Previous Thread
Next Thread
Print Thread
Page 52 of 78 1 2 50 51 52 53 54 77 78
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85045 01/30/13 12:11 AM
Joined: Aug 2011
Posts: 499
M
MikeAbson Offline
Senior Member
Offline
Senior Member
M
Joined: Aug 2011
Posts: 499
No screenshots, but from memory:

Quake (PAL) - Freeze at disclaimer screen, also causes MESS to lock up when this happens.

NFS - Works, but half the screen is the car, the other appears to be the sky overlapping the road. The steering wheel also gets stuck and remains on screen after changing the view.

DOOM - 2D only, no 3D stuff being displayed during gameplay.

Daytona Championship Editon? (PAL): Missing 3D stuff sometimes (mentioned before I believe)

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85100 01/31/13 07:57 PM
Joined: Jan 2012
Posts: 843
C
crazyc Offline
Senior Member
Offline
Senior Member
C
Joined: Jan 2012
Posts: 843
Don't know if anyone did this one yet.
Radiant Slivergun -- Seems okay the tiny bit I played with just very minor graphical problems.



Panzer Dragoon Saga (U) -- Jumps into the weeds at Team Andromeda logo.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85105 02/01/13 05:21 AM
Joined: Dec 2006
Posts: 528
M
mahlemiut Offline
Senior Member
Offline
Senior Member
M
Joined: Dec 2006
Posts: 528
r20645

Now that the DRC SH-2 supports it, time for more Feda Remake shots wink

Voices in non-FMV cut scenes are shockingly out of sync, and you can't save your game, but it otherwise very playable.













- Barry Rodewald
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85243 02/05/13 09:29 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Fixed VRAM mirror, fixes missing gfxs in Civilization and Silhouette Mirage:






Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85246 02/05/13 09:39 PM
Joined: Jul 2008
Posts: 63
R
Rayman Offline
Member
Offline
Member
R
Joined: Jul 2008
Posts: 63
Someone tested Nights?
It's already booting?

(just curiosity, I love that game)


MESS the great!
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85249 02/05/13 09:47 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Nights boots, but it has a fair share of gfx issues so it isn't really playable.

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85261 02/06/13 02:41 AM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Added drawgfxzoom for rgb555, fixes gfxs for Croc:






Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85263 02/06/13 05:29 AM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Ok, here's another episode "it's fucked up!" corner:

Croc hangs after the title screen because the SCU DSP tight loops. fwiw I've hooked up a quick hack and here's the gfxs too:







Full snippet:

Code:
00	00001C00	                                                  MOV #$0,CT0
01	00003600	                                                  MOV M0,RA0
02	00001C04	                                                  MOV #$4,CT0
03	C001000C	DMA2 D0,M0,#$C
04	D3400004	JMP T0,$4
05	00001E01	                                                  MOV #$1,CT2
06	88010000	MVI #$10000,MC2
07	00001C01	                                                  MOV #$1,CT0
08	00823500	                                        CLR A     MOV M0,PL 
09	08040000	OR                                      MOV ALU,A           
0A	D208000D	JMP NZ,$D
0B	00000000	NOP       
0C	F8000000	ENDI
0D	00001E02	                                                  MOV #$2,CT2
0E	00801515	                                                  MOV #$15,PL
0F	14040000	SUB                                     MOV ALU,A           
10	D2100016	JMP NS,$16
11	00000000	NOP       
12	00023200	                                        CLR A     MOV M0,MC2
13	00003009	                                                  MOV ALL,MC0
14	D0000018	JMP $18
15	00000000	NOP       
16	00003009	                                                  MOV ALL,MC0
17	88000015	MVI #$15,MC2
18	00003600	                                                  MOV M0,RA0
19	00001D00	                                                  MOV #$0,CT1
1A	00001E02	                                                  MOV #$2,CT2
1B	01E20000	                    MOV MC2,P           CLR A               
1C	10040000	ADD                                     MOV ALU,A           
1D	28040000	SL                                      MOV ALU,A           
1E	10043209	ADD                                     MOV ALU,A MOV ALL,MC2
1F	01801E03	                    MOV M0,P                      MOV #$3,CT2
20	10003009	ADD                                               MOV ALL,MC0
21	C0012102	DMA2 D0,M1,M2
22	94000001	MVI #$1,PL
23	00001C04	                                                  MOV #$4,CT0
24	00001E02	                                                  MOV #$2,CT2
25	00069D00	                                        MOV M2,A  MOV #$0,CT1
26	14041F00	SUB                                     MOV ALU,A MOV #$0,CT3
27	00003A09	                                                  MOV ALL,LOP
28	00001B2B	                                                  MOV #$2b,TOP
29	00001E00	                                                  MOV #$0,CT2
2A	00821500	                                        CLR A     MOV #$0,PL
2B	12593209	ADD       MOV MC1,X           MOV MC0,Y           MOV ALL,MC2
2C	035B1E00	          MOV MC1,X MOV MUL,P MOV MC0,Y CLR A     MOV #$0,CT2
2D	1B5D3D06	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y MOV ALU,A MOV MC2,CT1
2E	1B2D0000	AD2       MOV M2,X  MOV MUL,P MOV MC0,Y MOV ALU,A           
2F	1B5D1E00	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y MOV ALU,A MOV #$0,CT2
30	1B5B330A	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y CLR A     MOV ALH,MC3
31	1B5D3D06	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y MOV ALU,A MOV MC2,CT1
32	1B2D0000	AD2       MOV M2,X  MOV MUL,P MOV MC0,Y MOV ALU,A           
33	1B5D0000	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y MOV ALU,A           
34	1B5B330A	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y CLR A     MOV ALH,MC3
35	1B5D0000	AD2       MOV MC1,X MOV MUL,P MOV MC0,Y MOV ALU,A           
36	1B2D1E00	AD2       MOV M2,X  MOV MUL,P MOV MC0,Y MOV ALU,A MOV #$0,CT2
37	19041C04	AD2                 MOV MUL,P           MOV ALU,A MOV #$4,CT0
38	1800330A	AD2                                               MOV ALH,MC3
39	E0000000	BTM
3A	00869503	                                        MOV M2,A  MOV #$3,PL
3B	00001C03	                                                  MOV #$3,CT0
3C	00003700	                                                  MOV M0,WA0
3D	00001E03	                                                  MOV #$3,CT2
3E	00001F00	                                                  MOV #$0,CT3
3F	C0013302	DMA2 M3,D0,M2
40	00863502	                                        MOV M0,A  MOV M2,PL 
41	10003009	ADD                                               MOV ALL,MC0
42	D3400042	JMP T0,$42
43	00000000	NOP       
44	D0000007	JMP $7


Other than being VERY slow, there's another problem: master SH-2 definitely needs the ENDI opcode, at location 0x0c ... but how it's reached?
fwiw Yabause doesn't hang just because they zero the ALU register at NOPs, and other than being an horrible hack it also gives no gfxs at all.
Not something that I can fix without a proper CPU core, in any case ...

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85265 02/06/13 05:47 AM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
Cross Romance doesn't like our handling of FBCR = 3, just like Slam N Jam '96.
Moved that variable around, hopefully will check out if there's any problem ...






Re: The Sega Satan WIP/screenshot thread [Re: Kale] #85269 02/06/13 01:23 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
And here's Slam N Jam '96. Floor should be a good test case for linescroll/linezoom.




Page 52 of 78 1 2 50 51 52 53 54 77 78

Who's Online Now
6 registered members (Golden Child, Mr. Do, Praxis, Olivier Galibert, 2 invisible), 42 guests, and 1 spider.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,810
Posts115,946
Members4,914
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3