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Re: Playstation WIP thread [Re: crazyc] #84638 01/22/13 09:47 AM
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mahlemiut Offline
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Inuyasha - A Feudal Fairy Tale starts up ok, but battles never start. You can move about, but the round never begins. Same thing happens in pSX 1.13, so maybe this image is screwy or something.





- Barry Rodewald
Re: Playstation WIP thread [Re: crazyc] #84640 01/22/13 11:25 AM
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mock Offline
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Oddworld: Abe's Exoddus (PAL) works. There's a long pause at a black screen before the menu, but it does eventually get to it. Also one of the opening FMVs plays the sound but not the video.




Oddworld: Abe's Oddysee (PAL) does not.

Re: Playstation WIP thread [Re: crazyc] #84642 01/22/13 12:45 PM
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Luengo Offline
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Star wars: Masters of Teras Kasi

Seems to be working perfectly






Re: Playstation WIP thread [Re: crazyc] #84643 01/22/13 12:58 PM
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LoganB Offline
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Ape Escape (Europe)

Shows warning screens, then hangs at a black screen (possibly looking for rumble?).




If analog isn't enabled on the analog controller, (should be an LED showing this):

Re: Playstation WIP thread [Re: Luengo] #84646 01/22/13 02:45 PM
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Originally Posted By Luengo
Star wars: Masters of Teras Kasi

Seems to be working perfectly


Huzzah! Perhaps that means my CHD-making is going off the rails...

Re: Playstation WIP thread [Re: MikeAbson] #84647 01/22/13 02:55 PM
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Kaylee Offline
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http://tinyurl.com/MESSPSX

Originally Posted By MikeAbson
I'm creating a list of games that have been tested and marked as different status's, these being playable, intro, menus, ingame and nothing. The idea is to prevent games being tested multiple times because someone couldn't be bothered going through all 16 pages, which is understandable smile The situation is different obviously if a non-working game is now working.


If you want you could use mine as a base

Re: Playstation WIP thread [Re: crazyc] #84648 01/22/13 03:06 PM
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Luengo Offline
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Quote:
Huzzah! Perhaps that means my CHD-making is going off the rails...


I don't want to derail this topic (too much :)), but I haven't been able to create a CHD that the PlayStation driver accepts. I can use the BIN+CUE files with no problem, though. Happened with Masters of Teras Kasi and with Symphony of the Night, and I haven't tested with more. When i use the created CHDs, the driver just crashes. I get no errors in CHDMAN. Maybe I should start a new topic about this...

Re: Playstation WIP thread [Re: crazyc] #84649 01/22/13 03:32 PM
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R. Belmont Online Content
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The correct syntax is "chdman createcd -i whatever.cue -o whatever.chd". Note that it *must* be the .cue filename.

Re: Playstation WIP thread [Re: crazyc] #84650 01/22/13 03:47 PM
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Luengo Offline
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Yes, that's the syntax i use... the CHD seems to be created correctly (no errors in chdman). I have created CHDs for other systems with no problem. I'll try and make more tests.

Re: Playstation WIP thread [Re: crazyc] #84651 01/22/13 03:55 PM
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Incidentally, SOTN hangs when you get to the Marble Gallery. It doesn't even try to load anything when you get to that particular CD hallway, it just hangs. Boo.

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