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Kale #86894 03/16/13 10:24 AM
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Nice one! DSP games work fine via fullpath as long the DSP bin files are within the snes.zip and snespal.zip files, perfect! As for the performance hit, I've got Mario Kart running at 100%, but only just, it runs at 108% unthrottled. It's REALLY nice to see all CPUs running within snes and snespal. Any news on how Super Gameboy games will work? Via a second slot maybe?

Kale #86895 03/16/13 10:36 AM
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at the moment supergb remains a gameboy clone, because I need to finish the other wip stuff :P
eventually, you will have to load sgboy in snes and the gameboy game in -cart2, like with samegame and the bsx memory pack, to play the thing

Kale #86897 03/16/13 01:17 PM
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Nice work eta!

Kale #86909 03/16/13 05:37 PM
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I love it! Great work, Eta.

Kale #86915 03/17/13 05:15 PM
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Nice progress!
Thank you, Etabeta smile


"A user interface is like a joke. If you have to explain it, it's not that good."
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How is Super Punch Out coming along? Working fine yet?


The developers of MESS have my sincere gratitude. Thank you guys.
Kale #86919 03/17/13 08:32 PM
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works as it was in 0.148: playable but with glitches in the HUD

Kale #87527 04/07/13 08:15 AM
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I needed a break from the slot-ification of NES pcbs/mappers, so I implemented the code needed to emulate the recently dumped cart Powerfest '94

[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it] [Linked Image from mamedev.emulab.it]

only unemulated feature is the dipswtch that I'm not sure what is supposed to change (maybe the game time? game score?)...

Kale #87528 04/07/13 08:22 AM
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according to here:http://www.snesmaps.com/maps/NintendoPowerFest94/NintendoPowerFest94.html
it changes the timer, or sets it to test mode.

Kale #87529 04/07/13 08:33 AM
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exactly the kind of info I needed smile

EDIT: added support for the Timer switch. I haven't found (from a superficial search) where the Test Mode is checked by the cart, so that feature is still unemulated wink
I might take another look after I'm done with NES...

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