Previous Thread
Next Thread
Print Thread
Page 8 of 14 1 2 6 7 8 9 10 13 14
The Canonical Artwork Thread #89934 08/17/13 07:12 PM
Joined: Dec 1969
Posts: 905
Richard Bannister Offline OP
Senior Member
OP Offline
Senior Member
Joined: Dec 1969
Posts: 905
Please put all artwork related topics here.

Re: The Canonical Artwork Thread [Re: Richard Bannister] #89935 08/17/13 07:15 PM
Joined: Mar 2001
Posts: 16,590
R
R. Belmont Offline
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,590
Hahahaha. Stiletto got mad when I told him no, didn't he? smile

Re: The Canonical Artwork Thread [Re: Richard Bannister] #89936 08/17/13 07:37 PM
Joined: May 2004
Posts: 1,626
H
Haze Offline
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,626
speaking of Artwork

if Pico is to be done properly then it should really be represented with a picture of the unit and track pad to the side of the screen.

right now it gives the impression you actually point at the screen / it uses a touch screen, which is wrong because

a) you don't / it isn't
http://www.rolentapress.com/rolenta/collection/sega/pico.jpg
http://www.youtube.com/watch?v=uIE1mUY77nw (note, at no point is the SCREEN pointed to)


b) half of what you can press doesn't get mapped anywhere because the actual trackable area covers a far bigger area than the bit of the trackpad that ends up relating to the screen (you can press things in the actual booklet area)

can the artwork system actually provide a trackable position thing like this? it's a bit different to clickable artwork and obviously different to the built in MAME crosshair thing it's currently set to use (because that can't track outside the screen, and really we don't want *screen* tracking at all)

also, I still think it should be marked as not working.


Re: The Canonical Artwork Thread [Re: Richard Bannister] #89993 08/19/13 10:11 PM
Joined: Oct 2006
Posts: 987
S
Stiletto Online Content
Senior Member
Online Content
Senior Member
S
Joined: Oct 2006
Posts: 987
Oh hey look it's a place to talk about artwork. Let's move the discussion here laugh

For people good with LAY files, here's a few old scans and things that aren't doing much good where they are. Courtesy MESSDEV FTP. If there's anything usable, feel free. Contains the original scans of avigo and a few of the HP48* calcs IIRC.
http://www.mediafire.com/?awrgm0f8vqof0cs

Re: The Canonical Artwork Thread [Re: Richard Bannister] #89994 08/19/13 10:40 PM
Joined: Jan 2011
Posts: 206
Al Kossow Offline
Senior Member
Offline
Senior Member
Joined: Jan 2011
Posts: 206
"I'm presuming these scans are superior to the way I was doing mine."

Compare the "TM" to the left of "BALL" on spinball between the one I did and the one in the png that you posted. By doing the front and back you can pick out the opaque areas, which are white or black on the back sides of the overlay. Mirror image the back and you can use it to set the areas that are fully opaque in the alpha channel. Using a matte gray diffuses some of the scratches and better matches the surface of the CRT. It also gets rid of the reflected shadow from the scanner lamp.

Re: The Canonical Artwork Thread [Re: Richard Bannister] #90063 08/23/13 05:49 AM
Joined: Sep 2008
Posts: 105
W
Waremonger Offline
Senior Member
Offline
Senior Member
W
Joined: Sep 2008
Posts: 105
I've scanned my Gameboy Color and created a MESS bezel and lay file - you can drop it right in the MESS artwork folder.

http://www.mediafire.com/?azo0lc3i8anjk6n

The bezel was scanned at 1200 DPI so the image is pretty large and the archive is 35 megs. I only wanted to do this once and didn't want this to become obsolete in 5-10 years when much higher resolution monitors are available. I thought about scanning at 2400 DPI but thought that would be overkill :-). I have more coming soon: A Gameboy Pocket (black), Gameboy Advance (purple), 2 Gameboy Advance SP's (black and purple), Nintendo DS (gray), and a GameGear. Here's a small taste of the Gameboy Color:



Re: The Canonical Artwork Thread [Re: Richard Bannister] #90064 08/23/13 06:03 AM
Joined: Feb 2010
Posts: 71
M
Matty Offline
Member
Offline
Member
M
Joined: Feb 2010
Posts: 71
We need a yellow Pikachu edition gameboy.

Re: The Canonical Artwork Thread [Re: Matty] #90065 08/23/13 07:08 AM
Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline
Very Senior Member
Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
Nice (art)work, Waremonger. smile
The only disadvantage, it is not clickable.

MESS screenshot




Re: The Canonical Artwork Thread [Re: Anna Wu] #90066 08/23/13 07:57 AM
Joined: Feb 2010
Posts: 71
M
Matty Offline
Member
Offline
Member
M
Joined: Feb 2010
Posts: 71
Originally Posted By Anna Wu
Nice (art)work, Waremonger. smile
The only disadvantage, it is not clickable.

Clickability would be pretty much useless without a multitouch screen.

Re: The Canonical Artwork Thread [Re: Matty] #90067 08/23/13 08:00 AM
Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline
Very Senior Member
Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
Originally Posted By Matty
Originally Posted By Anna Wu
Nice (art)work, Waremonger. smile
The only disadvantage, it is not clickable.

Clickability would be pretty much useless without a multitouch screen.


Not at all, see the chess computers.

Page 8 of 14 1 2 6 7 8 9 10 13 14

Who's Online Now
1 registered members (dormml), 51 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,818
Posts116,083
Members4,915
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3