Previous Thread
Next Thread
Print Thread
Page 16 of 88 1 2 14 15 16 17 18 87 88
Re: Playstation WIP thread [Re: crazyc] #84589 01/21/13 09:32 PM
Joined: Apr 2008
Posts: 49
Z
zillion Offline
Member
Offline
Member
Z
Joined: Apr 2008
Posts: 49
Strikers 1945 (U)

There's a weird glitch on the title screen, but other than that seems quite playable.



Here's where the glitch is. The screen is supposed to be black and the words "Strikers 1945" come in from the left and right and then the sky background fades in. The current emulation shows this, and then the words come in.





Re: Playstation WIP thread [Re: Shideravan] #84595 01/21/13 10:46 PM
Joined: Apr 2008
Posts: 49
Z
zillion Offline
Member
Offline
Member
Z
Joined: Apr 2008
Posts: 49
Originally Posted By Shideravan
I'm very cyurious about status of games like Resident Evil and Dino Crisis...
Someone tested?


I tried Resident Evil - Director's Cut - Dual Shock Version (U) and it appeared to run just fine.

I also selected analog pad from the slot device and while it worked with my controller's analog stick, it seemed to still act like it was digital.






Re: Playstation WIP thread [Re: zillion] #84596 01/21/13 10:50 PM
Joined: Jan 2012
Posts: 815
C
crazyc Offline OP
Senior Member
OP Offline
Senior Member
C
Joined: Jan 2012
Posts: 815
Originally Posted By zillion
I also selected analog pad from the slot device and while it worked with my controller's analog stick, it seemed to still act like it was digital.
You have to press the analog button to enable the sticks and make sure the d-pad and the left stick are mapped to different controls.

Re: Playstation WIP thread [Re: crazyc] #84597 01/21/13 11:01 PM
Joined: Apr 2008
Posts: 49
Z
zillion Offline
Member
Offline
Member
Z
Joined: Apr 2008
Posts: 49
Originally Posted By crazyc
Originally Posted By zillion
I also selected analog pad from the slot device and while it worked with my controller's analog stick, it seemed to still act like it was digital.
You have to press the analog button to enable the sticks and make sure the d-pad and the left stick are mapped to different controls.


Hrm... I just tried again. I remapped the directions (I didn't do that before) and I also tried toggling the Analog button, but couldn't see any effect.

Would it be possible to make the analog on/off a visible led (kindof like drivers with floppy drives have disk access lights)?

Also, do you have another game that you've used to test the analog controls?

Re: Playstation WIP thread [Re: zillion] #84598 01/21/13 11:05 PM
Joined: Jan 2012
Posts: 815
C
crazyc Offline OP
Senior Member
OP Offline
Senior Member
C
Joined: Jan 2012
Posts: 815
I tested it with Legend of Mana and it seemed to work okay. As for an indicator, I don't know if that can be done.

Re: Playstation WIP thread [Re: crazyc] #84599 01/21/13 11:15 PM
Joined: Apr 2006
Posts: 667
D
Dullaron Offline
Senior Member
Offline
Senior Member
D
Joined: Apr 2006
Posts: 667
I have both games. Reg and the re-released.



Uploaded with ImageShack.us



Need me to dump and test? Don't worry about what I wrote on the case. I wrote that there while back when I was testing my games on the PS2 to make sure those run without a problem on my PS2.


Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
Re: Playstation WIP thread [Re: crazyc] #84601 01/21/13 11:28 PM
Joined: May 2004
Posts: 1,602
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,602
Raiden DX (Japan)
works, played it in rotated mode, although strangely they don't rotate the controls? More worrying is that MESS bombed out on me the first time during the resolution change but I'm unable to replicate it again, hope it isn't a bug in our video output like the alt-tab/restore crash that was fixed recently





Raiden Project (Japan)
hangs at Sony screen? I know I played Raiden Project in MESS before, before any of the new work and it worked... is some of the 'older SDK' stuff now broken instead?



Re: Playstation WIP thread [Re: crazyc] #84602 01/21/13 11:34 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline
Very Senior Member
Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Time Commando main menu is bogus:



Basically, second item should be "code" (-> Password) and third one is the actual option menu. Game otherwise "playable" (as far as a kusoge can be anyway wink ).

EDIT: pause menu is also pretty slow, almost unusable.

Last edited by Kale; 01/21/13 11:52 PM.
Re: Playstation WIP thread [Re: crazyc] #84603 01/21/13 11:42 PM
Joined: Aug 2011
Posts: 499
M
MikeAbson Offline
Senior Member
Offline
Senior Member
M
Joined: Aug 2011
Posts: 499
I'm creating a list of games that have been tested and marked as different status's, these being playable, intro, menus, ingame and nothing. The idea is to prevent games being tested multiple times because someone couldn't be bothered going through all 16 pages, which is understandable smile The situation is different obviously if a non-working game is now working.

Re: Playstation WIP thread [Re: crazyc] #84604 01/21/13 11:42 PM
Joined: May 2004
Posts: 1,602
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,602
Ok the US version of Raiden Project runs, although the controls feel weird, have to really hammer at the fire button to get the purple laser, or use the auto-fire which takes forever to build up?



screen position is slightly off by default (but can probably be adjusted)

still a bit surprised the JPN copy I have (from redump) doesn't run.

Page 16 of 88 1 2 14 15 16 17 18 87 88

Who's Online Now
2 registered members (robcfg, 1 invisible), 160 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,734
Posts114,829
Members4,879
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3