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Re: Playstation WIP thread [Re: crazyc] #84821
01/25/13 02:02 PM
01/25/13 02:02 PM
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Haze Offline
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Airgrave (Japan) [SLPS-00559]
- works with some graphical issues


Re: Playstation WIP thread [Re: Haze] #84822
01/25/13 02:53 PM
01/25/13 02:53 PM
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Trondheim, Norway
etabeta78 Offline
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Originally Posted By Haze
Goemon - Shin Sedai Shuumei (Japan) [SLPM-86997]


this got already tested 3 days ago wink

Re: Playstation WIP thread [Re: crazyc] #84823
01/25/13 03:03 PM
01/25/13 03:03 PM
Joined: Aug 2009
Posts: 1,138
Naples, Italy
Kale Offline
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Naples, Italy
Chippoke Ralph no Daibouken - The Adventure of Little Ralph (Japan) (NTSC-J)

Black screen

Dragon Ball Z - Ultimate Battle 22 (PAL-E)

Works, character select BGM has a 2 second loop hole (i.e. silent when it should restart)




Re: Playstation WIP thread [Re: etabeta78] #84824
01/25/13 03:15 PM
01/25/13 03:15 PM
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Haze Offline
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Originally Posted By etabeta78
Originally Posted By Haze
Goemon - Shin Sedai Shuumei (Japan) [SLPM-86997]


this got already tested 3 days ago wink


Must have crossed the wrong game off my 'to test' list at some point then ;-)

Re: Playstation WIP thread [Re: crazyc] #84825
01/25/13 03:17 PM
01/25/13 03:17 PM
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Haze Offline
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also worth a mention, a fair number of games do have static noises in the audio at times, it's so frequent i've given up mentioning it, same for some missing fmvs, only if there are significant / different bugs am I highlighting them.

Re: Playstation WIP thread [Re: Haze] #84826
01/25/13 03:19 PM
01/25/13 03:19 PM
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Just Desserts Offline
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Originally Posted By Haze
also worth a mention, a fair number of games do have static noises in the audio at times, it's so frequent i've given up mentioning it, same for some missing fmvs, only if there are significant / different bugs am I highlighting them.


I'd say it's still worth mentioning both issues. Having numerous test cases for a given deficiency in an emulator is hardly ever a bad thing.

Re: Playstation WIP thread [Re: crazyc] #84827
01/25/13 03:40 PM
01/25/13 03:40 PM
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USA
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R. Belmont Offline
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USA
Please mention static only on games without Redbook audio tracks. It is basically expected on games with them in the current state of emulation. Similarly, all missing and glitched FMVs have the same root cause; mentioning only really outstanding fuckups as Haze specified is recommended.

Last edited by R. Belmont; 01/25/13 03:42 PM.
Re: Playstation WIP thread [Re: crazyc] #84829
01/25/13 03:50 PM
01/25/13 03:50 PM
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Posts: 1,138
Naples, Italy
Kale Offline
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Gegege no Kitarou - Gyakushuu! Youkai Daikessen (NTSC-J)

Black screen after Konami logo.

Gegege no Kitarou - Noroi no Nikuto Katachi Tachi (NTSC-J)

Seems to work. "setloc out of range: 00:00:00" and static sound on title screen.





Panzer Bandit (NTSC-J)

Not working, black screen on unskippable FMV with BGM playing.

Rakugaki Showtime (NTSC-J)

Works.





Slap Happy Rhythm Busters (NTSC-J)

Black screen on FMV, "mdec unknown command" in error.log.

Speed Power Gunbike (Japan) (NTSC-J)

Shows this message on FMV:



Seems working with samples end issues (i.e. they doesn't play in full):





Zanac X Zanac (NTSC-J)

Invisible sprites on Zanac Famicom version. Zanac Neo seems to work.






Last edited by Kale; 01/25/13 03:54 PM. Reason: snap for Zanac Famicom
Re: Playstation WIP thread [Re: crazyc] #84830
01/25/13 04:20 PM
01/25/13 04:20 PM
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Posts: 1,515
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Haze Offline
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Tsun-tsun-gumi 3 - Kanji Vader (Japan) [SLPS-01839]
- works fine other than one line glitch on the right side of a sprite during cutscene after stage fine.


Re: Playstation WIP thread [Re: crazyc] #84831
01/25/13 06:17 PM
01/25/13 06:17 PM
Joined: Jan 2013
Posts: 73
Spain
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A. Viloria Offline
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A. Viloria  Offline
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Spain
Originally Posted By crazyc
Can anyone see if Star Ocean 2 still crashes after battle for them?


I have tested with MESS r20460 and PAL images from Redump.org, and it still crashes after the battle.

Quote:

-----------------------------------------------------
Exception at EIP=000000000151743C (not found): ACCESS VIOLATION
While attempting to read memory at 000000000CE32000
-----------------------------------------------------
RAX=00000000000000C8 RBX=0000000006B90040 RCX=0000000002000100 RDX=000000000CE32000
RSI=000000000CE32004 RDI=000000000288E940 RBP=000000000CE34C70 RSP=0000000000228740
R8=000000000288E7B8 R9=0000000000000387 R10=0000000000332AE0 R11=00000000FFFFFFFF
R12=0000000000000000 R13=0000000000010000 R14=F21F494C589C0000 R15=0000000000025863
-----------------------------------------------------
Stack crawl:
00000000002287E0: 000000000151743C (not found)
00000000002288A0: 000000000110119F (not found)
00000000002288E0: 0000000001C99505 (not found)
0000000000228950: 00000000010FCDBC (not found)
0000000000228A00: 000000000137D57C (not found)
0000000000228BF0: 000000000139770B (not found)
000000000022F3D0: 000000000129E247 (not found)
000000000022F8B0: 0000000001538A4E (not found)
000000000022FE10: 0000000000D4CE3B (not found)
000000000022FE60: 00000000017B13FC (not found)
000000000022FF20: 00000000004013F0 (not found)
000000000022FF50: 00000000004014F8 (not found)
000000000022FF80: 000000007761652D (BaseThreadInitThunk+0x000d)
000000000022FFD0: 0000000077ABC521 (RtlUserThreadStart+0x0021)

Last edited by A. Viloria; 01/25/13 06:20 PM.
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