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I'm sorry etabeta if I do it here ... I sent you a PM on mameworld.

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Originally Posted by etabeta78
the writeconfig thing affects all the drivers using slots, so possibly also c64, ibm pcs, iq151 and another dozen of system... hence, yes, even snes would have the same problem. but you are lucky and the bug is going to be fixed by judge very soon wink
Thanks for the update, that's good to hear smile

Kale #85978 02/22/13 05:52 PM
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small update, to report that I added support for some of the protected pirate carts which got dumped (and cracked for emu usage) by d4s...

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Kale #85979 02/22/13 05:53 PM
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current plan is to take a look to the remaining protected pirate carts (tekken 2, soul blade, bugs life etc.), and then start the cleanup of the new code, so that it should be ready to be commit during the weekend smile

Kale #85994 02/22/13 07:28 PM
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Pok�mon Pikachu is running in MESS???
Cool!
I played that game, long time ago :p

And I HAD that X-Men vs. Street Fighter (uncle present. He never imaginated that was a pirate cart :p ).
Ps.: I have a Airton Senna (Nigel Mansel Hack) too.
If somebody wanna dump I can donate (I just have to find the cartridge)...

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Originally Posted by Shideravan
Ps.: I have a Airton Senna (Nigel Mansel Hack) too.
If somebody wanna dump I can donate (I just have to find the cartridge)...

If it hasn't been dumped yet, then I'm sure you'll be able to find someone willing to dump it. The more the merrier! smile

Kale #86379 03/03/13 04:38 PM
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OK. The new code has been added to the project. I still haven't found the bug causing glitches democratically on several carts of every types, so I don't suggest the new drivers above the old one, however a few improvements should be noted in view of overall progress...

1. games with add-on chips now are expected to contain the add-on dump into the romset (softlist has been updated accordingly). this is a more accurate representation of the real carts of course and will allow to remove fake clone drivers eventually
2. the new emulation does not need anymore to rely on the fake cart type introduced ages ago by emulator: ExHiROM and ExLoROM are now treated as plain HiROM/LoROM, which is something I wanted to implement for a long time smile
3. Sufami Turbo carts and BSX memory packs are now into separate lists, because they cannot be loaded into the main system directly so they are a different medium to all extents
4. The new driver does not save anymore huge amounts of NVRAM for games not having it, i.e. say goodbye to 1MB of NVRAM for e.g. Super Metroid. Now only the appropriate amount of NVRAM is saved (allowing the game to probably share sram saves with other emus...). This was a very old bug also tracked at bugzilla, so I'm very happy to have it fixed even if it took ages
5. Star Ocean saves progresses with the new driver (and the game seems to work without glitches, at least as long as I played it), which I think it was not happening before but I could be wrong...

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Originally Posted by etabeta78
OK. The new code has been added to the project. I still haven't found the bug causing glitches democratically on several carts of every types, so I don't suggest the new drivers above the old one, however a few improvements should be noted in view of overall progress...

1. games with add-on chips now are expected to contain the add-on dump into the romset (softlist has been updated accordingly). this is a more accurate representation of the real carts of course and will allow to remove fake clone drivers eventually
2. the new emulation does not need anymore to rely on the fake cart type introduced ages ago by emulator: ExHiROM and ExLoROM are now treated as plain HiROM/LoROM, which is something I wanted to implement for a long time smile
3. Sufami Turbo carts and BSX memory packs are now into separate lists, because they cannot be loaded into the main system directly so they are a different medium to all extents
4. The new driver does not save anymore huge amounts of NVRAM for games not having it, i.e. say goodbye to 1MB of NVRAM for e.g. Super Metroid. Now only the appropriate amount of NVRAM is saved (allowing the game to probably share sram saves with other emus...). This was a very old bug also tracked at bugzilla, so I'm very happy to have it fixed even if it took ages
5. Star Ocean saves progresses with the new driver (and the game seems to work without glitches, at least as long as I played it), which I think it was not happening before but I could be wrong...

Nice smile

You plan to make a separate list for MSU-1 based games like Super Road Blaster (just for archiving)?
I know, Super Road Blaster is a unofficial LD port and the driver doesn�t support it at moment.
The game is working on the original hardware by using the sd2snes cart.

Kale #86397 03/04/13 08:02 AM
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I do plan to add MSU-1, but only after the new code has reached correct working status (on par with the old one), so that we can remove a lot of duplicated code from current driver smile

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Originally Posted by etabeta78
I do plan to add MSU-1, but only after the new code has reached correct working status (on par with the old one), so that we can remove a lot of duplicated code from current driver smile

oki doki smile

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