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Joined: Aug 2011
Posts: 499
Senior Member
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Senior Member
Joined: Aug 2011
Posts: 499 |
Nice one! DSP games work fine via fullpath as long the DSP bin files are within the snes.zip and snespal.zip files, perfect! As for the performance hit, I've got Mario Kart running at 100%, but only just, it runs at 108% unthrottled. It's REALLY nice to see all CPUs running within snes and snespal. Any news on how Super Gameboy games will work? Via a second slot maybe?
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
at the moment supergb remains a gameboy clone, because I need to finish the other wip stuff :P eventually, you will have to load sgboy in snes and the gameboy game in -cart2, like with samegame and the bsx memory pack, to play the thing
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Joined: May 2012
Posts: 430 Likes: 1
Senior Member
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Senior Member
Joined: May 2012
Posts: 430 Likes: 1 |
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Joined: Sep 2009
Posts: 13
Member
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Member
Joined: Sep 2009
Posts: 13 |
I love it! Great work, Eta.
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
Nice progress! Thank you, Etabeta
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: Dec 2001
Posts: 224
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 224 |
How is Super Punch Out coming along? Working fine yet?
The developers of MESS have my sincere gratitude. Thank you guys.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
works as it was in 0.148: playable but with glitches in the HUD
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
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Joined: Dec 2012
Posts: 247 Likes: 1
Senior Member
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Senior Member
Joined: Dec 2012
Posts: 247 Likes: 1 |
according to here:http://www.snesmaps.com/maps/NintendoPowerFest94/NintendoPowerFest94.html it changes the timer, or sets it to test mode.
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
exactly the kind of info I needed EDIT: added support for the Timer switch. I haven't found (from a superficial search) where the Test Mode is checked by the cart, so that feature is still unemulated I might take another look after I'm done with NES...
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