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MAME/MESS for android #87615 04/14/13 02:15 AM
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Shideravan Offline OP
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It's possible to create MESS (or MAME) compilations for android systems?
There's any active and real project walking this way?
Thanks


"A user interface is like a joke. If you have to explain it, it's not that good."
Re: MAME/MESS for android [Re: Shideravan] #87616 04/14/13 02:26 AM
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Dullaron Offline
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MAME4Droid is outdated. No MESS for Android yet.

MAME dev / MESS dev probably won't do it. The port is harder than what you think. Can't call it stable when there is hacks involve.


Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
Re: MAME/MESS for android [Re: Shideravan] #87617 04/14/13 02:53 AM
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Reznor007 Online Content
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MAME4Droid Reloaded is based on .139 and works pretty well. Alot of the 90's games like CPS1/2 and NeoGeo are playable, but not 100% speed.

Re: MAME/MESS for android [Re: Shideravan] #87618 04/14/13 03:28 AM
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R. Belmont Online Content
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As with MAME on PCs, the speed depends on the specific device, not the program itself. Nexus 7 (1.3 GHz Tegra 3) can run up to low-end dual-16-bit hardware 100%, I would expect newer SoCs to run better.

MESS is going to be miserable on anything without hardware QWERTY, which rules out basically all mainstream Android devices. Fact of life.

Re: MAME/MESS for android [Re: Shideravan] #87619 04/14/13 04:18 AM
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Reznor007 Online Content
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My Razr Maxx HD (Snapdragon S4 Plus MSM8960 dual core 1.5GHz) will play Vampire Saviour full speed with about 0-2 frameskip. Galaxy Force 2 around 90% at 8/10 frameskip. Xmen 4pl around 90-100% at 2-7 frameskip.

Killer Instinct around 7-15% speed due to no dynarec though lol.

Not sure how that compares to Tegra 3 or newer stuff though.

Re: MAME/MESS for android [Re: Shideravan] #87621 04/14/13 07:42 AM
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Dullaron Offline
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My point is that if anyone from the MAME dev / MESS dev work on their own port then going to be a lot slower speed than the MAME4Droid. Just the 70's / 80's stuff won't have a problem.

Imaging byuu made his bsnes or what ever port for Android. May as well shoot it byuu. LOL

Sluggish Sluggish Bone. Sluggish Sluggish Bone. LOL


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Re: MAME/MESS for android [Re: Shideravan] #87625 04/14/13 01:30 PM
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R. Belmont Online Content
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Your "point" is an insult to myself and the other devs. The "Reloaded" version is the same speed that an "official" port would be.

Re: MAME/MESS for android [Re: Shideravan] #87626 04/14/13 01:46 PM
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Haze Offline
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I think we should probably have official OSD targets for them, but that was also part of my idea along with the 'full' build (everything, for a PC) and 'classic' builds more suited to the memory footprint of such devices (because their memory management seems shitty compared to a PC) however the ideas were roundly rejected.

Unfortunately it does seem to be the way the industry is heading on a large scale, and if you look at quite a few other popular projects they do support such targets.

I'm not sure if there would be license issues, and obviously we'd have to do what the iOS guy does right now, and say you need a developer account to use it.

The real problem would be however there is no dev on the dev team who would maintain such a thing, making it dead from the off.

RB is right however, any official port would perform the same as the reloaded ports, many people doing such things have said that Android is as much as a problem as anything else tho, and really doesn't offer the level of control, flexibility, precision something like MAME would need.

Re: MAME/MESS for android [Re: Shideravan] #87627 04/14/13 02:21 PM
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R. Belmont Online Content
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SDL 2.0 should make that a little easier when it comes out, but there are a lot of porting issues beyond just getting video and sound and touch input. I'm told it's not possible to build stuff for Android with gmake, for instance, which makes an in-tree port kind of a non-starter. (I haven't investigated this in any depth however).

Re: MAME/MESS for android [Re: R. Belmont] #87628 04/14/13 03:37 PM
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Just Desserts Offline
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What makes MAME and MESS so special that they can't support different build systems? It's not like the middleware I work on at work doesn't build on literally every console platform and mobile platform, it just requires a little bit of cleverness and scripting.

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