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Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #82494 10/30/12 05:51 PM
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Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #82900 11/26/12 06:32 PM
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Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #83796 01/07/13 05:01 AM
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Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #83808 01/07/13 04:10 PM
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New MacOS Build (r4654) - Now includes QMC2 Arcade!:

http://goldensdomain.com/qmc2/SVN Builds/QMC2-r4654-MacOS.dmg

Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #83809 01/07/13 04:23 PM
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Thanks, David! Now QMC2 Arcade is working on all supported platforms smile.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #86016 02/23/13 04:20 AM
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New MacOS Build (r4729) - Now includes QCHDMAN! (/Applications/qmc2/tools):

http://goldensdomain.com/qmc2/SVN Builds/QMC2-r4729-MacOS.dmg

Last edited by goldenegg; 02/23/13 04:21 AM.
Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #87728 04/21/13 07:59 PM
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Weird.. I havent fired up MAME or QMC2 in awhile but just tried it today (Im running 10.6.8 here) and QMC2 shut down with that same dylib error mentioned on page 1. I have the intel release of 0.38, and I am pretty sure when I first updated it back in January it worked otherwise I wouldve said something way back then..
Grabbing the latest SVN above and hoping it will fix the problem..
Technically we shouldnt be missing anything to do with Qt right?? I thought all the proper binaries/libs/etc were included with QMC2 now??

EDIT - Nope still didnt work.. Are these SVN releases 64bit only?? I noticed in the crash report it says the Code Type is X86-64, but I figured on my 32 bit Snow Leopard install it wouldnt let me even try to run the apps???
Heres the first part of the report if it helps:

Process: qmc2-sdlmame [59996]
Path: /Applications/qmc2/qmc2-sdlmame.app/Contents/MacOS/qmc2-sdlmame
Identifier: net.arcadehits.qmc2.qmc2-sdlmame
Version: 0.39 (4729)
Code Type: X86-64 (Native)
Parent Process: launchd [272]

Date/Time: 2013-04-21 13:02:49.256 -0700
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 14125164 sec
Crashes Since Last Report: 37
Per-App Crashes Since Last Report: 1
Anonymous UUID: 866990FA-D2F3-478A-9B6B-95BED2383C16

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0

Dyld Error Message:
Symbol not found: __dispatch_source_type_vm
Referenced from: /Applications/qmc2/qmc2-sdlmame.app/Contents/MacOS/../Frameworks/QtWebKit.framework/Versions/4/QtWebKit
Expected in: /usr/lib/libSystem.B.dylib

(I didnt want to make a 3 mile long post but if you want the full crash report let me know and Ill get it again)


EDIT2: Ok so apparently QMC2-Arcade opens and runs fine, but SDLMAME, SDLMESS and SDLUME all crash when opening with the same error above..

Last edited by Monotremata; 04/21/13 08:14 PM.
Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #87730 04/21/13 09:49 PM
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OS X can run 64-bit Intel binaries on a 32-bit kernel if the CPU supports it (which most Intel Macs do, although I forget if SL or Lion was the cutoff for those).

Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #87731 04/21/13 10:20 PM
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Hmmm. Yeah Im pretty sure mine does because I know my Logic Pro is a 64bit app that runs in 32bit mode, and my somewhat outdated Photoshop CS5 is the same way. If I do a get info on QMC2 (and of them) they look like my Dreamweaver CS5 info screen, theres no checkbox or option for 32 bit mode..
I think its Leopard that its a no go, but Ive never even bothered with 10.5 on my Mac Pro hehehe.

Re: QMC2 SVN / 'official' OS X builds [Re: goldenegg] #87735 04/22/13 06:48 AM
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All I know is that the Intel-only QMC2 package has been built on a Lion (or Mountain Lion) system... and yes, it comes with all the Qt framework dylib's it has been linked against.

The actual problem seems to be some library incompatibility, though:

Code:
Dyld Error Message:
Symbol not found: __dispatch_source_type_vm
Referenced from: /Applications/qmc2/qmc2-sdlmame.app/Contents/MacOS/../Frameworks/QtWebKit.framework/Versions/4/QtWebKit
Expected in: /usr/lib/libSystem.B.dylib

The usual answer to this sort of trouble is to build Qt (and QMC2) yourself smile. Since QMC2 Arcade isn't linked against QtWebKit it's the only app that runs (it's 64-bit as well, BTW). However, I doubt that your issue with SDLMAME/SDLMESS/SDLUME is exactly the same because of this.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
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