JogCon isn't rumble - it's actually a motor-driven wheel. You can spin it infinitely in both directions, and it can be commanded to apply torque feedback in either direction.
I have owned a Jogcon for several years, but haven't used it in ages. Don't have a ps1 at the moment so I don't remember what it actually feels like. Can you confirm with CERTAINTY that the ffb signal that is driven from the Ridge Racer games to the JoGcon is in fact TRUE
unadulterated force feedback, as in the very same type used in Namco and Sega's arcade machines? If so, is Namco using the same DirectInput Immersion ffb code that is used in everything else?
I'm desperately curious about this, given I'm a staunch supporter of all things ffb. We are actually trying to get skidau to get JoGcon support implemented into Lilypad, a plugin for all PS1 and PCSX2 emulators. That way, we can use our PC ffb wheels to play all the JoGcon supported Ridge Racer titles properly.