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qmc2 #88193 05/07/13 09:25 AM
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Thought I might give you an update here... SVN r4880:
  • fix: QMC2 Arcade / ToxicWaste theme: corrected positioning of the imager-viewer (back-side)
  • fix: options / joystick: automatically select the 'Map' function when the user clicks 'Apply' or 'OK' so joystick function mappings actually get activated (joystick functions won't be mapped when in 'Calibrate' or 'Test' mode)
  • imp: MAME/MESS/UME emulator templates updated to 0.148u4 [this includes the new autoboot_* options]
  • imp: added support for samples to all MESS targets as well (MESS supports samples since sometime after 0.148u3), however, this doesn't include the sample-checker yet


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88213 05/07/13 01:23 PM
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Quote:
[this includes the new autoboot_* options]


Nice, tomorrow IŽll make new builds. smile

qmc2 #88269 05/08/13 12:59 PM
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Two updates... SVN r4883:
  • fix: honor the emulator's working directory (if specified) when verifying ROMs
  • imp: available 'bios' and 'ramsize' options are now displayed with their descriptions (bios) or as human readable values (ramsize), including an indication for the default option and natural sorting


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88461 05/14/13 04:33 PM
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SVN r4887:
  • fix: avoid crash of the front-end when 'mame/mess/ume -listxml' crashes
  • imp: system-templates: added template macro $SOURCE_FILE$
  • new: added a source file column to all game-/machine-list views


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88607 05/21/13 10:37 AM
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SVN r4896:
  • imp: emulator templates updated to 0.148u5
  • imp: added an option to switch back to using native dialogs (not generally recommended, though)
  • wip: started adding support for freely definable additional artwork classes (system- or software-images)


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88744 05/27/13 09:40 AM
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SVN r4904:
  • fix: minor: don't issue an actual search when no game/machine list data has been loaded yet
  • imp: updated HLSL template options to JD's newest code
  • new: added an option to allow for automatic emulator termination when a new one is launched (i.e. run one emulator instance at a time)


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88815 05/30/13 05:50 PM
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SVN r4918:
  • fix: key-sequence scanner: avoid X Error: BadWindow invalid window parameter warning when grabbing the keyboard -- on X11, the window must the shown first
  • fix: UME variant: slot-info caching didn't work
  • imp: updated MESS category.ini contributed by ASH to his latest version as of 28-MAY-2013
  • imp: enabled free sorting for shortcut- and joystick-maps


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88836 06/02/13 03:03 PM
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SVN r4922:
  • fix: corrected joystick support on Mac OS X by implementing real calibration / axis value normalization -- see also bug tracker ID #39
  • imp: log a warning to the front-end log when QMC2 finds multiple uses of the same set name during game-/machine-list cache creation


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #88937 06/07/13 01:16 PM
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SVN 4957:
  • imp: integrated zlib updated to version 1.2.8
  • new: added new QMC2 Arcade theme 'darkone' including additional functionality by Pete Beardmore
  • new: QMC2 Arcade's default values for the command line switches -theme, -console and -graphicssystem now follow any customizations made in the main GUI's arcade mode setup dialog


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
qmc2 #89045 06/13/13 05:45 PM
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SVN r4987:
  • imp: ROMAlyzer: improved logging when CHDs can't be found
  • imp: variant launcher on Linux/UNIX: added fallback to the current working directory for launching QMC2 variant binaries [Pete Beardmore]
  • imp: implemented a generalized solution for 'MinimizeOnVariantLaunch' and 'MinimizeOnEmuLaunch' which also saves/restores the current window states of all top-level widgets [this means for example that if the main GUI is in full-screen mode before the launch it will be restored in full-screen afterwards, which didn't work correctly before]


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]
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