472 01/19/13 08:56 PM
Joined: Sep 2001
Posts: 534
F
Firewave Offline
Senior Member
Offline
Senior Member
F
Joined: Sep 2001
Posts: 534
Originally Posted By R. Belmont
MESS supports toc (for a long time it *only* supported toc) but it must be named .toc - there's no reliable way to differentiate the various text-based CD formats.


Actually it treats anything not matching the extension of the non-TOC formats as TOC. You can even pass a .bin file in it and it will try to parse it as TOC.

Re: Playstation WIP thread [Re: Kale] #84473 01/19/13 09:14 PM
Joined: Jan 2012
Posts: 815
C
crazyc Offline OP
Senior Member
OP Offline
Senior Member
C
Joined: Jan 2012
Posts: 815
Originally Posted By Kale
Trying to load a file in Final Fantasy Tactics ends up in controls not working after that the mem card finishes to load (i.e. save data shows up correctly, but you can't actually load jack)
Fix'd

Re: Playstation WIP thread [Re: R. Belmont] #84474 01/19/13 09:45 PM
Joined: Jul 2012
Posts: 209
D
Dr.Venom Offline
Senior Member
Offline
Senior Member
D
Joined: Jul 2012
Posts: 209
Originally Posted By R. Belmont
r20354 fixes redbook audio for at least Grand Theft Auto 1 (menu music, in game BGM and street chatter and stuff).

Not sure if this was in response to my message, but thought I'd test it anyway just in case. The update has no effect on the music vs. soundfx volume issue in SOTN (and some other games).

Re: Playstation WIP thread [Re: crazyc] #84475 01/19/13 09:54 PM
Joined: Mar 2001
Posts: 16,420
R
R. Belmont Online Content
Very Senior Member
Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,420
Uhh, where did I mention XA audio or SOTN in that post? smile

Also, can I get a small list of games that do the setloc thing?

Re: Playstation WIP thread [Re: crazyc] #84477 01/19/13 10:16 PM
Joined: Mar 2001
Posts: 16,420
R
R. Belmont Online Content
Very Senior Member
Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,420
20357 makes XA louder vs. other sounds. I ran through a bit of SOTN and it sounded reasonable vs. the official emulation on my Vita.

Re: Playstation WIP thread [Re: R. Belmont] #84478 01/19/13 10:25 PM
Joined: Jul 2012
Posts: 209
D
Dr.Venom Offline
Senior Member
Offline
Senior Member
D
Joined: Jul 2012
Posts: 209
Originally Posted By R. Belmont
Uhh, where did I mention XA audio or SOTN in that post? smile

Uh, point taken (I guess "between the lines" doesn't do smile )

Originally Posted By R. Belmont
20357 makes XA louder vs. other sounds. I ran through a bit of SOTN and it sounded reasonable vs. the official emulation on my Vita.

Great I'll give that a go smile

Re: Playstation WIP thread [Re: R. Belmont] #84481 01/20/13 12:27 AM
Joined: Jul 2012
Posts: 209
D
Dr.Venom Offline
Senior Member
Offline
Senior Member
D
Joined: Jul 2012
Posts: 209
Originally Posted By R. Belmont
20357 makes XA louder vs. other sounds. I ran through a bit of SOTN and it sounded reasonable vs. the official emulation on my Vita.

I also did some comparisons for SOTN and the new sound balance seems pretty spot on! Thanks again for the quick updates, and also for all of the other work done on the driver! smile


Re: Playstation WIP thread [Re: R. Belmont] #84482 01/20/13 12:27 AM
Joined: Aug 2011
Posts: 499
M
MikeAbson Offline
Senior Member
Offline
Senior Member
M
Joined: Aug 2011
Posts: 499
Originally Posted By R. Belmont
Originally Posted By MikeAbson
The games that I have that also produce this error in MESS play fine ePSXe though.


That is not useful information. I'm looking for "does it work in pSX or did I break something in the port", thanks.


Not sure what this is all about it. It wasn't meant to be useful nor was I answering a question you made. I was answering a question to a previous post about a setloc error. If you're going to quote me, at least quote everything I said, not just part of it so it appears to not make any sense. Thanks.

Originally Posted By R. Belmont
Also, can I get a small list of games that do the setloc thing?


FIFA 97 (NTSC) - setloc out of range: 00:00:16
The Need For Speed (NTSC / PAL) - setloc out of range: 00:00:16
Rollcage as pointed out by Waremonger - setloc out of range: 00:00:00

Re: Playstation WIP thread [Re: crazyc] #84484 01/20/13 01:07 AM
Joined: Jan 2012
Posts: 815
C
crazyc Offline OP
Senior Member
OP Offline
Senior Member
C
Joined: Jan 2012
Posts: 815
I don't get a segfault with Star Ocean 2 like Kale but it does hang sometimes trying to get to the memory card screen (when I'm not debugging it of course).


Edit: Guess I should wait a bit longer.
It's trying to do a DMA past the end of system RAM. Dunno what is supposed to happen.

Last edited by crazyc; 01/20/13 01:48 AM.
Page 9 of 88 1 2 7 8 9 10 11 87 88

Who's Online Now
1 registered members (RomKnight), 183 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,734
Posts114,829
Members4,879
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3